j_mie6
Deity
ah ok thanks,
Tell me how it goesah ok thanks,
what about just adding the units on in transports at one end of the map so atleast they dont join the battle straight away? lol
btw, are there multiple senarios? if not then I could do the unit spawning and checks for pusan (or whatever if actually needed, the checks wouldn't be too draining I shouldn't think). if so, then I would need to figure out now to detect the senario type. However that work would take a while with all the over stuff I have to do
if it can run 1000s of them in a second, then adding some doesnt really matter, didnt know it matter that littleUp to u lol
As I said, all python commands will affect performance, no matter how negligible.
But if it is negligible, I don't see a big deal about adding some python effects to add events which can add value to the mod.
A decent computer can handle loops of 1000s in split seconds, what is one or two if statements?
Just do a simple test.
Add 10 if statements to your mod onEndGameTurn
Run the mod before and after you add the codes. Do you even see a difference in time taken to process a turn?
If AI can't use it than nevermindMaybe, I never bothered exploring popups. But 1 thing for sure, AI will not be able to use it, so pop ups are more for single players
Kepp in mind you are putting in a newer advanced diplomacy, I have an older version in my mod currently so if it has python that will need to be updated, as well as text files. I know it comes with leaderhead xml, but i dont think that needs to be updatedok, I have AI Autoplay and Dales Combat merged together and CvDeal.cpp merged in from Avanced diplomacy 2. After I finsih with advanced diplomacy I am gonna compile, hope it works and give it back (that will I hope be the equivilent of your own DLL) with the debug capabilities. However Advanced Diplomacy is quite large and will take some time to merge in... let alone all the others I am also gonna merge the python and xml files in together as well.
well since I am not basing my DLL on your mods DLL but on the BTS DLL I should come across no weird problems like that..
one file that I am having real trouble merging (and I will need to do by hand) is the CvPlayerAI.cpp file (figures, BAI and Advanced Diplomacy are both using it...) which I am gonna tackle later today