Polisurgist
King
- Joined
- Dec 13, 2011
- Messages
- 630
I know there are a bunch of ideas like this out there, but a fair number of people seem to think the problem with the higher difficulty levels (Immortal and Deity), the starting bonuses that the AI gets, even if they aren't by themselves too much, limit your options too much in the early game, particularly when every AI civ gets them.
For instance, giving an AI an extra tech makes sense as a booster. Giving every AI civ the same extra tech (Pottery) makes it virtually impossible that you found a religion or build certain wonders.
I was thinking difficulty might be more interesting if the particular bonuses granted to civs at higher difficulties were varied a bit. Either random (every civ gets one free tech, but which tech is random), some bag of random starting units and boosts to science, faith, culture, food and happiness.
Pros: the human player is still pretty screwed at the start, but is screwed in an unpredictable fashion. It's a bit easier to, say, get the Great Library, but it's a little harder in that you don't start with the absolute certainty that it's out of your grasp. You might be able to found a religion, or you might not.
Cons: the actual quality of the AI civs won't be standardized. A civ might get a crap selection of bonuses, or one might get a lot better. Again, this could make the game easier by giving you opponents who don't have quite the oomph that a Deity opponent has now, but it can also make it harder by giving you an opponent who is that good (or better) and giving them a bunch of weak neighbors.
Thoughts?
Admissions/Caveats:
For instance, giving an AI an extra tech makes sense as a booster. Giving every AI civ the same extra tech (Pottery) makes it virtually impossible that you found a religion or build certain wonders.
I was thinking difficulty might be more interesting if the particular bonuses granted to civs at higher difficulties were varied a bit. Either random (every civ gets one free tech, but which tech is random), some bag of random starting units and boosts to science, faith, culture, food and happiness.
Pros: the human player is still pretty screwed at the start, but is screwed in an unpredictable fashion. It's a bit easier to, say, get the Great Library, but it's a little harder in that you don't start with the absolute certainty that it's out of your grasp. You might be able to found a religion, or you might not.
Cons: the actual quality of the AI civs won't be standardized. A civ might get a crap selection of bonuses, or one might get a lot better. Again, this could make the game easier by giving you opponents who don't have quite the oomph that a Deity opponent has now, but it can also make it harder by giving you an opponent who is that good (or better) and giving them a bunch of weak neighbors.
Thoughts?
Admissions/Caveats:
- I'm not a Deity player, mostly because I don't like the idea of a game where I have to do everything by the book AND not get unlucky in order to compete; this might make me play it.
- This is totally something I'd want to mod, but I have no experience doing that and don't know how hard it is.
- Don't even say "higher difficulty should have a smarter AI" or anything like that. We've been down that road already.