Well, my newest town collapsed after 28 years after a raging fire destroyed a dozen buildings, including a few stone houses and the brand new townhall.
Managed to rebuild most of them before the winter, but the required labor force prevented me from getting the whole harvest in before winter - which lead to starvation of half of my pops next year.
Overall I like the game. Despite the lack of external pressure, there is a lot of things to do. You have to keep an eye on your pop, your stockpile, you have to react to changes in demographics and balance the workforce.
It gets quite tricky once the natural stone ressources are depleted - you can build quarries and mines that more or less provide infinite ressources, but the production ratio is abyssmal. 5 uneducated stonecutters produced 12 stone per season (educated ones seem to double production ratio), which is barely enough to build a single house. Not to speak of large projects like townhalls or churches that take 100+ stone to complete...
Oh, and as a hint for new players:
Build some extra houses. You can shelter the initial families with 4-5 buildings, but in that case the amount of children is quite small - and once the first people die, you will end up with a terrible workforce shortage.
Gatherers seem to be very efficent, especially for the early game. They provide a lot of different food types and actually produce as much (or even more?) than fields. They need a forest, though, so it is a good idea to combine them with a forestry.