File UI/InGame/Popups/DiploCurrentDeals.xml on line 170 is missing the closing >
Code:
<Button Style="TradeItemButton" Anchor="L,C" String="TXT_KEY_DIPLO_TRADE_MAP"
ID="UsTableTradeMap" /[COLOR="Red"][B][SIZE="3"]>[/SIZE][/B][/COLOR]
<Button Style="TradeItemButton" Anchor="L,C" String="TXT_KEY_DIPLO_TRADE_MAP"
ID="UsTableTradeMap" />
Thanks! , I'll open the DiploCurrentDeals.xml file and slap it in there!
---
UPDATE --YES that did it, just made the changes, the deal history is showing up just fine!!
-------------
BTW, is there some sort of mod manager file, like an ini or something that I can save and move elsewhere, so if I shut down a bunch of mods (a long list) and want to re-enable, use that file rather than manually re-checking them?
--------------
Additionally to get this dll mod and all parts working, (which may help someone else):
--if a mod cannot be activated because of a "missing dependency," click on the complaining mod in the Civ 5 mod Manager and another screen will appear informing what it is ( I did not know this and thought at first that mod was corrupted or something).
--After the mod is dragged into the Mod folder, run the game and enable it at the check circle in the Civ 5 mod manager screen(obvious, I gather).
--If for some reason the mod does not load or game CTDs while generating a new game, exit to Windows, re-run Civ 5 go back to mod manager, ensure desired mods are checked and try creating a new game again (not so obvious).
--BEFORE loading a saved game, go to Mods and ensure previously selected mods are checked continue (game configures) and load saved game. For some reason I'm discovering if a saved game is loaded without visiting the mod manager first, the mods do not always autoload, game crashes or saved game is absent without them.
--for best results start a new game when editing the mod or adding new mods, otherwise many of the new changes and features will not take effect.