So it makes that modification useless
Yeah, unfortunately. Your effort is much appreciated though.
There is still a memory allocation bug with the Increase Events Memory too.
Actually, does that mean the events are stored in a different area of memory? Civ2 stores the actual memory addresses of the events' text strings in the savegame. If you relocate the memory I don't know how that will affect the game when you reload from a savegame, with or without using your loader.
No it would be additional flags not existing in rules.txt already. For example, a flag that allows an unit to be a "Worker (Civ 3 wise)" that can build road etc, but cannot build town. Or for example a flag that allow unit to do terraforming. Such things not doable in rules.txt
Interesting... Would such flags work for the AI as well? Or are they, as I suspect, just hacks on conditionals related to user action, so to speak, which wouldn't work for the AI?