CivCube
Spicy.
- Joined
- Jan 15, 2003
- Messages
- 5,824
I just met up with a new gaming group last week. We'll see if it keeps going. In the meantime, I got to play some boardgames for the first time in a long time. Anyway, here's what I played:
Ingenious - I own this one. It's a Reiner Knizia game where you get points by matching tiles. In typical Knizia fashion, your best score is only as high as the color you score least on.
The Castles of Burgundy - I admit, my head turned to mush when learning. I've become more fascinated now that I've had time to think about it. You can use workers to manipulate your dice roll into a result you want. The dice rolls are ultimately used to create access to buildings and goods, which in turn allow you to place buildings on a tiled landscape. If you place buildings in clever positions, you can create a cascading build-up of victory points.
Tobago - Ended the evening with a light game. You roll your vehicle around a randomly-generated island looking for treasure. By playing cards that specify certain conditions ("It's not on the sea", "It's next to the largest jungle"), you eventually create a location for the treasure. When you or your opponent dig up the treasure, you get to separate the spoils through the number of cards you ultimately played to reveal that location. Fairly unstrategic but not without some chances for bluffing.
Ingenious - I own this one. It's a Reiner Knizia game where you get points by matching tiles. In typical Knizia fashion, your best score is only as high as the color you score least on.
The Castles of Burgundy - I admit, my head turned to mush when learning. I've become more fascinated now that I've had time to think about it. You can use workers to manipulate your dice roll into a result you want. The dice rolls are ultimately used to create access to buildings and goods, which in turn allow you to place buildings on a tiled landscape. If you place buildings in clever positions, you can create a cascading build-up of victory points.
Tobago - Ended the evening with a light game. You roll your vehicle around a randomly-generated island looking for treasure. By playing cards that specify certain conditions ("It's not on the sea", "It's next to the largest jungle"), you eventually create a location for the treasure. When you or your opponent dig up the treasure, you get to separate the spoils through the number of cards you ultimately played to reveal that location. Fairly unstrategic but not without some chances for bluffing.