SevenZipShark bug.

S4cr3d_Unknown

Chieftain
Joined
Aug 10, 2014
Messages
10
I was doing a soundtrack mod and after i done it, it shows up this error:

------ Build started: Project: Red Alert 3 Soundtracks, Configuration: Default x86 ------
C:\Program Files\MSBuild\Firaxis\ModBuddy\Civ5Mod.targets(129,9): error MSB4018: The "PackageMod" task failed unexpectedly.
SevenZip.SevenZipException: The execution has failed due to the bug in the SevenZipSharp.
Please report about it to http://sevenzipsharp.codeplex.com/WorkItem/List.aspx, post the release number and attach the archive.
at SevenZip.SevenZipBase.ThrowException(SevenZipBase handler, Exception[] e)
at SevenZip.SevenZipBase.CheckedExecute(Int32 hresult, String message, SevenZipBase handler)
at SevenZip.SevenZipCompressor.CompressFilesEncrypted(Stream archiveStream, Int32 commonRootLength, String password, String[] fileFullNames)
at SevenZip.SevenZipCompressor.CompressFilesEncrypted(String archiveName, Int32 commonRootLength, String password, String[] fileFullNames)
at SevenZip.SevenZipCompressor.CompressFiles(String archiveName, String[] fileFullNames)
at Firaxis.ModBuddy.Civ5ModBuildTasks.PackageMod.Execute()
at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute()
at Microsoft.Build.BackEnd.TaskBuilder.<ExecuteInstantiatedTask>d__20.MoveNext()
========== Build: 0 succeeded or up-to-date, 1 failed, 0 skipped ==========


This is the first time i have such problem and i don't understand why.....:confused:
 
This SevenZipShark bug is keep happening to me when i attempt to do a soundtrack mod.

Spoiler :
------ Build started: Project: Red Alert 3 Soundtracks, Configuration: Default x86 ------
C:\Program Files\MSBuild\Firaxis\ModBuddy\Civ5Mod.targets(129,9): error MSB4018: The "PackageMod" task failed unexpectedly.
SevenZip.SevenZipException: The execution has failed due to the bug in the SevenZipSharp.
Please report about it to http://sevenzipsharp.codeplex.com/WorkItem/List.aspx, post the release number and attach the archive.
at SevenZip.SevenZipBase.ThrowException(SevenZipBase handler, Exception[] e)
at SevenZip.SevenZipBase.CheckedExecute(Int32 hresult, String message, SevenZipBase handler)
at SevenZip.SevenZipCompressor.CompressFilesEncrypted(Stream archiveStream, Int32 commonRootLength, String password, String[] fileFullNames)
at SevenZip.SevenZipCompressor.CompressFilesEncrypted(String archiveName, Int32 commonRootLength, String password, String[] fileFullNames)
at SevenZip.SevenZipCompressor.CompressFiles(String archiveName, String[] fileFullNames)
at Firaxis.ModBuddy.Civ5ModBuildTasks.PackageMod.Execute()
at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute()
at Microsoft.Build.BackEnd.TaskBuilder.<ExecuteInstantiatedTask>d__20.MoveNext()
========== Build: 0 succeeded or up-to-date, 1 failed, 0 skipped ==========


I tried some of the other suggestions like restart Modbuddy or closing programs that are related to them but the problems are keep happening to me. I am wondering now is it the SevenZipShark really have some terrible bug or my programming somehow created the bug....:confused:
 
Moderator Action: Please do not post the same question in multiple forums. Merged with your Bug Reports thread.
 
Tried again on 15th August 2014, approximately 5 days after the post and its still having the bug at that particular mod. What is wrong with my mod?:confused:
 
Search on Google for "PackageMod" task failed unexpectedly. You should get several hits on CFC.

Hope this helps.
 
Search on Google for "PackageMod" task failed unexpectedly. You should get several hits on CFC.

Hope this helps.

I check them and most of them said restart or reinstall. Neither of these work. 1 or 2 only say file names might be the problem. The file names is a bit suspicious however because they are so lengthy.

Here is RA3Defines.xml
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 10-08-2014 05:32:13 -->
<GameData>
	<Audio_Sounds>
		<Row>
			<SoundID>SND_RA3_PEACE_01</SoundID>
			<FileType>CnC_RA3_Soundtrack_05_Time_Machine</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_02</SoundID>
			<FileType>CnC_RA3_Soundtrack_06_The_Might_of_The_Empire</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_03</SoundID>
			<FileType>CnC_RA3_Soundtrack_07_Red_Tide</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_04</SoundID>
			<FileType>CnC_RA3_Soundtrack_08_European_Intrigue</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_05</SoundID>
			<FileType>CnC_RA3_Soundtrack_10_A_Hell_of_a_Threat</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_06</SoundID>
			<FileType>CnC_RA3_Soundtrack_11_The_Big_Apple</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_07</SoundID>
			<FileType>CnC_RA3_Soundtrack_13_Red_Storm_Over_Brighton_Beach</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_08</SoundID>
			<FileType>CnC_RA3_Soundtrack_15_Trouble_in_Mykonos</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_09</SoundID>
			<FileType>CnC_RA3_Soundtrack_17_Lying_in_Wait</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_10</SoundID>
			<FileType>CnC_RA3_Soundtrack_18_Ackerman_on_the_Move</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_11</SoundID>
			<FileType>CnC_RA3_Soundtrack_21_Removing_the_Emperor</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_12</SoundID>
			<FileType>CnC_RA3_Soundtrack_24_Let_Sleeping_Dragons_Lie</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_13</SoundID>
			<FileType>CnC_RA3_Soundtrack_25_Imperial_Peril</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_14</SoundID>
			<FileType>CnC_RA3_Soundtrack_29_Floating_Monstrosity</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_15</SoundID>
			<FileType>CnC_RA3_Soundtrack_30_Take_'Em_Out_Tanya!</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_16</SoundID>
			<FileType>CnC_RA3_Soundtrack_32_Crisis_in_Cuba</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_17</SoundID>
			<FileType>CnC_RA3_Soundtrack_34_Eastern_Mysteries</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_18</SoundID>
			<FileType>CnC_RA3_Soundtrack_38_The_Red_Scare</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_19</SoundID>
			<FileType>CnC_RA3_Soundtrack_39_The_Motherland</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_20</SoundID>
			<FileType>CnC_RA3_Soundtrack_44_Sayonara</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_21</SoundID>
			<FileType>CnC_RA3_Soundtrack_45_The_War_Machine_Heads_West</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_22</SoundID>
			<FileType>CnC_RA3_Soundtrack_46_The_Chill_of_War</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_23</SoundID>
			<FileType>CnC_RA3_Soundtrack_47_The_Battle_for_Mykonos</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_24</SoundID>
			<FileType>CnC_RA3_Soundtrack_48_The_Red_Storm_Draws_Near</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
			<!-- War -->
		<Row>
			<SoundID>SND_RA3_WAR_01</SoundID>
			<FileType>Hell_March</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_02</SoundID>
			<FileType>Hell_March_2</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_03</SoundID>
			<FileType>Hell_March_3</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_04</SoundID>
			<FileType>RA3_Battleground_of_the_Bear</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_05</SoundID>
			<FileType>RA3_Bring_It!r</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_06</SoundID>
			<FileType>RA3_Mecha_Storm</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_07</SoundID>
			<FileType>RA3_Red_Rock_For_Mother_Russia</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_08</SoundID>
			<FileType>RA3_Rock_And_Awe</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_09</SoundID>
			<FileType>RA3_The_Empire_Strikes</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_10</SoundID>
			<FileType>RA3_Soundtrack_All_Your_Base_are_Belong_to_Us</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_11</SoundID>
			<FileType>RA3_Soundtrack_American_Cowboys</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_12</SoundID>
			<FileType>RA3_Soundtrack_The_Red_Menace</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_13</SoundID>
			<FileType>RA3_Uprising_Allied_Theme</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_14</SoundID>
			<FileType>RA3_Uprising_Japan_Theme</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_15</SoundID>
			<FileType>RA3_Uprising_Soviet_Theme</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
	</Audio_Sounds>
</GameData>

Here is RA3Scripts.xml
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 10-08-2014 05:32:13 -->
<GameData>
	<Audio_Sounds>
		<Row>
			<SoundID>SND_RA3_PEACE_01</SoundID>
			<FileType>CnC_RA3_Soundtrack_05_Time_Machine</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_02</SoundID>
			<FileType>CnC_RA3_Soundtrack_06_The_Might_of_The_Empire</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_03</SoundID>
			<FileType>CnC_RA3_Soundtrack_07_Red_Tide</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_04</SoundID>
			<FileType>CnC_RA3_Soundtrack_08_European_Intrigue</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_05</SoundID>
			<FileType>CnC_RA3_Soundtrack_10_A_Hell_of_a_Threat</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_06</SoundID>
			<FileType>CnC_RA3_Soundtrack_11_The_Big_Apple</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_07</SoundID>
			<FileType>CnC_RA3_Soundtrack_13_Red_Storm_Over_Brighton_Beach</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_08</SoundID>
			<FileType>CnC_RA3_Soundtrack_15_Trouble_in_Mykonos</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_09</SoundID>
			<FileType>CnC_RA3_Soundtrack_17_Lying_in_Wait</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_10</SoundID>
			<FileType>CnC_RA3_Soundtrack_18_Ackerman_on_the_Move</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_11</SoundID>
			<FileType>CnC_RA3_Soundtrack_21_Removing_the_Emperor</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_12</SoundID>
			<FileType>CnC_RA3_Soundtrack_24_Let_Sleeping_Dragons_Lie</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_13</SoundID>
			<FileType>CnC_RA3_Soundtrack_25_Imperial_Peril</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_14</SoundID>
			<FileType>CnC_RA3_Soundtrack_29_Floating_Monstrosity</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_15</SoundID>
			<FileType>CnC_RA3_Soundtrack_30_Take_'Em_Out_Tanya!</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_16</SoundID>
			<FileType>CnC_RA3_Soundtrack_32_Crisis_in_Cuba</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_17</SoundID>
			<FileType>CnC_RA3_Soundtrack_34_Eastern_Mysteries</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_18</SoundID>
			<FileType>CnC_RA3_Soundtrack_38_The_Red_Scare</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_19</SoundID>
			<FileType>CnC_RA3_Soundtrack_39_The_Motherland</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_20</SoundID>
			<FileType>CnC_RA3_Soundtrack_44_Sayonara</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_21</SoundID>
			<FileType>CnC_RA3_Soundtrack_45_The_War_Machine_Heads_West</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_22</SoundID>
			<FileType>CnC_RA3_Soundtrack_46_The_Chill_of_War</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_23</SoundID>
			<FileType>CnC_RA3_Soundtrack_47_The_Battle_for_Mykonos</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_24</SoundID>
			<FileType>CnC_RA3_Soundtrack_48_The_Red_Storm_Draws_Near</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
			<!-- War -->
		<Row>
			<SoundID>SND_RA3_WAR_01</SoundID>
			<FileType>Hell_March</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_02</SoundID>
			<FileType>Hell_March_2</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_03</SoundID>
			<FileType>Hell_March_3</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_04</SoundID>
			<FileType>RA3_Battleground_of_the_Bear</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_05</SoundID>
			<FileType>RA3_Bring_It!r</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_06</SoundID>
			<FileType>RA3_Mecha_Storm</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_07</SoundID>
			<FileType>RA3_Red_Rock_For_Mother_Russia</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_08</SoundID>
			<FileType>RA3_Rock_And_Awe</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_09</SoundID>
			<FileType>RA3_The_Empire_Strikes</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_10</SoundID>
			<FileType>RA3_Soundtrack_All_Your_Base_are_Belong_to_Us</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_11</SoundID>
			<FileType>RA3_Soundtrack_American_Cowboys</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_12</SoundID>
			<FileType>RA3_Soundtrack_The_Red_Menace</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_13</SoundID>
			<FileType>RA3_Uprising_Allied_Theme</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_14</SoundID>
			<FileType>RA3_Uprising_Japan_Theme</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_15</SoundID>
			<FileType>RA3_Uprising_Soviet_Theme</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
	</Audio_Sounds>
</GameData>

Here is RA3SetSoundtrack.sql
Code:
[COLOR="SeaGreen"]--UPDATE Civilizations SET SoundtrackTag = 'RA3' WHERE Type NOT IN ( 'CIVILIZATION_MINOR', 'CIVILIZATION_BARBARIAN');[/COLOR]

If there is a possible problem in my mod that cause the SevenZipShark bug, please tell me. Also, if you think the file names are too long and cause the bug, tell me too.

P.S. Only this mod has the SevenZipShark problem. Others can build without problem.
 
Since no one who reads the Bug Reports forum has a suggestion for you, I'm moving this thread to the Civ5 - C&C forum. Perhaps someone on that forum can help.

Moderator Action: Moved to Civ5 - C&C forum.
 
I've seen this before, but for me it's always been cured by a reboot.

IThe file names is a bit suspicious however because they are so lengthy.
If the filepath+filename is more than 260 characters, it could certainly cause an error. Can you shorten them?
 
You can also try exiting Steam and running the ModBuddy executable directly from its folder. For whatever reason, this seemed to work when I was getting the SevenZipSharp error constantly.

I have noticed that it is much more likely to happen with larger mods. With soundtracks being the largest type of mod, you may end up having to try building several times.
 
If the filepath+filename is more than 260 characters, it could certainly cause an error. Can you shorten them?

Well, I shorten the file names. But it still shows the bug.

Here is the modified file:
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 10-08-2014 05:32:13 -->
<GameData>
	<Audio_Sounds>
		<Row>
			<SoundID>SND_RA3_PEACE_01</SoundID>
			<FileType>RA3Peace05</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_02</SoundID>
			<FileType>RA3Peace06</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_03</SoundID>
			<FileType>RA3Peace07</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_04</SoundID>
			<FileType>RA3Peace08</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_05</SoundID>
			<FileType>RA3Peace10</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_06</SoundID>
			<FileType>RA3Peace11</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_07</SoundID>
			<FileType>RA3Peace13</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_08</SoundID>
			<FileType>RA3Peace15</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_09</SoundID>
			<FileType>RA3Peace17</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_10</SoundID>
			<FileType>RA3Peace18</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_11</SoundID>
			<FileType>RA3Peace21</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_12</SoundID>
			<FileType>RA3Peace24</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_13</SoundID>
			<FileType>RA3Peace25</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_14</SoundID>
			<FileType>RA3Peace29</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_15</SoundID>
			<FileType>RA3Peace30</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_16</SoundID>
			<FileType>RA3Peace32</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_17</SoundID>
			<FileType>RA3Peace34</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_18</SoundID>
			<FileType>RA3Peace38</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_19</SoundID>
			<FileType>RA3Peace39</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_20</SoundID>
			<FileType>RA3Peace44</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_21</SoundID>
			<FileType>RA3Peace45</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_22</SoundID>
			<FileType>RA3Peace46</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_23</SoundID>
			<FileType>RA3Peace47</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_PEACE_24</SoundID>
			<FileType>RA3Peace48</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
			<!-- War -->
		<Row>
			<SoundID>SND_RA3_WAR_01</SoundID>
			<FileType>MainWWar1</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_02</SoundID>
			<FileType>MainWar2</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_03</SoundID>
			<FileType>MainWar3</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_04</SoundID>
			<FileType>RA3War21</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_05</SoundID>
			<FileType>RA3War22</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_06</SoundID>
			<FileType>RA3War23</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_07</SoundID>
			<FileType>RA3War11</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_08</SoundID>
			<FileType>RA3War12</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_09</SoundID>
			<FileType>RA3War13</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_10</SoundID>
			<FileType>RA3War43</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_11</SoundID>
			<FileType>RA3War42</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_12</SoundID>
			<FileType>RA3War41</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_13</SoundID>
			<FileType>RA3War32</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_14</SoundID>
			<FileType>RA3War33</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
		<Row>
			<SoundID>SND_RA3_WAR_15</SoundID>
			<FileType>RA3War31</FileType>
			<LoadType>DynamicResident</LoadType>
		</Row>
	</Audio_Sounds>
</GameData>
I think there is something else other than the file name, or is it still too long?

I have noticed that it is much more likely to happen with larger mods. With soundtracks being the largest type of mod, you may end up having to try building several times.

The songs have the total size of 90.5 MB. IS there a maximum size for a mod?
 
IS there a maximum size for a mod?

I have a personal mod where I 'packaged in' approx 150 wonder mods from the steam workshop. The unzipped size of the mod is somewhere around 2Gb according to the way I added it all together in my head when I looked at the various folder size properties in explorer. The 'zipped' version of it is showing about 168Mb.

But my understanding was that the Steam Workshop tends to puke on mod uploads that exceed 100Mb in the zipped format.

It does take a while for ModBuddy to 'build' my many_wonders mod, but I haven't ever gotten the error you are getting.
 
I have a personal mod where I 'packaged in' approx 150 wonder mods from the steam workshop. The unzipped size of the mod is somewhere around 2Gb according to the way I added it all together in my head when I looked at the various folder size properties in explorer. The 'zipped' version of it is showing about 168Mb.

But my understanding was that the Steam Workshop tends to puke on mod uploads that exceed 100Mb in the zipped format.

It does take a while for ModBuddy to 'build' my many_wonders mod, but I haven't ever gotten the error you are getting.

I deleted a big file and have quite some space left now, but it doesn't solve the problem. That mod of yours is about 168MB, meanwhile mine is 90MB and you never encountered the problem. Maybe file size ain't the problem to me but still, what is most likely the cause of the SevenZipShark bug? Could it be the file names?
 
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