My single greatest complaint with the Luchuirp has always been that for such a cool idea - steampunk magitech golem-making dwarven enchanters - their playstyle SUCKS.
Every game: Rush for Way of the Earthmother. Construction, farm Barnaxus to Combat V and then never move him from your capital again - because he's (for SOME REASON) not a Hero and can't do anything and if he dies your whole army loses 50% strength. Make Iron Golems, Fireball, win. Or lose if you didn't start near enough commerce to get Way of the Earthmother ahead of another player and you didn't get to iron golems before they got Korinna the Red or Corgayle or Mimics or whatever.
Every time. A lot of civilizations are pigeonholed, but none of them feel quite as *flat* as the Luchuirp do, so I guess that'd be my request/suggestion for a golem civilization: give them stuff to do that doesn't involve that same completely identical strategy over and over because they don't have the tools to do anything ELSE.
Every game: Rush for Way of the Earthmother. Construction, farm Barnaxus to Combat V and then never move him from your capital again - because he's (for SOME REASON) not a Hero and can't do anything and if he dies your whole army loses 50% strength. Make Iron Golems, Fireball, win. Or lose if you didn't start near enough commerce to get Way of the Earthmother ahead of another player and you didn't get to iron golems before they got Korinna the Red or Corgayle or Mimics or whatever.
Every time. A lot of civilizations are pigeonholed, but none of them feel quite as *flat* as the Luchuirp do, so I guess that'd be my request/suggestion for a golem civilization: give them stuff to do that doesn't involve that same completely identical strategy over and over because they don't have the tools to do anything ELSE.