Build Monument or wait for Legalism when going Tradition?

Settler often start on flat land and moving to hill consumes first turn. I prefer settling on hill always if possible. So I also usually settle on turn 1
 
I prefer grassland over plains to settle on.

And I prefer hills, and so do a lot of other people. What makes it so that you are moving almost all the time, and still settling on turn 1? I would move to the hill, but that negates the turn 1 settle. That's what I'm saying. For your scenario to be correct, you would always be moving 1 square to a flat area and still settling there. That makes basically no sense, as it's a very uncommon scenario. That's what i'm trying to understand here.

After seeing the above, does the game start on turn 0? Is that what I'm missing here?
 
Yes, the game starts at turn 0.
 
Well that's....non intuitive. I've never started a Mario Brothers game on world 0-0 before.

But, okay, at least that makes sense.
 
And I prefer hills, and so do a lot of other people. What makes it so that you are moving almost all the time, and still settling on turn 1? I would move to the hill, but that negates the turn 1 settle. That's what I'm saying. For your scenario to be correct, you would always be moving 1 square to a flat area and still settling there. That makes basically no sense, as it's a very uncommon scenario. That's what i'm trying to understand here.

After seeing the above, does the game start on turn 0? Is that what I'm missing here?
I'm sure you've noticed the high number of Deity players. It's extremely common to settle on hills/next to rivers because you get 25%, combat strength for the hills. Attacking over a river(melee) has a 20% penalty. That's why. Also I think hill mean it's a 6 turn scout? Versus 7. I person ally prefer hills b/c of that. Although I do give up river/hill for settling next to a mountain. (50% science boost at astronomy) If any deity players want to tell me their preference.
 
no you always get 2 food in your city. that is the main reason people like settling on hills. it's effectively a free hammer for the early game.
 
You lose the windmill though, which is generally not a problem, because it's a relatively weak building, but still something to consider.
 
You lose the windmill though, which is generally not a problem, because it's a relatively weak building, but still something to consider.
Windmill is like +5% production right? I'll take the 120 hammers beforehand
 
But 90% of the time settling the hill is better right? Faster early scout/monument. Like shaves a turn or two of the first like idk five? Things you build? Right?
 
But 90% of the time settling the hill is better right? Faster early scout/monument. Like shaves a turn or two of the first like idk five? Things you build? Right?

There's a case for windmills because that's one extra specialist slot for GE generation and +2 science with Korea or secularism. If you have good food/production hybrid tiles around like deer and wheat, you won't lose much from not settling the hill.
 
Windmill is like +5% production right? I'll take the 120 hammers beforehand

10% for Buildings, +2 hammers and an engineer - I guess that kind of makes up for the hammers you lose in the beginning, but the windmill also costs 250 hammers, so that's a total of 123,5 turns to pay for itself - a bit less if you spam a lot of buildings and/or if you use the engineer slot. But still, it also 2 gold as maintenance - and it comes at a time where you want/need to build a ton of other buildings.

I guess back when GS and GE didn't counter each other the building had a bit more utility, but these days it's just meh.

But 90% of the time settling the hill is better right? Faster early scout/monument. Like shaves a turn or two of the first like idk five? Things you build? Right?
Well, I wouldn't say a hill is the only really important factor, but it's definitely high priority. If you don't lose access to 2+ deer tiles, move away from mountai or something, then losing 1-2 turns (or even more on epic/marathon) to get to a hill is usually worth it.
 
If you can time Legalism just right after Drama you'll get a free amphi but not always easy to do so sell monument if you can't but keep if you can.

Whoa! If you have gone to trouble of building a monument before legalism, even if you are still getting legalism early, why would you sell the monument? It’s a trivial amount of gold (even for early game). Even if you have to wait 50 turns, isn’t getting the instant free amphitheater a perk worth waiting for?

So just disregard my bad advice about selling the monuments

Sorry, I posted before I saw the follow-up discussion!
 
I usually just wait on Tradition and put the hammers to use elsewhere.

I did a Liberty opening on a recent game and it messed with my build order to try and fit a monument in early enough.
 
no you always get 2 food in your city. that is the main reason people like settling on hills. it's effectively a free hammer for the early game.

You actually can get 3 food capital by settling on cows.

The game just uses a max(tile_yield,x) function for all yields.
x is equal to 2 for food and 1 for hammer and 0 for everything else. That's why a basic 2 hammer tile like a hill will become a 2 2 tile and if its gems you'll even get gold out of it.

Worth noting that it's dynamic and take into account the tile WITHOUT jungle/forest/improvements.
 
When I said grassland, I didnt specify hill or flat. I just said grass over plain. Of course I like a nice grassland hill sometimes.
 
I personally don't build the windmill, seems like a bit of waste, but if i have enough gold kicking around and nothing else to invest it in on rare occasions i may buy it in my cap
 
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