bcool
Deity
Isengard...
I think we might want to still build Moai statues there before the HE. Moai can be finished by T139 and then HE can be finished by T144-5 (with the chop of the forest that will be in its culture soon)
Long term Moai will return the hammer investment into in about 20 turns so by T159 we get 8 raw hammers out that would wouldn't have otherwise and most likely the commerce on those coastal tiles we wouldn't working as well. So +8 hammers +16 commerce from T159-til the end. Plus Moai grows faster on coast than it would on workshops. Plus it lets the workers do something else other than build workshops for Isengard (they still will build them it just reduces their priority significantly)
I don't anticipate we will need to build significant military units before T144-5. By T144-5 we will have engineering most likely and could start cranking out trebs perhaps.
test game missing the holy city
And I found a significant difference in the test game. The test game didn't have the taoist holy city in stone city, so I overspent on the machinery steal by about 200 espionage. So we should have about 200 more espionage on the western witches in the test game.
I updated the test game to have the taoist holy city.
Also we haven't been modeling the espionage in the test game very well, the espionage for the north, east, west, south are all off. We have left the espionage on the eastern witches in the test game.
stealing drama and/or engineering
I estimate that we need
~92 espionage to steal drama from the north
~462 espionage to steal engineering from the north
(assume 50% stationary spy bonus and 20% espionage spending discount and assumes taoism spreads here successfully, these would cost less with another infiltration mission)
I think we might want to still build Moai statues there before the HE. Moai can be finished by T139 and then HE can be finished by T144-5 (with the chop of the forest that will be in its culture soon)
Long term Moai will return the hammer investment into in about 20 turns so by T159 we get 8 raw hammers out that would wouldn't have otherwise and most likely the commerce on those coastal tiles we wouldn't working as well. So +8 hammers +16 commerce from T159-til the end. Plus Moai grows faster on coast than it would on workshops. Plus it lets the workers do something else other than build workshops for Isengard (they still will build them it just reduces their priority significantly)
I don't anticipate we will need to build significant military units before T144-5. By T144-5 we will have engineering most likely and could start cranking out trebs perhaps.
test game missing the holy city
And I found a significant difference in the test game. The test game didn't have the taoist holy city in stone city, so I overspent on the machinery steal by about 200 espionage. So we should have about 200 more espionage on the western witches in the test game.
I updated the test game to have the taoist holy city.
Also we haven't been modeling the espionage in the test game very well, the espionage for the north, east, west, south are all off. We have left the espionage on the eastern witches in the test game.
stealing drama and/or engineering
I estimate that we need
~92 espionage to steal drama from the north
~462 espionage to steal engineering from the north
(assume 50% stationary spy bonus and 20% espionage spending discount and assumes taoism spreads here successfully, these would cost less with another infiltration mission)