NotSure
King
- Joined
- Jul 21, 2011
- Messages
- 712
You know I actually would like that feature from the advisors. It would essentially be a gimp version of espionage but I do think that the advisors should be able to help point out the things you listed.
I still use the foreign advisor because I often forgot to redo trades or don't notice that I can make a good trade. I don't think I use the advisors otherwise except to occasionally check the pointy stick levels.
I do the same thing, especially when my empire gets large. I could look at the new resource dropdown, but the foreign adviser sometimes will specifically say which resource and which civ would likely buy it.
Other than that, there isn't much use for that adviser. They could have easily added messages triggered by interactions with the AI such as:
After a trade or attempted trade with a deceptive AI -
"The Germans are no longer trading fairly with us. I don't trust them and fear they are working against us."
After you wiped out a competing civ or city state -
"Our conquests of entire civilizations have isolated us from most of the world. It's harmed our ability to trade and makes us a target for aggression."
After Oda denounced you at "friendly" status -
"The back-stabbing Japan empire has significantly harmed our reputation. It will be difficult for us build relations and trade fairly."
And so on... Or, they just could have left a point system.
For most of us the adviser information isn't necessary, but I can't tell you how many times I've seen LPs on YouTube where someone gets crappy trade proposals and can't figure it out. If they put in enough hours, or check into forums like this, then eventually they'd learn what was happening, but it doesn't seem like a good idea to hide that kind of information.
It doesn't even act like a player there are just so many negatif modifiers and a lot not evne visable to the palyer that diplomacy feels random
There are probably too many, but most of them make sense. After playing the game for a year and a half I've come to accept most of them. The only ones that still annoy me are "trying to win the game in a similar manner" and the wonder jealousy one. I think the changes that link beliefs and values (religion and social policies) to positive & negative modifiers in the expansion will give diplomacy some of the depth and sensibility (for lack of a better word) most of us have wanted.