It sounds like the hit-effects are just too scaled up. I think they're in one of the two XML-files with a list of all the units... I can't really remember the name and they could all have changed this much later. Now that I think about it I think that one also controls the size of the actual unit so it's probably best to just scale down the hit-effects in the effects-XML. I think you can see the name of the hit-effects used in that unit-list XML and then search for them in the effects-XML.
That is exactly what's causing it. Every mod that adds new unit art defines must be rewritten after patch .674
Oh, just saw this... upload?I had to redo the artdefines files to be compatible with G&K.
...So has anyone gotten a working G&K version of these art defines put together? I see there are one-offs people have done, but an updated xml would be very helpful...
Oh, just saw this... upload?
Don't use hacked versions! you would not work for free? why should programmers do it?I am using a hacked version but only because I wanted to try out the game before I buy it
The mod is not up-to-date anymore. Since it was done the way unit skins are handled has been changed.
All units using the old code will display as spearmen.
Don't use hacked versions! you would not work for free? why should programmers do it?
yes : to write the code for the unit skins with the new format.Back to the point at hand is there anyway to resolve this?
yes : to write the code for the unit skins with the new format.
I did get a few of the models working, and put them together into a near-future mod that I really should just toss up in the forums as a reference for anyone else who wants to use them. At the very least, I could post the modified art files I completed...