[Religion and Revolution]: Mod Development

Status
Not open for further replies.
@Schmiddie:
The building graphics for the new productionlines are fantastic. :goodjob:

If you got some time, could you also please create CombiIcons for the CityScreen.

Similar to the CombiIcon for Rope and Sailcolth, that is displayed at the Harbour buildings.
Icons that show both Yields. One a little bit behind the other.

We would need CombiIcons for:

1. Muskets and Cannons
2. Cocoa and Coffee
3. Cloth and Wool Cloth
4. Coats and Premium Coats
5. Salt and Spices
 

Attachments

  • Civ4ScreenShot0002.JPG
    Civ4ScreenShot0002.JPG
    191.3 KB · Views: 57
Thank you. I'm improving my Blender-Skills more and more...:)

I'am already creating the icons...

but I'm searching since an hour the correct xml.-file where the icons are defined.

I have opened ALL files, but did not found the correct one....please help! :aargh::D:D

EDIT: I found them...:hammer::yup::woohoo:
 
I have opened ALL files, but did not found the correct one....please help! :aargh::D:D
EDIT: I found them...:hammer::yup::woohoo:

You could simply have done a search with "Combi" or "CombiIcon" over all the XML files. ;)

The CombiIcons look great. :thumbsup:

I have configured them in our mod and uploaded it to SVN.
(A tiny change in the code was necessary to display them properly because they were simply put above the normal Icon and in some cases the normal Icon was thus still visible.)

I have attached a screenshot.
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    188.6 KB · Views: 28,486
The problem with the wind and storm feature is not fixed yet, insn't it?

There is currently no proof at all, that Winds and Storms causes the CTDs.
It was just a first guess.
It might also be something totally different.

The mod is still not playable...

No, it is currently not possible to play longer games.
But it is still possible to do alpha testing.

I've done it.

Thanks. :thumbsup:

I confirm the CTD. I also have them, and endless turns too (most often around 50 - 60 turns...)

That is exactly my observation, too.

I'm looking into it !

Me too. :thumbsup:

I suggest the following:

1. Robert and myself will analyze the CTD problem.
2. orlanth could take care of the Python exceptions and also create new events.
3. Schmiddie could test graphics (e.g. animations of new Units) and improve graphics (e.g Specialists that are not that pretty).
4. colonialfan could continue to write and improve the English texts.
5. Sanotra could support with writing and improving English Texts and also create some maps.

Everybody agree ? :)
 
Hi everyone,
As I said, I do not know for sure what causes the bug.
And I currently cannot analyze properly because I am in the middle of creating something.
...
There is currently no proof at all, that Winds and Storms causes the CTDs.
It was just a first guess.
It might also be something totally different.
:lol: On one hand I'm hoping Wind and Storms are not causing the CTD's so I wouldn't be "responsible" for them... ;)
But on the other hand, if Wind and storm feature is responsible it would be easier. If not we would have to check older parts of our code...

I haven't checked thoroughly yet. Sorry!
But I've noticed a few ships were on a wind or storm plot.
1) I simply removed them from that spot, and I still got a CTD.
2) I removed all ships including my own. => Immediate CTD. The king can't even offer me a new ship.
3) I've set all bGeneratedEveryTurn to 0 (in the same game at turn 52). I still get a CTD.

For me this probably means that dynamic generation is probably not the problem... But damage every turn could be the problem... I'll try to remove that part.

I suggest the following:

1. Robert and myself will analyze the CTD problem.
2. orlanth could take care of the Python exceptions and also create new events.
3. Schmiddie could test graphics (e.g. animations of new Units) and improve graphics (e.g Specialists that are not that pretty).
4. colonialfan could continue to write and improve the English texts.
5. Sanotra could support with writing and improving English Texts and also create some maps.

Everybody agree ? :)
I agree.
 
@team:

I have started about 10 new games now and tested various modifications.

I am currently almost sure, that Winds and Storms does not cause the CTD.

The CTD appears always the same turn for me.
Turn between rounds 53 and 54.

This would simply not fit to anything done in Winds and Storms.
Also, I am sure, that it is not caused by any DLL-Diplo-Events or Python-Events.

I am getting closer to the problem, by eliminating more and more possible causes. :thumbsup:

A good side effect of this:
I have improved several parts of the code in DLL, while analyzing. :D
 
Victory. :)

The CTD is fixed.
(At least I don't get one any more in my tests. :D)

Although, I have spent a lot of time to find the bug, the good aspect about this is,
that I have also improved several other small parts of the DLL.
(Always see the positive things ...)

New revision (incl. sources) available in SVN.

And by the way, it was not caused by our Code. :)
 
I suggest the following:

1. Robert and myself will analyze the CTD problem.
2. orlanth could take care of the Python exceptions and also create new events.
3. Schmiddie could test graphics (e.g. animations of new Units) and improve graphics (e.g Specialists that are not that pretty).
4. colonialfan could continue to write and improve the English texts.
5. Sanotra could support with writing and improving English Texts and also create some maps.

Everybody agree ? :)

I will take care for a few units and try to improve them.
 
Victory. :)

The CTD is fixed.
(At least I don't get one any more in my tests. :D)
Great, I'll test it !

Although, I have spent a lot of time to find the bug, the good aspect about this is,
that I have also improved several other small parts of the DLL.
(Always see the positive things ...)

New revision (incl. sources) available in SVN.
Yes indeed ! :goodjob:

And by the way, it was not caused by our Code. :)
Good news. What was the cause of the problem? Why only on turns 50 to 55?
 
@Schmiddie:

The new graphics for the Native Slave are fantastic. :clap:
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    180.1 KB · Views: 121
@team:

New revision available in SVN. :)

I fixed a small bug in DLL (Bonusses on Peaks) and uploaded adjusted versions of Sanotra's maps.
 
@team:

New revision available in SVN. :)

I implemented the features for Native Slaves.

1. When destroying Native Villages (with population > 1) you will get Native Slaves.

2. From time to time, Natives will sell you their War Prisoners as Native Slaves.

DLL-Diplo-Event similar to Native Mercenaries.
Global balancing -> GlobalDefinesAlt.xml
Leaderhead specific balancing -> CIV4LeaderHeadInfos.xml
 

Attachments

  • Civ4ScreenShot0002.JPG
    Civ4ScreenShot0002.JPG
    115.5 KB · Views: 113
  • Civ4ScreenShot0003.JPG
    Civ4ScreenShot0003.JPG
    155.9 KB · Views: 110
  • Civ4ScreenShot0004.JPG
    Civ4ScreenShot0004.JPG
    155.6 KB · Views: 28,565
@team:

I was too busy today to find enogh time or concentration to work on a big topic.
However, I created something small within the last hour. :)

African Slaves

From time to time it will be possible to buy African Slaves through a Diplo-Dialog with the King.

Amounts of African Slaves will differ.
Prices for the African Slaves will also depend on the King's Attitude.

African Slaves are relatively cheap labour and quite good on plot professions.
Very bad in professions in buildings.

They can also run away.

The complete feature can be balanced in GlobalDefines.xml.

------------------

We might not have Africa itself for Release 1, but we would have at least the African Slaves.

I have not uploaded this to SVN yet, because I don't know if you like it. :dunno:
(I personally really like this small feature and hope you do, too.)
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    134.8 KB · Views: 138
  • Civ4ScreenShot0001.JPG
    Civ4ScreenShot0001.JPG
    160.4 KB · Views: 28,316
  • Civ4ScreenShot0002.JPG
    Civ4ScreenShot0002.JPG
    178 KB · Views: 136
Status
Not open for further replies.
Top Bottom