How do you know the numbers of turns in not biased either?
If you use the multiplier to change total number of turns into "normalized turns" you don't get the same number of turns in each speed anyway.
And that is still ignoring so many factors.
Both percent of game completed and date are very rough comparison, but it gets very messy to try to do any better.
Alternatively(2) we could go with Dave's other suggestion to restrict speeds with mapsizes. I.e. Duel/Small = Quick, Standard=Normal, Large=Epic, Huge=Marathon.
what is "correctly" though.
If you use just the factor .67/1/1.5/3 then slower speeds still gets advantages, as units get built faster, move more, anarchies are shorter etc..
There are advantages in the other direction as well, my point being that it is very hard\impossible to take all of this into account.
I would very like to know what the preferred solution for this (among the ones listed in this thread or others) and reasonning behind it is, from a few more people.
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