I think chopping quickly in Bursa will be good.
Lou should have sugar for trade soon, that will be nice, he would also have almost all other Calendar res probably if not for Nappy attacking
So i think we will not have any happy problems somewhere, and can plan with that for now.
(i.e. Horse could mace whip, as barracks city without worry about anger)
Tris..well we could put them both sw of iron, and attack if this goes for our galleys. We would have galleys as backup, should we get really bad results.
If we want to delay and hope they attack our Tris..then what you guys suggested.
But if we put #1 into Hindu, and #2 sw of iron we risk that we lose the fight next turn and then cannot reach the barb Tri if he flees west.
I think the other one can be distracted with horse workboat next turn.
I was just thinking, we could build the Colossus in Konya.
Big forge whip at size 8, chop 2 forests. Easy wonder.
Nice use for that cities big growth, considering it's still 12 turns until golden age.
Moscow would be fine with crappy tiles (and give Konya Rice + copper for even faster growth and hammers) for another mace whip at size 4, food bin over-full.
Scout Trireme 1E or NE? Was not sure here, it's possible we lose 1 movement and find nothing 1E but maybe we better make sure there's no way here.
First unit shipping North..i was thinking we can start with 2 Mace and 2 Sword, 1 galley can load Moscow Mace in Konya, and other one can load Nova Mace in Pete. We will want another 4 for shipping #2, 1 Sword will be here so 3 more maces..Moscow, Pete and Yaro..with Yaro being slow, could be replaced with Nova whip if we want.