mrrandomplayer
Hopeless Situation Warrior
Spoiler old OP :
RandNES I: Dawn of A World
Current Era: Early Bronze Age
Current Year: Unknown
Current Update: 6
Note that I no longer run this nes; it is ran my Pole475 and awesome.
Current Era: Early Bronze Age
Current Year: Unknown
Current Update: 6
Note that I no longer run this nes; it is ran my Pole475 and awesome.
Pre-Game:
Update 0
Stone Age:
Update 1
Update 2
Update 3
Update 4
Update 5
Early Bronze Age Transition:
Update 5.3333...
Bronze Age:
Update 6
Hello! I am mrrandomplayer, and as stated a few months ago, I am working on a world-simulator NES. It will be a Light-Stat NES, with very basic statistics at the beginning of the game and they will progress as technology, economics, and my modding abilities improve. Storytelling is allowed and encouraged, and I tend to favor those who tell stories a little more.
What's the premise of this NES?
Good question, hypothetical person who asked me! This NES is loosely based on the Civ 4 mod Rhye's and Fall of Civilization (more precisely RFC RAND or Dawn of Civilization), which simulates history through the dynamic rise and fall of civs from 3000 BC to the present day. However, this NES will use a random map.
How is this "history simulator" engine going to work?
It will be done by era. At the beginning of the game, we will be in the Stone Age with only 3-6 civilizations and VERY basic stats. However, later on, the era will advance to the Bronze Age, with more advanced technology, stats, and decision trees. Here are the foreseeable eras for the game, the amount of updates, and the recommended player size. ALL OF THESE ARE SUBJECT TO CHANGE
Stone Age: 5 updates, 3-6 players, very basic (a few EP a turn, few decision paths, little military technology )
Bronze Age: 7 updates, 6-12 players, slightly more advanced stats (basic trade routes/economies, more decisions, more military technology, naval technology, etc)
Early Iron Age: 7 updates, 12-16 players, somewhat advanced stats (more trade, many more decisions, serious warfare potential)
Late Iron Age: 6 updates, 14-18 players, more advanced version of Early Iron Age.
Do I have to start in the Stone Age?
No, of course not. You can start any time you want to. There are certain advantages and disadvantages to different starting times, though.
Like what?
If you start earlier, you will have more of a choice of land and you will have more influence on history overall. However, you are more at risk of falling behind technologically, instability, and newer civilizations taking bites out of your territory, especially if you are more imperialistic. If you start later, you will start with more technology, military, and territory, but will have fewer choices for land and be subject to modeling your application on previous history.
What if I want to ditch my old/weak/unstable/boring civilization and make a new one?
Go ahead. Your old civilization will become an NPC and you can roll up a new application for the era. No powergaming and exploiting that, however.
Current Player Template for Bronze Age Civs (new players use this):
-Name/Player: Pretty obvious
-Starting Location and Color (show on map): Pretty obvious as well, except you won't be able to claim much territory.
-Government: Despotism (you will have more options later)
-Unique Power: You are allowed to make up one unique power for your civ. It does not have to be statistical and probably shouldn't be, but I will always take it into account where it matters. I RESERVE THE RIGHT TO VETO ANY OVERPOWERED UPs and require you to think of a new one.
-Cities: Name your capital and other city and put them on the map in the format here:
-Name:
-Size: 1 (no extra EPs)
-EP produced per turn: 10 (5 + 5 from Palace)
-Maintenance: 0
-Unique Features: Palace (+5 EP per turn)-EP per turn: 14-Name:
-Size: 1 (no extra EPs)
-EP produced per turn: 4 (5 - 1 for maintenance)
-Maintenance: 1
-Unique Features: None
-Stored EP: 0
-EP Spending: This is where you'll list your EP spending. You don't need to put anything here right now.
-Army Size: Split 7 between army and navy. Army can't be less than 2.
-Navy Size: See above. N/A if you're landlocked.
-Description: Describe your civilization. It doesn't need to be more than a few brief sentences.
Player Stat Template for Stone Age Civs (not needed anymore):
Spoiler :
-Name/Player: Pretty obvious
-Starting Location and Color (show on map): Pretty obvious as well, except you won't be able to claim much territory at first.
-Government: Despotism (you will have more options later)
-Unique Power: You are allowed to make up one unique power for your civ. It does not have to be statistical and probably shouldn't be, but I will always take it into account where it matters. I RESERVE THE RIGHT TO VETO ANY OVERPOWERED UPs and require you to think of a new one.
-Cities: Name your capital and put it on the map in the format here:
You will also list other cities here in a similar format, but you don't have any.-Name:
-Size: 1
-EP produced per turn: 10 (for the capital)
-Maintenance: 0
-Unique Features: Palace (+5 EP per turn)
-EP per turn: 10
-Stored EP: 0
-EP Spending: This is where you'll list your EP spending. You don't need to put anything here right now.
-Army Size: 5
-Description: Describe your civilization. It doesn't need to be more than a few brief sentences.
Will there be more statistics/features?
Yes, some of them are hidden statistics known only by me (stability and espionage are the two I can think of off the top of my head) and others will be added as the game progresses.
Will orders be public or PM?
All orders except for espionage orders will be public.
The rivers are in the climate map. Settling near a river will help you out a lot in the early game. One last thing: Before you chew me out on my horrible and unrealistic mapmaking skills, while this is a world-simulator, this is not "Strictly-Realistic/Perfect-MapNES". While some of the errors are due to my clumsiness with Paint, I am not an expert on realistic worlds in terms of climate and elevation. Please just ignore my errors and enjoy the NES for what it is!
Also, please no metagaming with full knowledge of the map. It is neither balanced nor fun.
So just roll up an application, put your nation on the map (for newer players: use the Update 5 Map for your map!!!) (not very much territory, on the political map please! Also, not on the New World), and I will begin in a bit!
Political map:
Spoiler :
Religious map (blank right now):
Spoiler :
Elevation map:
Spoiler :
Climate map (with rivers):
Spoiler :
Note: I don't run this NES anymore. Pole and awesome run the NES now.