weimar_republic---I will contact you for playtest when I need it. As it is right now, it may not be for a couple of weeks.
mike---I am probably going to make the scenario start in 1941 with either the German invasion of Russia, or more likely with Pearl Harbor in December. The problem with starting worldwide WW2 scenarios before that is that it can't follow history at all. After 1941, it is easier to allow the human players to decides what happens. I don't know about the northern cities in Russia, but on average there will be a lot of cities, but not overcrowded.
allhailIndia---I don't think it is fair for the Indian cities to go into revolt, but on a great tip from Captain Nemo, here is the idea...A lot of raw materials in Britain for the British cities to control huge numbers of units from their home islands. In India and in other pooerer parts of the world, the cities can only support one or two units, and will not get a lot of food. Therefore if the British player wants to keep those cities happy, etc., he needs to trade food with those Indian cities, making transports become a little more important.
SOME GAMEPLAY ISSUES:
Captain Nemo was kind enough to give me a bunch of ideas to use...
The only major shield production is from factories. Factories can only be built on plains. That way, I can decide where I want the big unit producing cities to be by loading it with factories, etc...
-There will be no railroads. Instead, the railroads will be changed into suburbs, and they will be in the large populated area such as US East coast, Europe, adn parts of Japan.
-I willLimit the size of any new cities built (Make Aquaduct = Civilian Population, limit size to 2) Aquaduct can't be built... New cities can only be "Military bases" limited to size 2. All existing cities at the start of the game have "Civilian Population" and can grow)
-I have some other ideas on how the units will work, and I'll let you know details in a few days when I am more sure.
-Technologies are going to be geared more towards industry and economy and less with units
-Hills are going to change to evergreen forest because hills and mountains serve the same purpose
-Swamps will become rice paddies because there are very few large enough swamps on an Earth map. This way, I will be able to support large city populations in the east without unrealistic farming.
That should be enough for now, but I NEED HELP, anything you can offer, even if it is just ideas or somethign like that.
Thanks, Pap