Hi there!
I happen to not be able to find a thread about how to build the Moai statues in the most efficient way. If there's one already, pls kindly point me to it. & pls move this thread if it's not in the appropriate area.
So, to the main point. I've seen lots of debates about the optimal terrain settings of a Moai city. I'd like to make an actual gaming comparison, but well I'm not kind of a tester So I want to call for all testers to give it a try. The options, as I think of now, can be about:
1/ Land. Should be 3 scenarios:
a/ The extreme 1 tile island;
b/ The opposite of it, which consists of 15 land tiles & 6 water tiles;
c/ & the average with 8 land tiles, among them 3 are hills.
I think 2 food resources are reasonale for these 3 cases.
2/ Purpose. 2 options are:
a/ Military. HE is obvious.
b/ General.
3/ Other improvement buildings. The hottest debates revolve around whether to build the factory or not. Not that it's limited to that particular building, but if testings are limited I think the 2 choices are:
a/ With factory.
b/ Skip it.
4/ Time. Depending on the strategy of a player, but general people may want to reap the benefits in:
a/ Short term: 50 turns.
b/ Mid: 150.
c/ Long: 300.
Because Moai is a production wonder, the measure of the tests is obviously hammers output. I'm imagining some line like "A military 1-tile city without factory will produce 12460 hammers via units in the long term at the initial cost of 575 hammers".
That's it. Taking only the above 4 points into account, it will be a whooping 36 scenarios already That's why I don't want to do it in the 1st place But hey, is anyone both kind & interested enough?
I happen to not be able to find a thread about how to build the Moai statues in the most efficient way. If there's one already, pls kindly point me to it. & pls move this thread if it's not in the appropriate area.
So, to the main point. I've seen lots of debates about the optimal terrain settings of a Moai city. I'd like to make an actual gaming comparison, but well I'm not kind of a tester So I want to call for all testers to give it a try. The options, as I think of now, can be about:
1/ Land. Should be 3 scenarios:
a/ The extreme 1 tile island;
b/ The opposite of it, which consists of 15 land tiles & 6 water tiles;
c/ & the average with 8 land tiles, among them 3 are hills.
I think 2 food resources are reasonale for these 3 cases.
2/ Purpose. 2 options are:
a/ Military. HE is obvious.
b/ General.
3/ Other improvement buildings. The hottest debates revolve around whether to build the factory or not. Not that it's limited to that particular building, but if testings are limited I think the 2 choices are:
a/ With factory.
b/ Skip it.
4/ Time. Depending on the strategy of a player, but general people may want to reap the benefits in:
a/ Short term: 50 turns.
b/ Mid: 150.
c/ Long: 300.
Because Moai is a production wonder, the measure of the tests is obviously hammers output. I'm imagining some line like "A military 1-tile city without factory will produce 12460 hammers via units in the long term at the initial cost of 575 hammers".
That's it. Taking only the above 4 points into account, it will be a whooping 36 scenarios already That's why I don't want to do it in the 1st place But hey, is anyone both kind & interested enough?