Legends of Citana: The First Era

Cool update! :) Now, my first story.

Story:

We have never known why the Titans left us. We only know what happened. Adona, the Titan that created us, had been planning to create other beings that would serve us, but then a storm covered the whole sky, an earthquake made all of Nessan tremble in fear, and many people died. A flash of light then filled the world entire, and when our ancestors' eyes recovered their eyesight Adona was nowhere to see. The storm had killed many with its lightnings, and the earthquake destroyed much of our city, killing many people.

For several years, our ancestors struggled, for the direction of Adona had been the thing that led them, and now, without Adona, they felt like babies without their parents. However, soon one person rose up: it was Un-Michael, the man who would become our first Judah. He rallied all the people, telling them that, while it was true that the Titan who had been our Father had left us, that did not mean that we could not do anything, comparing them with young ones who became independent from their parents. Their spirits swollen, the people worked first to rebuild the town of Zinar, which had been the only one among the people of Adona to survive the Fall, with the help of those few survivors from the other towns and posts that managed to reach Zinar. It took several generations, but under the rule of Un-Raphael-lan-Un-Uriel, Un-Michael's grandson, that finally Zinar was rebuilt, and it was even more splendorous than it was before the Fall.

Under the aegis of the Judah, Zinar managed to fend off the attacks of the Barbars, people who also descended from the People of Adona, but that unlike those at Zinar had remained away from civilization and gone mad, developing a brutal culture that was nothing but fighting against the monsters that populated the world, other tribes, and sometimes even themselves if they had no enemy to face. Few of them could be trapped and educated so that they joined Zinar and Yevah, because their brutal culture was so ingrained into their mindes. Even those saved from it still had the same feelings, and thus joined the army, where at least they would be able to give free rein to their impulses.

However, along the centuries, we were still suffering, and thus we were unable to go out in force, to meet the world outside and find what had happened to it in the years since the Fall. From time to time, a Champion would arise and be willing to roam Nessan and bring news, but many times the Champions would fall before they could return.

While that happened, we started to become busy. Our ancestors still remembered the lessons learned from Adona, and thus put them to good use. Some of them travelled to the Ugar Mountains to the East, so that they could extract marble, granite, iron and copper for the construction of our weapons and our buildings. Some others crossed the Gen River and travelled to Welden Forest, to cut down trees and bring them back to Zinar, to be used in construction and to bring heat in the coldest winters.

However, the most important lesson was magic. Everybody can use magic, but it requires training and lessons. Many of those were the same as Adona gave to the First People of Yevah, but others were developed by our ancestors after the Fall. Thanks to them, we can use the Power of Magic in many ways, which are easily accessible to anyone with the training.

The first of them, the one that was known to us from the times of the First people, was that of the Spoken Word. A man or woman could infuse his or her voice with magic, and using the Magikala, the Language of Magic, could use that magic to change the environment, to control the elements, to heal the people, to make things look different than they were, to become invisible and even to create things out of practically nothing. However, these had a big problem, in that they required the Magician to study the Magikala, and training so that they could use the Spoken Word correctly. Many Magicians fell when they made mistakes and used too much magic, so much magic that they accidentally used their life force to power the Spoken Word, and died.

It was not until the times of De-Raphael-lan-Ena-Michael that we managed to find a new way to use magic: a Magician named Runal-lan-Kanil discovered how to use the Engraved Word. Engraving the Magikarun, the Runes of Magic, in an object, and then infusing it with pure magic, could give that object the desired properties. The first object Runal-lan-Kanil made was a sword, Firetongue, which could burst into flames that only burned the enemy and never Firetongue's wielder. Unfortunately, it was lost when the Fifth Champion, Nisan-lan-Uriel, left with it and never returned. Fortunately for us, the knowledge was not lost and found many uses. Our Houses of Healing have beds engraved with runes that help the ill and the injured recover and become healthy again, and our foundries have rune-covered furnaces that prevent the heat from leaving it, thus concentrating it in smelting the mineral.

However, it still was not enough: spells were hard to do, and required concentration. It was Misal-lan-Nisan, the great-grandson of Runal-lan-Kanil, who developed the Written Word in the times of Tra-Azrael-lan-Ota-Uriel. He took a roll of parchment, in which he wrote the rune for Lightning and several others. When he used it against a monster, a lightning came out of the parchment and struck the monster dead, while the Written Word on the parchment disappeared. This was the start of a new era for the Magicians, for they would be able to use the Word in combat without risking their lives, while they trained it in a controlled environment.

Now, we are under the reign of Dac-Gabriel-lan-Detra-Raphael, our one-hundred-and-twenty-third Judah, and it has been his decree that now the Men of Yevah are ready to strike out, to meet the new world and to finally achieve the greatness we deserve.

And it is now, that I will let you go to sleep.

Data: the river on whose banks the city of Zinar stands is called Gen. The mountains to the east of Zinar are the Ugar. The desert to the east of the Ugar Mountains is the Harar. The forest to the west of the Gen is the Welden.
 
Civilization Name: Sverstall
Race: Dwarves
Government: Plutocratic Oligarchy
Leader Name: Tribune Farenstall Hoardinghands
Leader Trait: Industrious Mercantile
Leader Background: As a young child, he joined the adventurers who sometimes explore the world outside of their cave. Being younger than most, he was sent by the others for firewood, to trap food, and to forage. It was then that he discovered what all others ignored; the river outside their home is amazingly fertile, and grew hundreds of varieties of edible food, much more than the fungi at home. When the Eldars ignored him, he established his own business in bring these delectables into the Svenhold. This time, he made himself into the richest dwarf of them all before returning and putting the entire Eldar Council into his pocket.
Starting Location: West of Greyview past the crack, at the central mountain near the river.
Preferred Map Color: Brown
Preferred Leader Names: Svenwres, Darrenstall, Kaverndol, Atikanos
Preferred City Names: Svenshold (Capital) (Mountains) Farrenshold, Grakshold, (Plains) Haldingvale, Emerald Sea, Barrington (Forests) Aspenarches, Glenoak, Patchypine/Akirastall, Kaverstall, Jonorstall
Background: The Svenhold is a giant cave covered with runes and sacred gems. Of their magic all is sure, but no one is sure of. The Eldar Council once said that it was their mysterious power which protected them when the Titan Opterius decided to destroy them, while others whisper that it was given by Opterius himself to slowly piece himself back together after his disappearance. Although they live in the cave, the gems channel the sunlight into it, making most city-dwarves wary of the darker channels, at least at first. Given that most are also stricken by Agoraphobia when they venture out the Runed Gates it meant there was little exploration... until recently, when Farenstall authorized that, from then on, communities of dwarves will live far from Svenhold to gather riches for the good of all.
 
Civilization Name: The Magical Kingdom of Zeal
Dominant Race: Elves (Eltari in native tongue)
Government: Magocratic Monarchy
Leader Name: King Aranion
Leader Trait: Mystic
Spoiler Leader Background :
King Aranion came to be ruler of the Eltari following a short-lived conflagration called the Strife of Magic. The conflict, born out of a lack of guidance, was ended when Aranion demonstrated his magical supremacy and defeated the pretender Mornenion. Proclaiming himself king, he founded the Magical Kingdom of Zeal, with the intention of uniting all Eltari under the righteous rule of the magically talented.

Starting Location: Southeasternmost island, next to the large mountain.
Preferred Map Color: Indigo
Preferred Leader Names: Aramil, Aranhil, Saeldur, Arthonnen, Rinion, Erubadhron, Eruantion, Janus (male); Erulastiel, Caramiriel, Tariel, Tarallethiel, Verisiel, Erulisse, Saerwen, Schala (female)
Preferred City Names: Kajar, Enhasa, Algetty, Nusumenai, Terminae, Eltar
Spoiler Background :
The Magical Kingdom of Zeal is a kingdom of Eltari (literally "elves of magic") situated on the Isle of Xawovel and whose capital sits at the base of the mountain Zeal, for which the nation is named.

Zeal mountain is said to be the place where the Titans, called Citari in the Elvish tongue, first placed the Eltari upon the world, chosen uniquely among all races in Citana to guard and practice the arcane. The Eltari look down upon the races of Men, Dwarf, and others as being like unskilled children before a fire, knowing not what to do with the gift of magic and being more liable to hurt themselves in the act of attempting to use it. The mountain of Zeal is said to be named by the Titans, and in legend is said to be the source of all of the Eltari's power. But as to tread near the mountain's peak or even within is forbidden, the source of this power is unlikely to be found while the Eltari control the mountain.

Elves themselves are said to have been the first race created by the Titans in the history before time, and the "favored" nature the Eltari regard themselves with was actually the Titans' morbid interest in delivering the pain of mortality unto immortal creatures. Since the delivery of the Titans from Nessan, Elves have not been immortal, but remain long-lived and fair. By habit, they devote their entire lives to the pursuit of their various interests, and craftsmanship and mastery are highly important in Elvish culture.

Zeal refers to the Magical Kingdom ruled presently by King Aranion, a mystic and the most powerful mage in Zeal. The society of Eltari values power and recognizes that magical ability is in large part hereditary among Elves. Magical ability being the most important component of royalty in Zeal, any Elf mage more powerful than the King would most assuredly supplant him. Citizens of Zeal are called Zealots and every citizen is an Eltari. Those who are not magically inclined or are not Elves are second-class citizens without exception.
 
Civilization Name: Quillaaqchu (Land of Quilla)
Dominant Race: Piscans
Government: Dictator Chosen By Combat
Leader Name: Chief Quilla
Leader Trait: Warrior
Leader Background: Upon the death of his uncle, Quilla fought with the other males of his tribe, his brothers, sisters and cousins. He spared everyone, saying that the time of death is over and all he asked was undying loyalty. He killed those that did not promise it, not only those of his tribe, but also those of surrounding tribes for the first time.
Starting Location: On the northwest coast of the island in the centre of the map.
Preferred Map Color: Cyan
Preferred Leader Names: Quilla, Tiri, Ascan, Hari, Ronpo, Naso, Poma, Rina, Lisi, Itac (Male Names), Siza, Maxi, Carua, Runtu, Antas, Acor, Chumbo, Chimbi, Cusuyo, Curua (Female Names)
Preferred City Names: Chuaraqchu, Tomarco, Ikin, Camachi, Cuitamba, Tuncora, Jamato, Jamaco, Huaria, Cita
Background: We are the jokes of the Creators. We were made to be hunted. Our ancestors ran across the not-water, as the Creators chased us. But then we learned. We ran into the water. We kept on going. And She took pity on us. She made the ocean hide us, and we were changed so we could not drown. And then She left us, for She was a Creator. We hid still, for there are beasts on the not-water that can hunt us, though they are not the Creators. And then, after his trial on the rocks, Chief Quilla said No More. He took his tribe and invited others to come up onto the not-water, to breathe the above-water. And he built his village on the sand. And here our story began.

Piscans

Combat: 40%
Magecraft: 10%
Charisma: 5%
Stealth: 45%

A mixture of fish- and frog-people: Slimy skin, bulging eyes, a tongue far too big for its mouth. They are smaller than a man and far more stealthy than they appear. Thanks to a merciful titan, they can operate either on land or in the sea.
 
@Haseri and Boundless: Boundless is starting on the river in the center of the map, according to his post, and as far as I can tell, that'll put you both fairly close on the same island. I just want to clarify that you're both on the northern side of the central island.
 
Well, that'll just make things all the more interesting.
 
Eugh, I was really hoping to be alone on that island..
 
You can have the not-water. We'll stick to the coasts.
 
Works for us Dwarves :)
 
@Popcornlord: I was including men in your nation due to your background, while you don't directly rule the men below you, they still seem to be more or less part of your nation. If you'd like me to make them an independent NPC or simply remove that as an element, I can do that if you choose.


As for everyone else, by which I mean Popcornlord, thomas.berubeg, and Tycho; I need at least two sets of orders to update. These early turns could be nice, short, and sweet in terms of timing, but I'm depending on ya'll to get those orders in quick.
 
Legend of the Tomes​

So it was when Andreas the Father created Nessan that he forged in the fires of the sun the Titan race to safeguard his works. He placed them upon Nessan to enjoy the fruits of his long labor in creating all there was and all that there would ever be. The Titans rejoiced in his generosity and were given unlimited power with which to shape the world they were given to their hearts' content. For a time, all was well with Nessan, and the Titans created great works of beauty and astonishing creations and flora to astonish even Andreas himself. All things must come to an end, and eventually even the Titans became arrogant in their power, abusing the mortal races for their own whims and desires. Eventually a group of Titans attempted to rise and challenge Andreas himself.

After squashing this rebellion, Andreas was saddened by the turning of the Titans to their destructive path. Unwilling to destroy his work, he instead chose to strip the Titans of their powers, except for the seven favorites of his children. Rather than removing their powers completely, like so many of their brethren, Andreas chose instead to give them control of the seven vital elements of Nessan. The power of Titans were condensed into seven great Tomes, which held the knowledge and secrets of creation. These Tomes were made so that only the great Titans could grasp their true meanings, and the fates of the mortals who attempted such usage are said to have been too horrific to record. Regardless, throughout the dark times, many myths arose surrounding the Tomes, claiming that some few mortals, grasping a fraction of the Titans' knowledge, have managed to alter even the fabric of reality.

The Tome of the Arcane was gifted to the Titan Lokki, in order to control and shape the realms of magic and mischief. It is said that the bearer of the tome would have true mastery over the magicks of Nessan, being able to shape the very fabric of the world. The Tome itself is the nexus of all magical energy which runs through Nessan, and is considered the center of all spells and it is believed that it connects all those who use magic throughout the world. Stories are told of a mage who was able to use the power of the Tome to create cities out of rocks, and populate them with the sands on a beach. It's said that Lokki's Tome is contained within an ancient and overgrown tower once inhabited by the great mages of ancient times.

The Tome of the Heavens was given to the Titan Leifeimara, giving control of the clouds and winds of the world. The Titan bearer of the Tome could adjust the winds and skies as they saw fit, as a patron to creatures of the air. It is said that the very air breathed by the mortals of Nessan emerged from this Tome, as do all the foul or odiferous gases of the world. Stories claim that the Tome of Leifeimara rests upon the top of the world, from which all air originates.

The Tome of Time was given to the Titan Adona, giving control over the passage of time itself. It is said that the bearer of the Tome could see everything that was, everything there will be, and everything that could be. The very pathways of time can be traveled using what many call the Blue Book of Adona, called thus because of its Sapphire pages. It's said by soothsayers and the like that the Tome of Adona lies within an hourglass of its own making, shaping the years like the sand.

The Tome of Flames was given to the Titan Aleius, granting control over all forms of fire and lava from within the depths of Nessan. It is said that the Tome of Aleius could grant any mortal user the ability to command unruly flames and fire, ordering them aside. The ruby pages make the Tome valuable even without the great knowledge and power held within. The Tome of Aleius is said to rest within its own font of knowledge, spilling forth its wisdom to all nearby.

The Tome of the Seas was given to the Titan Satyrus, giving him the greatest power over the oceans and waters of Nessan. This particular Tome brings the rain and storms, as well as spurring on the waves and seas in their unending tides. The Tome of Satyrus is said to rest within its own realm, only reachable to ordinary mortals when the tides are no longer within their own element.

The Tome of Nessan is believed to have given birth to the very ground on which mortal races walk. Soil and dust were all governed by the Titan Ydna, who was given this Tome by Andreas. Stories and tales claim that the Tome could turn the tallest mountain into a crater and create new lands where there were none. It is said that the knowledge which created the very world itself rests within this Tome, and it is considered easily the most sacred, holding the exact words of Andreas himself. The Tome has never seen the light of day, and it has never been heard of in the hands of a mortal, being contained within itself.

The Tome of Life was that which was used to create new races and creatures, which now populate the landscape of Nessan. The Titan Noreas was entrusted with this, considered one of the most responsible and least decadent of the Titans. Some say that the animals of the world guard this Tome, and it has actually been spotted in multiple locations across Citana, the most frequently seen of the Tomes. The fiercest creatures and animals guard it, and are believed even to carry it through the least populated lands of the continent.
 
I asked because the stats seemed to imply otherwise, and I didn't see the (men) after Ayar. They're fine in my empire, or you could NPC them if you want.

I'll send in some orders later today. This is a lot faster than what I'm used to for NESes.
 
@Popcornlord: Well, for this early period, before we have all the contact and so forth, we should probably move fairly quickly, just so we can get to the wars and actual NESing beyond just building.
 
Just a reminder, I will be doing the update early tomorrow, so I still only Tycho's orders at this point.

@thomas: no worries, I think I have a good grasp of what you want to be doing at this point if I have to NPC you for a second update.
 
I see what I did there. Correction: "Only need Tycho's orders."
 
News from the Nations of Citana​

Angeld
Spoiler :

The end of the reign of the Titans left the dwarves devastated from the shattering of the world that occurred in their wake. The dwarves, mostly dwelling underground in their great halls, found their worlds broken and battered, and their cities destroyed. Only recently have the dwarves begun to emerge from their dens and enter out into the larger world. The dwarves of Deepdown Hold and their leader Agrbash Deepdown have begun communicating with settlements along their island, including the Piscan people who have settled on the western coast. Their motives unknown, it is unclear what role this group of dwarves will play in the First Era.


Barakdwell
Spoiler :

The Ayar of Barakdwell faced grave challenges to their way of life this year as vicious dragons descended from other mountains, finding the young of the Ayar to be a tasty treaty. Unfortunately, a number were lost, and entire hatcheries were burned or eaten, before true warriors flew to face the dragons. The Ayar Skirmishers, as they are known by their brethren, have begun using organized tactics, stealth, and bows to gain a true advantage over the dragons. They have found great skill in luring the dragons into an ambush and then firing their arrows from higher in the skies, catching the dragons from above, usually by surprise. This has led to the slaying of over two dozen dragons in the past five years, and most of the others have learned to stay away from Greyview less they face the wrath of avenging angels.

In less militaristic means, the Ayar have established a monastery at the highest point of Greyview, a place built on a magical fault line of sorts, and as a place of communing for the greatest mages and thinkers of the Ayar. Being called "wind-seekers" by the other Ayar, these few seek enlightenment and spiritual connection with the guardian Titan known as Leifeimara. A mixture of religion and magic, they have developed a growing respect among all who pay homage to the Ayar.

Combat Losses
40 Warriors to the dragons
20 Skirmishers to the dragons

Karan's Challenge: The wind-seekers wish to establish a proper caste system within the monastery to prevent the unenlightened from damaging the magic of the monastery or disrupting the communing of their elders. Under their plan, only the eldest and most enlightened of the wind-seekers would be allowed into the inner sanctums for research. Needless to say, younger wind-seekers are less than enthusiastic about the idea, and have complained to Karan. How do we respond?


Barslov
Spoiler :

These past few years have been quiet for Emperor Vral as very little changed throughout the period, though a hearty dispute arose among various factions. A group of discontent individuals, tired of this new city lifestyle, have abandoned Shadowhold as they seek out fulfillment travelling aimlessly across the Isle of Barslov. Nothing was done to halt their departure, as they began following local herds to establish a simple method of life, though they continue to still occasionally trade their goods with Shadowhold and surrounding hamlets.


Ghoststone
Spoiler :

With the world shattering a great monolithic stone fell from the flame torn skies. Landing in the lands of the once peaceful elves that lived between the Shadow mountains & the Silent River. The elves gathered and traveled to investigate the great stone. Lead by Narsoon, the elves found the towering blood red stone pulsating with a strange magical energy. As Narsoon moved closer, the energy exploded in a wave of black light that continued for miles into the hellish night. The elves were physically changed. Their skin became white as did their hair. Eyes became more almond shaped. Small horns grow above the corner of their eyes. Their mouths wider and teeth more canine. Their bodies became leaner almost skeleton like. The major change was their bodies were infused with sinister mana. This mana drives the Ghost Elves to live lustful lives chasing all things magical. They let nothing stand in the way of in the pursuit of mana and magical power.

Emperor's Challenge: The Silent River has become known to flood seasonally, driving farmers from their fields. These non-magic using lesser elves have pleaded to us for support to help bring in the crops and stop the flooding. How do we respond?


Great Hive
Spoiler :

The Great Hive began expanding greatly across the island of the Ithor, creating new tunnels and scattered mounds for access to various parts of the surface of the island. The problem has become a growing number of attacks against the tunneling workers of the Ithor by massive worms said to be many Ithor wide, and nearly unending distances of length. The warriors of the Great Hive first attempted to tame the great worms, as they could have had obvious uses in construction of new tunnels. Unfortunately, the worms seem to register only the sensation of food, which clearly seems to be linked to the Ithor. The worms gobble up unsuspecting workers with ease, silently and unexpectedly bursting from the ground with uncanny accuracy. As the years passed by, the Ithor did their best to respond, and warriors began accompanying the workers whenever new tunnels were dug. Three dozen worms were slain, while workers were gobbled up by the hundreds with each incident. Fortunately, the attacks have decreased as the Ithor dig deeper into the island, and fortify their tunnels with stone and other tougher materials.

Losses
20,000 Population
200 Warriors


Magical Kingdom of Zeal
Spoiler :

The Magical Kingdom of Zeal is a kingdom of Eltari (literally "elves of magic") situated on the Isle of Xawovel and whose capital sits at the base of the mountain Zeal, for which the nation is named.

Zeal mountain is said to be the place where the Titans, called Citari in the Elvish tongue, first placed the Eltari upon the world, chosen uniquely among all races in Citana to guard and practice the arcane. The Eltari look down upon the races of Men, Dwarf, and others as being like unskilled children before a fire, knowing not what to do with the gift of magic and being more liable to hurt themselves in the act of attempting to use it. The mountain of Zeal is said to be named by the Titans, and in legend is said to be the source of all of the Eltari's power. But as to tread near the mountain's peak or even within is forbidden, the source of this power is unlikely to be found while the Eltari control the mountain.

Elves themselves are said to have been the first race created by the Titans in the history before time, and the "favored" nature the Eltari regard themselves with was actually the Titans' morbid interest in delivering the pain of mortality unto immortal creatures. Since the delivery of the Titans from Nessan, Elves have not been immortal, but remain long-lived and fair. By habit, they devote their entire lives to the pursuit of their various interests, and craftsmanship and mastery are highly important in Elvish culture.

Zeal refers to the Magical Kingdom ruled presently by King Aranion, a mystic and the most powerful mage in Zeal. The society of Eltari values power and recognizes that magical ability is in large part hereditary among Elves. Magical ability being the most important component of royalty in Zeal, any Elf mage more powerful than the King would most assuredly supplant him. Citizens of Zeal are called Zealots and every citizen is an Eltari. Those who are not magically inclined or are not Elves are second-class citizens without exception.

King's Challenge: The literal foundations of our city have recently begun trembling, and reports have been made of the earth swallowing up people quite unexpectedly. How do we respond to this growing threat?


Quillaachu
Spoiler :

The Piscans were created as a group of perfect prey for other races by the Titans. They were chased across the land, but eventually began to flee into the water to evade the inevitable outcome of the hunt. Eventually, they were changed to survive in the water by a sympathetic Titan and for the period of the dark times after the fall of the Titans, they remained there, creating a new lifestyle much unlike the other races. Eventually, the tides of the world changed, and the Piscans emerged onto the land once more under the leadership of Chief Quilla, and the city of Chuaraqchu was founded, as the first aboveground city of the Piscans.

Chief's Challenge: A growing faction of our people believe that life on the land is unworthy of us, and wish to return to the water, abandoning our ways. How do we respond?


Sverstall
Spoiler :

The Svenhold is a giant cave covered with runes and sacred gems. Of their magic all is sure, but no one is sure of. The Elder Council once said that it was their mysterious power which protected them when the Titan Opterius decided to destroy them, while others whisper that it was given by Opterius himself to slowly piece himself back together after his disappearance. Although they live in the cave, the gems channel the sunlight into it, making most city-dwarves wary of the darker channels, at least at first. Given that most are also stricken by Agoraphobia when they venture out the Runed Gates it meant there was little exploration... until recently, when Farenstall authorized that, from then on, communities of dwarves will live far from Svenhold to gather riches for the good of all.

Tribune's Challenge: In recent years the water from the nearby river has begun spilling into our underground halls. Some people are increasingly concerned of the problems this may cause in terms of flooding and ability to live in our current home. How do we respond?


Vyraname
Spoiler :

The Vyraname Emperor had a fairly quiet year, until the mewling of farmers led to an investigation and response towards the flooding of the Lostire River. The Emperor, currying favor with the farmers and surrounding hamlets, has provided lumber and funds to construct dikes to prevent, or at least, control much of the damaging floods. The incidents of flooding further reinforced the need for lumber in Falreagen, as the local woods lacked any more trees of substantial size or use for construction purposes. Numerous surveys went out, scouring the area for proper trees for building, but have found none, only small plants, just barely useable as firewood. Similarly an expedition was sent on galleys up the Lostire River, finding little but wilderness along the river plains. A couple of small homesteads were found, though most were abandoned or fled at the sight of the expedition.

Emperor's Challenge: In the past few years, a group of individuals have risen proclaiming themselves the men of Noreas, calling upon legends and myths of the origins of the Vyraname. They have been growing in influence and strength, putting Noreas as a god, rather than a quasi-malicious Titan as he has been occasionally portrayed in the myths. How do we respond?


Yevah
Spoiler :

The people of Yevah expanded their influence this year, with the establishment of the new town of Redar, across the Gen River near The Welden. Established to provide the Yevah with new stockpiles of lumber, the settlement has proven fairly successful at this task. Though still small, the town is likely to grow quickly, promising new wealth and influence to the larger kingdom. This will likely be sped along as Citana's first true road has been built, with a stone bridge crossing the Gen River and allowing rapid travel to the west. Though the road isn't complete, the largest barrier was the river and bridge and with their completion, the rest of the task should be fairly inexpensive.

Gabriel X Judah began courting a lovely noblewoman of the Yevah court this year, capturing the hearts, attention, and gossip of the community. A mysterious lady, not much is known about her among the public, only fueling the fires of speculation. Only glimpses have been caught as the Judah does his best to keep their moves in secret. Regardless, from the highest noble houses to the lowliest beggar, many wonder if wedding bells would be on the horizon for this elusive couple.

Rumors and myths have grown through the years about the great expanse of the Harar to the east, and legends have grown about ancient ruins of the Titans in the sands. Gabriel X Judah has begun searching for a champion of Yevah, seeking out one who could find wealth from the sands. A man only known has David has proven himself as a warrior of Yevah and clearly shown his aptitude for combat and survival. He captured the imagination of the public when he was carried south by the current of the Gen, only to travel many miles to return to his home, facing great perils along his way. Taking the oath of his king, he has ventured into the sands, seeking out true fame and fortune.

David was not the only soul to depart from Yevah this year. A large group of people, dissatisfied with urban life, have left the rule of the Judah to follow the game and create a mobile lifestyle of their own in the wilderness. Though they continue to retain close ties with their homeland, they have left as a large and distinct group, traveling south along the river and coast. There was many tears and sorrow towards their departure, though many pilgrims return on a regular basis to Zinar to acknowledge their heritage and faith.

[/spoiler]

OOC

I have somewhat learned my lesson from my Fallout NES, and Challenges will not be provided all the time. With that NES I had nearly run out of ideas by the end of the NES, and wasted so much good content early on. Furthermore, challenges in that NES frequently focused upon shortages of food and water, which are not applicable here. Regardless, hopefully you will still receive Challenges more often than not, but no promises, though I will state that sending orders and participating in story writing will definitely help me device new challenges for you.

Before I can start providing heirs to some of you nations, I need to know average lifespans for your races, just so I can start setting up the plans for possibility of death of your kings and so forth. The front page now has sections for information about the various races, and if you have created on, I'd appreciate it if you can fill in the blanks. In that vein, ages for leaders and any heirs you may wish to have at the start of the NES would be good to provide now.

It should also be noted that the "Soldier" and "Mage" unit types are only guidelines. You can actually mix and match the traits from both types to create some sort of combined unit. Be warned of the expense though, and with great power comes great draining of the finances.

@Haseri: In regards to your water people, you can actually build cities in (or rather, under) shallow water (i.e. all the water on the map provided). Just something to think about.

As I will express in a story at some point this weekend, this is the era of creating magical/lengendary weapons and great spells that alter the world. Therefore such things will be quite a bit cheaper now than they will be in later eras. Similarly, don't be too concerned about searching out Titan artifacts or ruins, but work on building your own. There aren't actually that many to find beyond the tomes I mentioned, if any, and I will be diligently recording ALL artifacts you actually create with your mana in my database for this NES. Therefore, in summary, don't worry about the past, worry about creating an exciting present and future.

You may notice that I have advanced the progression of time. For now, we will be doing five years an update, to simulate a quicker pace of construction and advancement. This will not change prices or collection for now for various cities, and is just a formality to help make the First Era an appropriately longer era of time. Once we have closer connections and a truly interconnected continent of nations and legends, then we will begin doing a single year an update (with appropriately reduced production and growth).

World Map

Spoiler :


 
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