bc 3300 second city
3200 develop Pot
2950 delay granary prod due chopping misstep
2670 granary produced
2430 factory operational
2350 3 & 4 cities founded
2270 develop Alf
1830 first horsebarb appear & attack city - these 'roaming' barbs look very scary
1725 Rus warr appears
1675 meet Vik warr too
1650 develop Wri
trade it for Irw+Whl+Hrs
1625 1st world wonder - PYR completed in Paris // what a speed!
1375 start prebuild in Cologne with very small chance of success
1125 surprise contact with FRA by simply walking to the shore...
trade contacts for Map+Phi+CoL+Mys + comm_Ind + maps & gold
1100 on sample of Hamburg learn about fresh water requirment for proper 4-turner
1025 1st galley produced in Cologne (no GLt, certainly)
1000 QSC: 17twn 41pop 1stl 10wrk 13war3arc1spr2hrs 14tch $=887
RCP 3,6
925 Eng galley appears
surprisingly English quite advanced
850 that galley has sanked by barbs, haha!
800 give comm_Eng for comm_Per + Mat+Pol+Lit + $, $=1646
750 found New Konigsberg at 1ne from wines on isthmus between Ind & Fra lands
expeditionary galley sunked by barbs after unloading
710 meet Kor: backward isolated civ
650 develop Rep & revolt
forget assign clowns (unrest in largest cties) & forget again how reroll trick works
but get quite lucky 4t
630 Rus demands spices... and gets it.
570 REPUBLIC est.
530 GrL completed by Eng
530 first war planned with Eng
370 Fra+Eng gets Rep
// from this point and up to IndAge AIs do a lot unfitting to me research actions
310 at least slowpokes gets Cur...
get it for Rep
== MIDLLE AGE ==
get Eng as bonus, but Rus gets it too...
make embassies, $= 2392
290 Per enters MA, get Eng too and traded it to all AIs exc backward Kor
190 these deity bastards able to develop Feu for 7t, much faster than me
170 develop Feu by own & stop research
connect iron, 33war11spr waiting for upgrade, but only 2gal available
Berlin start prebuild for LeW, but chances are small
bc 50 DoW Eng, get Per to alliance as is // doubtful move
top AIs gets Inv
5pik6med1arc landed to mountains at Newcastle
ad 30 pillage Eng iron & buy Rus alliance (because Rus main and only iron exporter)
ad 50 Per capture GLb in Nottingham // only wonder with sci trait until NwU
70 get Chi+Inv from AIs for relatively cheap price (1lux+23gpt)
but no much gold left for costly knight upgrades, $=443
90 London captured
110 top AIs gets GPw // terrific speed
130 capture York (GrW) before Per do it
270 buy GPw+Teo for 2lux
280 throw away reckless plan of capturing GLb from Per and decide to wait NwU
290 start pre for NwU
310 LeW completed by Ind
last centers of Eng resistance are supressed, so troops begins gather to London - Coventry line, for dealing with Per field army
330 give Eng peace for Ast+Ban
take Mus from Per
350 Berlin completed JSB // better than Sis...
360 DoW Per, eleminate their 6kni12imr2spr in field
370 got 1st leader, (18ew) spent on FP in London
430 economy is strong, making +213gpt at 9-0-1 (with -63 tribute and -64 army maint)
450 capture Persepolis
AIs not interested in ToG, getting crap like Ecn instead
give Ind draconians 2lux+113gpt for Chm+Phy
set 2-7-1 to ToG 377/8t -210gpt $=1220
because Heidelburg in 5-6t from 400s prebuild
530 NeW at least completed.
== GA == // very costly GA, Ind are gained too much profit from it
+456gpt at max
Fra & Ind enters Industrial
560 Per destroyed
620 develop Mil in monopoly mode, but in same turn spot rifles in Fra
650 DoW Fra
buy all civs to alliance
660 develop Mgn, get Ste as bonus
no Coal in Ger+Eng+Per lands // quite evil, Piu... good thing Fra owns 2
give Ind Ste for Nat
got 2nd leader (33ew), hurry Smt
+671gpt at max
670 Rus gets Mgn and enters IndA, getting Med, traded it for Ste with Ind,
and share only 1 roaded excess of coal with them!
damn, still no RR for me
Paris captured (Pyr, Hgr) with much blood (7cavs dead)
720 capture Lyons (MgE) and at least I get COAL
730 sell Mil for everyone for $ and Med
800 Ind gets San // another pain for me
820 Fra destroyed
next target - superpowered Ind, but in next turn they signed MPP with Rus
give Vik MPP for keeping 2lux trade
850 army reached 24rfl 62cavs but nevertheless still average to Ind...
give Rus 230gpt+MPP for Cmn (Dunno which MPP game choose, but i can try...)
870 DoW Ind (breaking 120x5 THEIR tribute deal - no rep hit for me)
got 3rd leader (28ew), make 1st cav army
and after Ind "agression" to my cultural border Rus DoW them!
// so no matter who signed MPP first
Vik DoW Ind also because MPP
buy Kor alliance for very cheap price
900 Kor lands spr+med in my home island and refuse to leave, stupid fools...
they be next target after Ind
920 4rd leader (16ew) (to 2nd cav army)
940 5rd leader (2ew!) (3rd cav army)
1010 6th leader (17ew), spent on USf
numbers in which USf reduce WW points are PATHETIC imho
1020 7th leader (<10ew)
1080 Ind destroyed, WW reset
1100 invasion to Kor begin
1130 develop ScM, hurry ToE
got 8th leader (no matter)
1140 discover RpP, Crp by ToE
sell Crp for $ for Rus & Vik
1150 Kor destroyed
initially I aimed for conquest, but at this point I have nor time nor power to continue this game
so I just sit and wait for cultural borders expand to dom lim
1180 (in addition to capturing of two last Eng cities)
P.S. Despite my final tiredness I still consider this map as very good for GotM. It hard to be lost fast and hard to be win fast. But may be for 1st game on deity level it will be better for me to military lose on some pangea map...
RCP4 and 7 was a powerful setup, but corruption at the deity level seemed so high that the RCP7 towns were pretty weak until late in the game.
My 9 second ring cities at 6 distance producing quite good, losing less than 1/3 shields and commerce (under celebration). But 2nd ring cities around FP in London at distance 9 was corrupted on 95% at least.
---
Look at your save - seen a complete mess in your 2nd core around FP. 2,3,4 distances... but nevertheless, they all produce with very low corruption! And even ones at 7,8 produce quite something... Perhaps I should re-read articles about RCP carefully.