Zx Zero Zx
Deity
6%, huh?! That's a significant portion of the maps. So you agree with me now, huh?
Are you really this bad at math? Or do I have to explain to you what 6% means.
6%, huh?! That's a significant portion of the maps. So you agree with me now, huh?
Are you really this bad at math? Or do I have to explain to you what 6% means.
Excellent strategy article! Thank you for sharing it!
I will say that I read the article carefully and every single response. In my opinion, the strategy has neither been proven nor disproven as effective on any particular difficulty level. What is clear is that it does apply to relative small percentage of maps, 6% on the low end and 30% on the high end. The truth probably lies some where in between depending on the map script used to generate the map. Even the low ball figure of 6% is far better than how generally applicable a AI Leader specific strategy is when the player Leader is randomly generated = 1 of 52 (BtS) = <2%. A strategy that is applicable to a map type even only 6% of the time is worthy of consideration.
Even if this strategy is less effective than others 100% of the time, we have still learned something about playing Civ 4 (BtS) that we didn't know before. In this case, the exercise of detailing the strategy, and disproving it is still very valuable. Other the other hand, if it is found to be effective on just 6% of a particular map type that completely justifies all the effort of its development with the profit of winning more games or winning them earlier on the maps it applies to.
Finally, let me say that bulbing and trading aren't the only alternatives to Researching Technologies. Espionage and stealing a key Technolgy that the AI techs early can have a minor role in making the main strategy more viable, if not directly aiding it.
Sun Tzu Wu
Sounded fairly sympathetic to me.Who agreed with you that actively wins on Deity? Duckweed? I'll give you that he is better than me, but he sure as hell didn't agree with you.
Duckweed is not only one of the best players in the world, he is absolutely unparalleled in his ability to think outside the box. There is a reason why his SGOTM team consistently wins against teams that look better on paper.I actual like your out-off-box thought, your strategy could fit with some situations, such as low food, no happiness resource, high hammer yield map. However, as others already pointed out, that's quite rare.
Your idea could apply more commonly before HR is available, after that, no slavery really hurts the game results. In the Joao game posted by Tachywaxon, before I researched Monarchy, BW indeed was less useful in my play.
There is a reason why his SGOTM team consistently wins against teams that look better on paper.
Like Kossin? No team looked better on paper, if you ask many good players here "who did you learn most from?"..most will say Kossin.
Duckweed is not only one of the best players in the world, he is absolutely unparalleled in his ability to think outside the box.
Like Kossin? No team looked better on paper, if you ask many good players here "who did you learn most from?"..most will say Kossin.
No Kossin no shakabrade.
Brennus, the gauntlet has been dropped. You need to prove that your ideas can actually work in real play.
is certainly a fine player. The rest of the team has generally consisted of mere mortals, however. Duckweed rarely plays. You will note, however, that he treats Kossin different from the others. When it's Kossin's turn, they generally discuss strategy and the details are left up to the player. When it's someone else, he is expected to make a PPP which Duckweed corrects and he is never wrong in his corrections. Shaka makes a fair point about how Kossin's attitude helps smooth things out on the team. Really the two players compliment each other very well.Kossin...
is a up and coming team which works well together and certainly has the best code divers since Klarius. They indeed were unlucky not to win last time around. However, PD's traditional rivals are OSS. Repeatedly the game has been a contest between PD grand strategy and OSS tactical skill. OSS would be the first to admit that it was their lack of a plan that dropped them into third place this time around.Kakumeika...
And by that you imply that a great majority of other skilled players _don't_ think for themselves?I'm sure both Duckweed and Kossin are world class players. I'm also sure that if they've been innovators in civ strategy, then they've done so by challenging conventional wisdom, not blindly following it. You can't add anything new if you don't think for yourself.
No Kossin no shakabrade.
Regarding SGOTMs, Duckweed's grand strategy and Kossin's micro and ability to maintain good atmosphere and enthusiasm among all the players. In other words good balance and teamwork.
I like PD the most because they post one third of the posts other competitive teams post and usually finish game the first. Although last SGOTM all star Kakumeika deserved gold more than anyone else if we want to be fair.
And by that you imply that a great majority of other skilled players _don't_ think for themselves?
You are the one who presents a outrageously unorthodox playing style, others are simply (with all rights) skeptical about it's merits.
How about you start cutting back on that "I'm so open minded, you are all a bunch of dogmatic sheeple."-attitude?
I'm starting to wonder if you are just Marigoldrain who started a new account to enjoy the merits of doubt in your posts.
Get of your high horse please.
Not that this is the right place to say so and while Plastics Ducks is no doubt the best overall SGOTM team in terms of both good Grand Strategy, Tactics and Logistics (collectively Micromanagement), their team seems to be dominated by Duckweed and Kossin and the game is not fairly shared with other members of the team. I noticed Kossin play turn sets longer than 50-60 turns and no other player on their team seems to do the same. I would not characterize PDs as having "good balance and teamwork". However, they do communicate well and play extremely well, but that's more the result of great synergy between two great players than it is about real teamwork involving all team members.
Great duet then.
You are right about sharing games. That is because DW and Kossin have too much authority since they usually have less experienced players with them. Team "Revolutionist" doesn't face same problems since it is composed of proven players.
Thanks for your kind comments about Kakumeika's SGOTM-15 effort. You might learn more about playing BtS optimally by reading Kakumeika's SGOTM-16. Our thread is four times as long as PDs, but you will probably learn 16 times as much by reading it or just read Tachywaxon's summary of all we learned in post #8 of it. I don't think you will see that kind breath and depth of information in any other SGOTM-15 team thread.
Just to be clear, Plastics Ducks is a great team, but they do have minor flaws just like all the best SGOTM teams and Kakumeika is no exception either; we have our minor flaws too.
Sun Tzu Wu
I will keep your strategy in mind as I continue to play some Quick and Normal speed Deity Domination games for the HoF tables. I been thinking that some bulbing strategies, your's or some other could make winning Quick speed Deity Dominations earlier than the better known bulbing strategies.
I will let you know how that goes.
Sun Tzu Wu