Yeah, even Sparta didn't limit workers (though I think they called them slaves).
Actually, the Spartans called them hopalites. We call them slaves.
I thought they called them helots. http://en.wikipedia.org/wiki/Helots
Yeah, even Sparta didn't limit workers (though I think they called them slaves).
Actually, the Spartans called them hopalites. We call them slaves.
Founding a religion is an excellent way to lose a game.
No, because you have to pay maintenance for them, as for every other unit.
-5 gold per turn for those 5 idle workers can harm. But I must admit that I rarely have idle workers in my games.
Invade with two or more siege divisions
Fight for one area (city) while breaking down the defenses of another
This is an interesting idea and I'll try it in my next war, but it works just fine with one big scary old stack too.
If you have enough siege units with the Accuracy promotion, you can remove the cultural defenses in one turn. Most of the time 6 Accuracy units (catapults, cannon, artillery) is enough.Yeah, this is good. If you just go one city at a time, you end up wasting a lot of turns where your units just sit around waiting for the siege equipment to get the city defenses all the way down. So if you start bombarding the cities before your attackers get there, you don't lose turns having them stand around and wait.
Of course, you also have to defend the siege equipment, so you still have to divert troops to go with them to bombard. The best is when you get frigates and can just bombard all the coastal cities without needing troops to defend them.
Wait, this is true!?
I thought we pay no maintenance for units without combat strength like Workers, Settlers and Scouts (Scouts don't even count for military garrison). I didn't know they still eat into the treasury.
Limit the number of workers you create
Excess workers crowd your turns
Too many workers ten to make you build too much