2) some of the flame effects i attached (the erlkings feet, adepts hands etc) are moving toward strange directions. (ie the erlkings feet burn to the left not up, the adepts hands burn toward its body, not up)
you can just rotate the emitter node
1) i couldnt change the colour on the winterlord and faelord's swords,.
why, issues or just not enough time? can i help you on this?
3) The Furie and Dryad seem to cause the surrounding background to grow significantly darker when they are on the map. i tested this with multiple units and the darkness stacks, with enough you can make the background totally black. not sure whats going on there (i have tried redoing them from scratch but the issue remains)
very strange, is this permanent for the tile or does it move with the unit?
looking through the files:
-the archer still has the ears on the nif but no texture for them (i would just remove the ears, right click on the ears -> remove branch)
-beastmaster has an unused golshan model in the folder (same goes for the hunter, ranger, scout, summerlord, winterlord)
-the flurry has a very thick bowstring (you can easily fix this*)
-the faelord body need an alpha node**
-summerlord still has the issue of a linked texture (see post #102), it will not work on sytsems besides yours afaik., has the same issue with the alpha channel like the fealord
-winterlord, dito
*if you right click on the bow -> texture -> edit uv
you will see a some points in the upper left, this is where the bowstring gets its texture. open the texture and put a one pixel wide line in there with an alpha channel surrounding it.
reopen the archer right click on the bow and and drag and drop the points so the bowstring uses the one pixel wide line as a string.
** just rightcklick on the body -> attach property -> nialphaproperty -> change the number next to flag of the nialphaproperty from 236 to 4845