State Property and Corporations

bode404

Warlord
Joined
May 23, 2007
Messages
164
Ok, maybe this is just a stupid idea that should be in the "sillyness in game" topic, but here it goes:

As it was announced, State Property will prevent any corporation from working in your civ, foreigners or not. This is fine for the real world, but it makes no sense when you - the State (but not Louis XIV :lol: ) - founded the corporation.
I mean, if you are running SP, your banks, markets, etc wont stop working, then why the Corporations will?
This may be fine for balance reasons, but seems senseless to me.

Anyone agrees?
 
"Fine for balance reasons" That will cause me to completely rethink my civic strategy! I love state property, but unless I have an oil resource, I will not let go of the Standard Oil Company (consumes wheat, gives oil, I know, way overpowered).
 
actually it doesn't seem silly to me at all. We're representing whole civilizations here, state property reperesents the state controlling everything and thus limiting costs. When running anything else you are representing capitalism in some form. So you don't "found the corporation" as the state, your people develop it and spread it, but because it's a strategy game your still in control above everything else. Like some kind of god or something.
 
A state is pretty much like a corporation - a body whose economic concern centers on the land it claims to govern. State property is a system of govenrment which (for the most part) forbids independent bodies interfering in the management of the economy.
 
SP is still pretty powerful, it's just been rendered less of an automatic choice compared to the others. Free Trade's been given a boost, Mercantilism has been rendered a more strategic choice, and hell, with increased food in cities from General Mills, maybe Environmentalism will even get a look-in.
 
Yeah, this all makes Spiritual even more enticing for me... Switching between State Property and Free Market whenever I want
 
I think it's ok for balance reasons, but this will probably make state properly from being the most favoured civic to being one of the least favoured.

Actually we have to see the effects of mainteinance fee due to corporations in your city.
I think that State Property would remain in any case a really good choice for large empires considering that their biggest problem is mainteinance costs adding mainteinance fees due to corporations can become unsustainable.
Free Market gives you a plain bonus to trade but will also give you less control over your economy.While Merchantilism give you a control over foreign corporations but will also make your economny suffer due to lack of trade.
Actually i think that all economic civs offer a good trade off probably even environmentalism and decentralization can become a good choice in some situations with these new setup of economic civs!
 
When I first read the pr on this, I thought well doesn't State Property mean a single state corporation? The main criticizism of pure socialism is a loss of competition in the market, so a loss of efficiency should exist (that is less turnover rate of resources), but I'd think even State Property could allow a single corporation of each category type (assuming corporations will come in flavors).

It's possible there aren't multiple flavors of corporations, nor any kind of competition between corps in BTS, so then it'd make sense to have State Property completely disallow corps.

I think eventually there'll be a mod to address to this, since there's so many fans on both sides of the big pond.

Ok, maybe this is just a stupid idea that should be in the "sillyness in game" topic, but here it goes:

As it was announced, State Property will prevent any corporation from working in your civ, foreigners or not. This is fine for the real world, but it makes no sense when you - the State (but not Louis XIV :lol: ) - founded the corporation.
I mean, if you are running SP, your banks, markets, etc wont stop working, then why the Corporations will?
This may be fine for balance reasons, but seems senseless to me.

Anyone agrees?
 
I think it's ok for balance reasons, but this will probably make state properly from being the most favoured civic to being one of the least favoured.

I wouldn't be so sure. Maybe corporations wont give you that much profit until later, or you already have all resources you need.
Anyway, SP wont be a no-brainer anymore

However, not concerning gameplay... Cuba has been running State Property for years, and produces the world's greatest cigars. :lol:
That's not exactly a corporation, but you get the idea, it should make a lot of money.
 
However, not concerning gameplay... Cuba has been running State Property for years, and produces the world's greatest cigars. :lol:
And yet there rather short of oil. They could probably use the Standard Ethanol Company, right?
I don't really mind it, because, as has been said, it balances things a bit better, and makes State Property less of an automatic choice. Plus, it gives smaller nations a little boost- large nations are drawn to SP because of the maintenance benefits, while a small nation may not have this problem.
 
I can imagine the difficult decisions players will have to make: do I keep my food resource for health benefits or use it on a Corporation so my cities can grow a pop or two extra? And how much of a happiness downfall happens if I put that single luxuary resource in a Corporation?

Wonder if Fur, Ivory and Whale will find a second use through a Corporation. A Corporation trading in 'illegal' goods anyone? :deal:

I also wonder if the player will have the choice of which Corporation he/she can found by burning a Great Merchant. Or would it be just random?
 
I also wonder if the player will have the choice of which Corporation he/she can found by burning a Great Merchant. Or would it be just random?

Good point. The corporation will almost for sure be created according to the GP's type - food/money from a Merchant, extra beakers from a Scientist and so on - but still there would be a great variety of benefits.
 
The interesting thing is that the Apostolic Palace appears to expire with Communism (based on comments made by the designers). I wonder if they did that to "beef up" the need to research an optional Tech now made more optional by the "nerfing" (for lack of a better word) of State Property?
 
The interesting thing is that the Apostolic Palace appears to expire with Communism (based on comments made by the designers). I wonder if they did that to "beef up" the need to research an optional Tech now made more optional by the "nerfing" (for lack of a better word) of State Property?

While it has been implied that the Apostolic Palace expires with Communism, that wonder's affect will have greatly diminished in many games long before that technology is released. Reason: free religion. Membership in the Apostolic league requires a state religion.
 
The interesting thing is that the Apostolic Palace appears to expire with Communism (based on comments made by the designers). I wonder if they did that to "beef up" the need to research an optional Tech now made more optional by the "nerfing" (for lack of a better word) of State Property?

How would that nerf it? Unless, of course, it expires once anyone researches Communism.
 
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