In there latest weeks I was so tired due to my job, that I wished something to relax and, so I have started plaing again Civ5, despite of the very disappointing first impact that I had at the moment of its official first release.
I must admit that I have had some fun with it, even if - as it is already known - it is an excessively simplified version of Civ 4 with the introduction of some news but with a damn heavy graphic.
Still, the main feeling, that I also have about other previous Civ games, is that I'm not really able to enjoy any era of the game. It is not a matter of settings (fast or slow game) but the fact that units and buildings are too slow to be constructed if compared to scientific research, which is too fast.
I would like to have the time to colonize a land with my cities and enjoy a true bronze age, where I have the time to build the buildings of that era AND an army, and to repeat this process in each age. Instead, as it often happens, the game forces you to be a warmonger or a peacemaker and there isn't much sense in investing in an army if new units are available so soon: no time to create a bunch of archers that crossbowmen are almost ready! And so on. Also, the eruption of a war, even if I'm the winner, may cause me to loose the game because the cities would be unable to build buildings, being busy with units production. Yes, it is realistic too that a war may wear out both parts, but it is damn boring in a game that leads you so easily to year 2050!
I would like each progress achieved to impact in a much more significant way on the game, so big that - when gunpowder is discovered - the age of Samurai and knights is really going to its end.
This is, imho, the biggest flaw in this game, together with an oversimplification of game concepts, sometimes a bit confusing too.
So, the question is: does Gods & Kings really improves the game so much as I have heard? And does improves at least a part of the arguments that are important to me? Hope that Firaxis will release a bundle pack with all game modules and expansions: that would be nice.
I must admit that I have had some fun with it, even if - as it is already known - it is an excessively simplified version of Civ 4 with the introduction of some news but with a damn heavy graphic.
Still, the main feeling, that I also have about other previous Civ games, is that I'm not really able to enjoy any era of the game. It is not a matter of settings (fast or slow game) but the fact that units and buildings are too slow to be constructed if compared to scientific research, which is too fast.
I would like to have the time to colonize a land with my cities and enjoy a true bronze age, where I have the time to build the buildings of that era AND an army, and to repeat this process in each age. Instead, as it often happens, the game forces you to be a warmonger or a peacemaker and there isn't much sense in investing in an army if new units are available so soon: no time to create a bunch of archers that crossbowmen are almost ready! And so on. Also, the eruption of a war, even if I'm the winner, may cause me to loose the game because the cities would be unable to build buildings, being busy with units production. Yes, it is realistic too that a war may wear out both parts, but it is damn boring in a game that leads you so easily to year 2050!
I would like each progress achieved to impact in a much more significant way on the game, so big that - when gunpowder is discovered - the age of Samurai and knights is really going to its end.
This is, imho, the biggest flaw in this game, together with an oversimplification of game concepts, sometimes a bit confusing too.
So, the question is: does Gods & Kings really improves the game so much as I have heard? And does improves at least a part of the arguments that are important to me? Hope that Firaxis will release a bundle pack with all game modules and expansions: that would be nice.