me again..
It seems to me that the same can be said about all type of specialised cities, as most radical specialisations building come late in the game : industrial age or later, you will need heavy production for them in all your cities, even commerce cities. (I speak of Wall street, laboratory, factory, bank, towers and hospital for health and happy...etc)
Furthermore, a city oriented toward commerce in the classical era that "suddenly" discovers aluminum + oil + coal in it's fat cross... may maybe be* more interesting as a production city, isn't it???
As it is not so specialised before Industrial age, you may still have forge and factory in commerce cities, market and banks in science or production cities...Etc
I think that before the industrial age, there is really only three specialisation :
-Will I make this city a military producer ? ie a future production city. if not, I do not need to build baracks/docks and I can focus on buildings instead of producing units...
-Will I expect my city to have to defend before gunpower? if not, I don't have yet to build walls/castle...etc.
-Is my city a crap city only here for a strategic reason (ressource or position : for forbidding access or occupying terrain).
IMO all other things are not really city-specialisation but only city-orientations that MAY become specialisation in late game.
All early building seems worthwhile to produce if you can afford the time, even a market with only 4gold in city : 2gpt is 2gpt. And if one day I need to rise the gold %, the market will be handy even if the city is prod oriented or science oriented, the slider change will be more efficient...
Maybe it works for me as I am not a so aggressive player, I'd rather build buildings and have a long successful war than build units to have a "short victorious war".
my 2 cents.
EDIT: It may not seems so but I really love this thread, I learned a lot!!! Thanks a lot Excl !!
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*I kinda love this "may maybe be" thing
It seems to me that the same can be said about all type of specialised cities, as most radical specialisations building come late in the game : industrial age or later, you will need heavy production for them in all your cities, even commerce cities. (I speak of Wall street, laboratory, factory, bank, towers and hospital for health and happy...etc)
Furthermore, a city oriented toward commerce in the classical era that "suddenly" discovers aluminum + oil + coal in it's fat cross... may maybe be* more interesting as a production city, isn't it???
As it is not so specialised before Industrial age, you may still have forge and factory in commerce cities, market and banks in science or production cities...Etc
I think that before the industrial age, there is really only three specialisation :
-Will I make this city a military producer ? ie a future production city. if not, I do not need to build baracks/docks and I can focus on buildings instead of producing units...
-Will I expect my city to have to defend before gunpower? if not, I don't have yet to build walls/castle...etc.
-Is my city a crap city only here for a strategic reason (ressource or position : for forbidding access or occupying terrain).
IMO all other things are not really city-specialisation but only city-orientations that MAY become specialisation in late game.
All early building seems worthwhile to produce if you can afford the time, even a market with only 4gold in city : 2gpt is 2gpt. And if one day I need to rise the gold %, the market will be handy even if the city is prod oriented or science oriented, the slider change will be more efficient...
Maybe it works for me as I am not a so aggressive player, I'd rather build buildings and have a long successful war than build units to have a "short victorious war".
my 2 cents.
EDIT: It may not seems so but I really love this thread, I learned a lot!!! Thanks a lot Excl !!
------------------
*I kinda love this "may maybe be" thing