Sisiutil
All Leader Challenger
I just uploaded the latest version with some minor revisions.
Here's a cropped screenshot of London from a recent off-line game of mine:Sisi...banks, markets, and grocers do not increase a city's commerce. They increase a city's gold that it is taking in, and has no effect on the commerce at all. These buildings are no more helpful for a financial leader than they are for any other leader unless you are running a low amount of science and having a lot of your commerce produing gold.
Stock Exchanges are nice yes, but they aren't something you build in every commerce city. Many of my commerce cities have absolutely 0 gold coming in, so wasting valuable production on these buildings would be a waste. I usually only build them in a holy city that has a shrine, and in perhaps one other city that has some great merchants settled or something like that. This is the only misleading thing I found in your guide.
Sisiutil said:The only time I could see these buildings not having any impact in a commerce city is when you're running the sliders in such a way that science, culture, and/or espionage are getting 100% of your commerce input. That's pretty rare, not to mention difficult.
Edit: Why is your maintenance so freaking high? Is that from like a slower speed or something? (I only play on normal)
Mining Inc + Sid's Sushi Co.Edit: Why is your maintenance so freaking high? Is that from like a slower speed or something? (I only play on normal)
Fixed, and thanks!This is a pretty nice guide you written (one of FIVE?!?). I ranked it 5 stars.
The only thing I would recommend changing is that there are 9 Industrious civs, not 8 like you said.
As with everything in this game... it depends.I could've sworn I saw this question a hundred times, but I couldn't find it anywhere. Perhaps a more formal treatment then:
If I am imperialistic, I settled on a plains-hill and I have a plains-hill to work on, should I start off with a settler? For simplicity assume standard settings, prince difficulty.