GOTM23 Succession Game [PTW]

Thanks guys! I tend to be decent at micromanagement, and since the first time I managed to get a 4 turn factory going, I've loved the things. If it's possible on my starting location, I tend to get that going before anything else, and use that to stay even with the AI in the Ancient Era.

It's more difficult with a non industrious civ, as it takes twice as many worker turns to improve tiles. I don't know if we'll be affected by corruption however, so it may all come to naught.
 
Corruption or not, this is a large map with a domination goal. You will need to be making settlers from now to the end of time.
 
The loss of a single shield in the capital would ruin the 4 turn settler strategy. We could still do 5 turn settlers from there, and we could probably do 5 or 6 turn settlers from another city, but we lose that wonderful 4 turn pump.
 
OK - I'm finally here

Damn work meetings getting in the way of my Civ time.

Nice set of turns JD.

Question: I'm 60/40 on being able to play tonight and tomorrow is a no-go. Probably noon Sunday is the earliest I can start.

Do you want to skip me, have DaveShack and I switch places or maybe have wait until Sunday afternoon (PDT) for results of the next 10.

Let me know in the next couple of hours.

As to the current situation. All looks good except for that yellow city in the south (I wanted a city in that spot), the intrusion of Spain to the NW and the barb village in the desert to the east.

I was thinking, that we should kill off the desert barb village, move some troops to the mountains (3 SW + 1 SP) near Tarsus and wait for the Barb blossom at the age change. After the barbs have whacked the Tarsus defense, it'll be ripe for the taking. Timing that with attack on Pasagarde (and maybe Arbela) shouldn't be too tough.

Assuming, I'm playing next, my plans would be to move the swordsmen in place for the Pasagarde assault (10SW + 2SP). If a settler becomes available soon, I'll send him north to spot within our soon to be acquired lands. (South is too barb friendly currently). I'll make that mentioned trades if I can, setup the troops and try to acquire construction from the Zulu, that'll push us into the Middle Ages and probably trigger the barb bloom. After they whack Tarsus, I'll declare on Persia and try to take the eastern cities. If I get the war started it'll still be going when I pass the game along.

Let me know on the play descision. I'll check back later and if I don't get a response. I'll plan on playing myself (hopefully tonight)

:beer: to all
 
JD,

I case I get to play, what improvements are needed to complete the 4 turn settler factory?

Deny

(A picture would be nice) :)
 
5:45PDT GOT IT - I'll be able to play tonight (RL had flight delay).
 
The Save

Turn 0 – Take a look around and decide to send spearman to Nahran – Switch production in Medinah from catapult to spearman (due in 2) (I never really liked early artillery, too slow and not effective in small numbers)
Trade Philosophy + Code of Laws + WM + 11g to India for Polytheism – Trades for Currency (Ottoman for Poly+130g+WM) & Construction (Zulu for Poly+Philo+545g+8gpt) available but not worth it – no other deals make sense (Also turned on unit animations)

IBT – Baghdad completes temple – starts swordsman (due in 10)

Turn 1 – Decide to leave settler in Baghdad (barbs due soon)
Swordsmen in desert E towards village
Settler w/escorts NE to site
Southern workers with escort road to Riyadh
Veteran warrior heads to Dahran for upgrade
Trade checks
Egypt up currency, no iron
Rome up currency, no iron
India up currency, no iron
Persia down polytheism
Zulu up construction, down poly & philo
France even with extra horses
Carthage down poly
Ottoman up currency, no horses
Spain down CoL and Poly

Deals for currency & construction available, but not worth it yet

IBT – Persia founds Gordium NW of Arbela – Roman warrior moves away from Riydah
Medinah completes Spearman – starts barracks (due in 14)
Dinyah completes Spearman – starts another (due in 5)
Damascus completes Swordsman – starts another (due in 5)
Massive barbarian uprising near Baghdad!!

Turn 2: Damascus Swordsman moves towards Jeddah
Dinyah spearman to Jeddah – Settler founds Basra N of spices (on river) starts temple (due in 30)– Spearman & swordsman MP in Basra until barbs die down – Settler in Baghdad heads back W in case of barb attack – Baghdad Warrior upgraded to Swordsman – Medinah spearman sent to Baghdad – Vet Warrior next to Medinah – Arbela Swordsman move back to hills
Trade Check:
Egypt: up Literature (120g+WM) & Currency (240g+WM)
Rome: up currency (240g+WM)
India: up currency (220g+WM)
Persia: down poly (20g+WM)
Zulu: up lit/currency/construction**
France: up construction (240g+WM)
Carthage: down poly (40g+WM)
Ottoman: up lit/currenct/construction**
Spain: down CoL & Poly

** = entered Middle Ages

No reason to do any of these deals

IBT: Only movement is Roman warrior E

Turn 3: Warrior escort S fortifies on workers
Vet warrior reaches Medinah – Workers on hill E of Mekkah are done and head E to improve Mekkah – Swordsman keeps heading to Jeddah – Swordsman in Baghdad moves to escort workers on spice relieves Vet Warrior who moves to Baghdad for upgrade – Worker completes road segment to Pasagarde moves to road to Arbela – swordsman escort goes with him

Trade check:
Only changes are Rome & Spain now have literature (price down to 110g+WM)

IBT: A BW NE of Baghdad heading N – A BH SE of Nahran heading that way – Mekkah completes temple – starts settler (due in 5)

Turn 4: Workers move to Mekkah goats – Swordsman reaches Jeddah and MP (6sw+1sp+1w) – worker begins road to Arbela his escort fortifies – Arbela sword heads to Jeddah – Vet Warrior leaves Medinah heading for Dahran to upgrade – workers in S complete road segment move with escort next to Riyadh – mountain swords N spot lots of 7 BH next to Tarsus – spearman reaches Nahran – spearman reaches Baghdad

Trade Check – Persia now down Poly up Construction
Everything else is same

IBT – the 7 BH die adding 2 hits but promoting spear in Tarsus to elite Persian warrior is killed on mountain – 8 other BH arrive near Tarsus – 5 BH S of Nahran – Rome demands 95g + WM – I decline and he declares war - Dharan completes barracks starts swordsman – (due in 15) – Zulu complete Oracle in Zimbabwe – French start Great Lighthouse (silly woman!!) – Ottoman start Great Library

Turn 5 – Settler stays in Baghdad – Workers start mine on Mekkah goats hill – Workers start final segment to Riydah – Mountain Swordsmen fortify – Nahran spearman fortifies – Vet Warrior upgrades
Build Embassy in Sogut (Great Lib in 38 turns 3 spearmen) – Pay 8gpt + WM to Ottoman for alliance vs Rome
IBT – 5 BH die in Tarsus – BH attacks Ridyah and dies (spearman 2/3) – 10 BH in range of Nahran – Nahran completes warrior – starts temple (30 turns) – Palace Expansion # 2 – Egypt starts Great Library – India starts Pyramids – French start Great Wall

Turn 6 – Warrior MP in Nahran – Upgrade warrior in Dinyah – Swordsman in Dahran MP until barbs gone – worker completes mine near xxx heads to Medinah to mine olives – worker near Dahran complete mine sent to join worker near Medinah
Trade Check – no changes and really no deals of interest

IBT: 3BH die attacking Tarsus (spearman 3/5) – 2 BH die attacking Nahran (1/3) – other BH romp around in a threatening manner – BW dies attacking Vet Sword (4/4) on mountain – Dinyah completes spearman starts swordsman (6 turns) – Damascus complete swordsman starts another (5 turns)

Turn 7 – Upgrade warrior in Dinyah – spearman set to MP – worker completes road segment to Arbela and returns to Jeddah with vet sword escort – Road to Ridyah complete workers w/escort move to goats – Damascus sword sent to Jeddah – worker to Medinah olives –
Trade check – swap TM with Ottoman – no changes in cities – no other changes

IBT – Nahran spearman defeats BH and is promoted to veteran (4/4) – 5 BH die attacking Tarsus – 3 BH die attacking Roman Warrior in mountain N of Nahran – Mekkah completes settler starts barracks – (8)

Turn 8 – Settler sent N – Swordsman in Dinyah to Jeddah – Workers begin road on Medinah olives – Workers begin road on Ridyah goats
Trade Check:
Egypt now in MA (520g for both techs)
France now in MA (490 for both techs)
Others no changes

IBT: Elite Roman Warrior dies N of Nahran to BH – 3 BH die attacking Tarsus – BH dies attacking mountain Swordsman (3/4) – Egyptians building Pyramids – Zulu building Great Library

Turn 9 – Wake workers roading near Ridyah and return to Ridyah with escort – BH nearby – 2 more swords in Jeddah (10sw-1sp-1w)

Trade check:
No changes – no trades this set

IBT – 2 more BH die at Tarsus – 8 BH dancing around Nahran – Ottoman horse kills a BH nearby – Ridyah BH moves off – Ridyah completes barracks starts spearman (due in 10)

Turn 10: Both warriors in Ridyah upgrad to swordsmen – workers move back to goat hill – settler reaches Jeddah – workers complete Baghdad olive mine move to road to next city site w/escort – settler waits in Baghdad

Contact situation:
Egypt: Polite - 10 cities – 2g – up lit/cur/const
Rome: At war – seen 1 warrior so far
India: Polite – 8 cities – 3g – up currency
Persia: Polite – 7 cities - 36g – up cons down poly
Zulu: Polite – 9 cities – 6g – up lit/cur/const
France: Polite – 9 cities – 25g – up lit/cur/const
Ottoman: Polite – 9 cities – 131g – up lit/cur/const
Spain: Polite – 4 cities – 0g up lit down poly – would take a poly for lit deal

Arabs: 11 cities – 570g – we are strong in military versus all others - #1 in first 4 demos #2 in land
Histograph Top Three:
Rome: 350
Arabs: 313
Egypt: 289

General Comments: I think my opening trade of Philosophy might have hurried the barb explosion.

I decided to get a couple more barracks. We'll probably need to get this war started soon. Also we need to get that road to the horses complete soon.

I'll check again tomorrow and add a few more comments (after a little sleep)

:beer:
 
Originally posted by denyd
JD,

I case I get to play, what improvements are needed to complete the 4 turn settler factory?

Deny

(A picture would be nice) :)

This is from my other post:

Needed -- +5fpt, +7.25spt average.
City tile +2fpt, +1spt
Irrigated flood plains x2, +4fpt, +1spt
Irrigated wool, +5fpt, +3spt
Work the hill goats, +5fpt, +5spt
Work irrigated plains, +5fpt, +6spt.
This is with a population of 5. Upon growth to size 6, the worker will default to the mined plains, which gives us an extra shield.
Move worker to irrigated plains for +5fpt, +7spt.
Upon growth to size 7, the worker will default to the mined plains again, giving us the extra shields to pop the settler that turn.

After turn 1, 5 food and 6 shields collected
After turn 2, 5 food and 8 shields collected
After turn 3, 5 food and 7 shields collected
After turn 4, 5 food and 9 shields collected
 
The Save

570 BC (turn 0) post turn 484g+21gpt, 9.1.0, Republic in 14

Don't notice anything that needs changing prior to end of turn.
The potential trade of poly for lit is borderline almost worth it.
Maybe they'll have some gold next turn...

IBT: saw some barb horses get killed, nothing directed at us.

Bagdhad completes swordsman, starts another.
French are building great library

550 BC (turn 1) 505g+21gpt, 9.1.0, Republic in 13

Settler and escorts from Bagdhad move N, NE heading for NW shore of lake.
Makkah workers move toward Dhahran
Noticed some special named warriors have been upgraded, but the "name" was
not updates e.g. warrior7 is really a swordsman.

IBT: Basra spear dispatches a barb horse without taking a scratch.
Damascus completes swordsman, starts another.
Kufah completes temple, starts barracks
Egypt building Great Wall
Egypt completes Colossus in Thebes
Barb horse threatens workers at Riyadh

530 BC (turn 2) 527g+21gpt, 9.1.0, Republic in 12.
Rename Warrior7 to Swordsman7, move to cover workers
Mine olives at Madinah.
Settler+escort continue NE
Rename Warrior5 to Swordsman5
Rename Warrior1 to Swordsman1, send to cover workers which will irrigate
another floodplain.

IBT: Persia sends an archer out from Tarsus to kill barb horse, 2/3
Barb horse attacks Parsargdae, which is now size 1
Madinah completes barracks, starts spear
Diriyah completes swordsman, starts another
Carthage building pyramids

510 BC (turn 3) 548g+21gpt, 9.1.0, Republic in 11
Settler / sword continue NE
Start irrigating
Swordsmen from Damascus, Diriyah moving toward Jeddah

IBT: Barbs redline an Ottoman horseman
Archer from Tarsus kills another barb and ends up further from home
Makkah produces barracks, starts swordsman.
Jeddah produces barracks, starts spearman
France completes Pyramids in Paris

490 BC (turn 4) 572g + 21gpt, 9.1.0, Republic in 10
One sword toward Basra to bolster defense and preposition for move
against Tarsus. Move invasion force from Jeddah toward Persian border.
10 swords, 1 elite warrior positioned outside borders of Parsargdae.

IBT: More barb activity
Egypt sends a chariot + settler east
Romans building Great Library
Persians building Great Library
Carthage building Great Library (pattern developing ;)

470 BC (turn 5) 594g + 21gpt, 9.1.0, Republic in 9

Alexmanistan founded on NW corner of lake, producing barracks.

Trade check before war:
Ottomans have Lit, Const. Currency, 98g
Spain has Lit, Const, and lacks Poly
France has Lit, Const, Currency, 32g
India has Currency, 3g
Carthage has Lit, Currency, 18g, and lack poly
Persia has Lit, Currency, Construction, 32g, and lack poly
Egypt has all 3, and 55g
Zulu has all 3, and 34g

Give Spain Poly+WM+128g for Construction
Give Persia Poly for Lit + 30g.
Give Carthage Construction for Currency + 18g.

We how have 514g + 23gpt, Republic in 9

Declare war with Persia, move units in

IBT: Sword defeats barb, 2/3
Spain building Great Library

450 BC (turn 6) 537g + 23gpt, 9.1.0, Republic in 8

Tarsus: Vet sword vs Elite Spear wins; vet sword vs regular spear loses :(
Parsargdae: Vet sword vs Regular spear wins; Parsargdae autorazed
it was back to pop 1 and no culture. Rest of stack moves up in preperation
for going through to Persepolis

IBT: Indians request an audience: offer WM for WM+lit, they're nuts :)
Sell them WM for 2g to keep on good terms
Barbs riding their horses around
Damascus completes sword, starts another

430 BC (turn 7) 563g + 26gpt, 9.1.0, Republic in 7

Stack continues toward Persepolis
Wounded sword retreats into our territory to heal

IBT: Some barb action. There is a wounded Persian archer near Tarsus
Makkah completes sword, starts another
Madinah completes spearman, starts swordsman
Bagdhad completes swordsman, starts another
Roman city of Rome completes Great Library
Persians building Great Wall
Zulu building Great Wall
Ottomans building Great Wall
Ottoman city of Sogut completes Great Wall

410 BC (turn 8) 589g + 28gtp, 9.1.0, Republic in 6

Troops at the gates of Persepolis :)
Moving workers, spear in direction to connect horse town
Bagdhad sword heads in the direction of a barb camp

IBT: Pictish kills the Persian archer :)
Madinah riots -- didn't notice it grew to size 7 :( Hire a clown
Diriyah completes sword, starts another
Dhahran completes sword, starts another
Egypt building Great Lighthouse

390 BC (turn 9) 617g + 26gpt, Republic in 5

Sword approaches Tarsus
Persepolis: 3/4 sword def. 3/3 spear
5/5 warrior loses to 3/3 spear in straight sets :(
4/4 sword defeats 3/3 spear, 1/4, Persepolis captured! :D
Set production to temple, garrison with 3 units
New Persian capital is Gordium, way over by Carthage, so
Persepolis is equal distance from the 2 capitals.
Garrison with 4 units, send rest to Bactra to try to get another
possible source of Horses.

Arbela: 4/4 sword loses to an untouchable 3/3 archer RNG playing tricks :(

Note: carthage has a "stack" of 3 units, 3/3 merc, 4/4 sword, 3/3 archer

IBT: 4/4 sword defeats archer, 3/4
Barbs attack S city
Carthage has the stack of 3 plus 2 more behind it now
Persepolis resistence ends.Entertainer hired.
Riyadh completes spear, starts another.

370 BC (turn 10) 644g+27gpt, Republic in 4
Irrigate a plains in Riyadh
Start working on road to connect horses in the S.

Tarsus: 3/4 sword loses to 3/3 spear, 3/2
Bactra: 4/4 sword loses to 3/3 spear, redlined
4/4 sword defeats 1/3 spear, Bactra destroyed.

Stopped turn short with several unit moves to go, to discuss whether
to get Antioch in a peace deal or continue with war, next player can
decide whether to withdraw the swords in the N for probable future
war with Carthage or Ottomans, or to continue against Persia.

Status

644g+26gpt, Republic in 4, 13 towns

Captured Persepolis, autorazed Parsargdae, Bactra, persia is effectively dead,
they just don't know it yet.

1 settler, 6 workers, 6 warriors, 8 spearman, 23 swordsman, 4 slaves
Our army is strong compared to everyone else

At war with Rome, Persia

Ottomans Polite, have 158g, 5 turns remaining on MA vs. Rome, we give 8gpt
Spain Cautious, have 33g
France Polite, have 51g
India Polite, have 4g, need Literature, Construction
Carthage Cautious, have 30g
Persia Furious, at war
Rome Furious, at war, have Monarchy
Egypt Polite, have 101g
Zulu Polite, have 34g

We have completed all ancient age tech, are working on Republic

Science: Feudalism, Monotheism, Chivalry, recommend going max research
 
Great work DaveShack :thumbsup:

Have we got enough Swords in the North to take Susa (Silks)? If so I would probably carry on with that aim in mind.

Do Persia have another source of Iron? If so I would carry on to take that source from them. If not then I would probably take the Antioch deal.

In summary, if there are no achievable military objectives then take the deal.


Ted
p.s. the link is wrong, try > here <
p.p.s. Finish your turn DaveShack. I'll pick up the new save when you post it :)
 
Wait, the brain works much better after some sleep... ;) Thanks for the questions Ted, now that I'm awake it looks like I'm trying to stop too short.

Persia still has the iron source, just not in their borders yet. That is why they had not hooked it up. We need to take Tarsus or we've missed the whole point of the war.

The northern force is large enough move on to take Susa, and another force to take Tarsus would need to be hastily assembled. We have swords on the way to Tarsus, and we keep coming up 1 hp short of taking it... Those silks do look inviting, it would be cool if we could catch them at pop 2 and keep the town.

Unfortunately it looks like everything but their capital will autoraze, probably because they're whipping back to pop 1 as soon as it grows, so we need more settlers. I'll be leaving you some land to grab...

Ted, thanks for the vote of confidence. Since you don't seem to mind possible misplaced forces I'll go ahead and finish out the unit moves according to the new plan and post an updated save. In a SP game I would have no questions about what to do, but in a SG (my first one) I'm trying to think of what the next player will want in a transition position.. :)

p.s. re: wrong save name -- oh, it's case sensitive? thanks for posting the fixed link!
 
Finishing out 370BC:


Settler + escort heads towards the NW source of horses.
3 sword force starts towards Susa
Sword guarding workers near Dhahran moves toward Madinah in case Carthage plans to attack.
Sword previously in Basra to heal starts toward Tarsus

And here is the new >save<
 
Got it

Play tomorrow.
 
**END OF SPOILER 1**
Until you meet the requirements for Spoiler 2 (Full WM, all known civs, Middle Aged required techs including Magnetism and Theory of Gravity) you may not read past this post unless you are part of the SG23P[ptw] team or not playing the GOTM23 or it's SG.

























Originally posted by DaveShack
denyd
DaveShack
TedJackson (UP NOW)
jimmydean (Ondeck)
Thanks for the help during the weekend DaveShack. I'm starting to feel unneeded.;)
 
SG23P-370BC

Pre-flight checks... OK :thumbsup:

Pre-turn
Sell Peace Treaty to Rome for WM + 3gp
I can't see any benefit in a war with Rome at this point and there was always the possibility that Rome might have signed up one of our closer neighbours as an ally.
Makkah switches to Settler (I want to try jimmydeans 4 turn settler factory)

Press button
Sword (Arbela) is attacked by Archer but just defeats him (1/4)
Makkah Settler - Settler (Makkah is pop 5 with an empty food bin so watch out jimmydean)

1 - 350BC
MM Makkah
City tile 2fpt, 1spt
Irrigated Floodplain 3fpt
Irrigated Floodplain 3fpt
Irrigated Plain 2fpt, 1spt
Irrigated Wool on Plain 3fpt, 2spt
Mined Goats on Hill 2fpt, 3spt
for a total of +5fpt & 7spt

Sword (E Makkah) W
Sword (ENE Madinah) W
Settler (Makkah) N
Workers (SSE Alexmanistan) road
Sword (Alexmanistan) NE
Sword (NW Jeddah) 2W (SE Arbela)
Settler (North of Jeddah) NE (with Sword escort)
Sword North of Jeddah heads for Tarsus
2 Swords (W Persepolis) NW, W, NW
2 loose Swords in the North head for Susa
Vet Sword (NE Basra) vs barb horse (mountain to the East) - victory
Sword (3/4, NE Basra) NE
Sword (1/4, SE Arbela) E
Spear fort Workers
Sword fort Workers
The Carhagian force West of Riyadh moved South toward Byblos (Egypt) and were followed by another Merc/Sword pair
Hawk WM
Rome is down Monarchy and hasn't got Iron (3gp)
Carthage is level on tech (30gp)
India is down Lit & Construction (8gp)
France is level (54gp)
Zulu is level (28gp)
Spain is level but has no Iron (22gp)
Egypt is level (102gp)
Ottoman are level but have no Iron (89gp)
Our Military is strong compared to everybody else

IBT
Damascus Sword - Worker (zero growth)
Egypt found Asyut between Riyadh & Najran (there must be a resource hidden there) foiling our plans for a road to the Horses


2 - 330BC
The agressive settling of Asyut has chosen our next military target for us. I'll wait until Susa and Tarsus are ours then clobber Egypt.
Settler (N Makkah) moves to Diriyah
Our assault force rallies South of Tarsus
Snagha founded on the ruins of some Persian city whose name is long forgotten and starts construction of a Barracks.
Sword fort Snagha
Sword (1/4) fort Jeddah to heal
Vet Sword vs reg Spear (Arbela) - victory (1/4)
Loose Northern Swords head for Susa
Vet Sword vs barb Warrior (camp, ENE Alexmanistan) - victory & 25gp
Sword fort Madinah
Sword fort Makkah
Sword fort Damascus
Jeddah switches to Worker
Sword (Persepolis) joins loose Sword heading for Susa
Hawk WM

3 - 310BC
Vet Sword vs reg Spear (Susa) - victory
Vet Sword vs reg Spear (Susa) - dies without landing a blow
Vet Sword vs vet Spear (Tarsus) - dies inflicting 2hp on Spear
Vet Sword vs vet Spear (2/4, Tarsus) - victory
Tarsus destroyed
Settler (Diriyah) moves to Jeddah
Road Gang (SE Riyadh) starts road to Najran
Sword (ENE Alexmanistan) heads back home
Makkah pop 5 - MM for +5fpt & 8spt - growth & settler in 2 turns
Hawk WM

IBT
Discover Republic - Feudalism
Delay revolution until end of turn
Baghdad Sword - Jeddah Worker - Sword

4 - 290BC
Worker (Jeddah) moves to SW Snagha
Settler (Jeddah) moves to SW Snagha
Sword (1/4, ex-Tarsus) W
Sword (1/4, WNW Jeddah) moves to Jeddah and forts
Worker Gang (S Dhahran) road - 2N
Road Gang (SE Riyadh) road - SE
Sword (Baghdad) moves to E Makkah
Workers (SSW Alexmanistan) road - NE
Madinah fires Clown and hires Scientist (preparation for Anarchy)
As I'm going to delay Anarchy for 1 turn
Research 100% (Feudalism in 16 @ -12gpt)
Hawk WM

IBT
Makkah Settler - Settler
Madinah Sword - Sword
Diriyah Sword - Sword

5 - 270BC
Sword (Diriyah) moves to Jeddah
Sword (3/4) fort Basra
Worker (SW Snagha) road
Settler (SW Snagha) moves to Snagha
Vet Sword vs reg Spear (Susa) - victory
Susa is ours - Temple
2 Slaves (Susa) move to Goats North of NW Horse site
Sword (Madinah) SE
Worker & Slave (N Dhahran) road - 2nd Slave irrigates
Sword (E Makkah) SW, 2S (heading down toward Asyut)
Settler (Makkah) N
Slaves (S Alexmanistan) road
Sword fort Alexmanistan
Road Gang road
Sword (NW Najran) fort on mountain
Hawk WM
Buy Slave from Rome for 109gp
Buy Slave from Egypt for 106gp
Ask Carthage to remove their troops from our soil
Slave (Makkah) N (road to Snagha & beyond)
Slave (Makkah) S (road to Najran)
Revolution!

IBT
Spain declares war on Ottomans ???
Persepolis riots :smoke:
Republic!

6 - 250BC
3 Swords (Jeddah) NW, 2W (let's finish off Arbela)
Settler (Snagha) 2N, 1W (heading for hill NE of Horses)
Slave (3SE Susa) road
Slave (3SE Susa) irrigate
Sword (2/4, 3SE Susa) fort
Sword (E Susa) W
Road Gang carries on
Research Feudalism 80% (10 turns @ -53gpt)
Lux 10% (Silks online next turn will cure this)
Jeddah switches to Worker
Diriyah switches to Worker
We need nore roaded tiles to support our Republic.
Hawk WM

IBT
Resistance in Susa ends
Damascus Sword - Worker

7 - 230BC
Worker (N Dhahran) road - irrigate
Slave (N Dhahran) road - moves to E Makkah
Settler (E Diriyah) E
Slave (E Diriyah) E
Slave (NE Madinah) W, N, mine
Sword (NE Madinah) NE, N (possible garrison for Settler heading E from Diriyah)
Sword (2NE Riyadh) SW, S, SE
Road Gang thwarted by Carthagian & Zulu forces so NE
Vet Sword vs reg Spear (Arbela) - dies without landing a blow
Vet Sword vs reg Spear (Arbela) - victory
Arbela destroyed
Settler moves to hill NE of Horses
Sword (Damascus) 3NE
Sign Peace Treaty with Persia - they give WM, Antioch + 2gp (broke)
Hawk WM

IBT
Diriyah Worker - Sword
Dhahran Sword - Temple
Kufah Barracks - Sword

8 - 210BC
Sirplebidah founded - Temple
Silks and Horses are now hooked up :)
Kufah swtches to Worker (zero growth)
Baghdad, Diriyah, Madinah & Riyadh switch to Horse
Sword (S Makkah) 2N
Slave (SE Makkah) 2N
Sword fort Dhahran
2 Slaves (S Alexmanistan) road - mine
Worker (SW Snagha) road - irrigate
Settler (2E Diriyah) E
Slave (2E Diriyah) road
Worker (Diriyah) 2E
Sword (W Diriyah) 3E
Persepolis hurries Temple for 92gp
Hawk WM
Buy Slave from Rome for 109gp
Buy Slave from India for Construction
We are only 7 points behind Rome on the Histograph
We need one more luxury to reduce lux rate :)
Slave (Makkah) SW
Slave (Makkah) NE

IBT
Rome & Ottomans sign Peace Treaty :(
Persepolis Temple - Barracks
Makkah Settler - Settler
Damascus Worker - Horse
Memphis (Egypt) completes the Great Lighthouse

9 - 190BC
Worker & Slave (N Dhahran) move to E Dhahran
Settler (Makkah) N
Worker (Damascus) E, S
Worker (2E Diriyah) road
Khurasan founded 3E of Diriyah - Barracks
Slave (NNE Makkah) irrigate
Sword (N Makkah) moves to E Diriyah
Hawk WM

IBT
Baghdad Horse - Horse
Rome starts Hanging Gardens

10 - 170BC
Horse (Baghdad) moves to 2NE Madinah
Sword fort Khurasan
Slave (NNE Makkah) irrigate
Settler (N Makkah) moves to E Diriyah
Worker (E Dhahran) mine
Slave (E Dhahran) road
Worker (2SE Damascus) road
Worker (SSW Basra) road - N
Slave (NNW Madinah) mine

Our Empire


Governments and Technology
Egypt (Republic) - level (63gp)
Carthage (Despotism) - down Republic (3gp)
Rome (Monarchy) - up Monarchy (138gp)
India (Despotism) - down Republic (1gp)
Persia (Despotism) - down Republic (1gp)
Zulu (Despotism) - down Republic (22gp)
France (Despotism) - down Republic (91gp)
Ottoman (Despotism) - down Republic (0gp)
Spain (Despotism) - down Republic (58gp)

Notes
We are 1 point behind Rome in score.
Our first Horse is up and running with a few more on the way :)
We are researching Feudalism @ 80% -57gpt. My reasoning being that we want to get to Chivalry ASAP and Sun Tzu might be nice for us :)
After that we can turn off research as there's nothing else we're interested in. Hopefully one of the AI will help by researching Monotheism.
We need more Workers to build roads to generate Gold. Just fit them in as you can.
We could go to war with Egypt or Carthage. I've left the decision to the next player.
Trading left for next player.

The save is > here <


Ted
 
It looks as if /uploads5 is having a problem and the save file is too big to send as an attachment (zipped) so if jimmydean can PM me with his email I'll send it that way.


Ted
 
denyd (Ondeck)
DaveShack
TedJackson
jimmydean (UP NOW)

Good war TedJackson. Question: Was the MA cancelled with Ottoman's before Peace with Rome? Hate to have killed our rep with the 8gpt we owed them.
 
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