PaulusIII
Unholy Warlord
The Test of Time - Byzantium
Inspired by several good stories on this forum (The French Struggle by DMOC, Princes of the Universe by Sisiutil or the RPC's of slobberinbear to name a few) I finally decided to write an own story, based around a game of Civilization.
The game is played in a fully patched version Civilization IV: BTS 3.17, with as an addition the BUG & BAT mod on. The changes that come with BAT are non-gameplay related, that mod provides for more cultural diversity with the units (and also changes the flags, so some flags might seem weird). Also note that this mod, when playing as the Byzantines, provides for a 'Byzantine' style rather than going the historical route and making the Ancient/Classical age units in either the Greek or Roman style - since historically, the Byzantine Empire grew from the Greek part of the Roman Empire. But hey, this is not about history. Civilizations and persons described in this story, while (sometimes) loosely being based on history, have no link to the real historical civilizations and persons... blah blah blah, you probably already saw that coming.
For those who do not know about the BAT mod or other cultural diversity mods, you should really check them out. Finally you can see a difference between English, Roman, Mongolian, Zulu and Aztec gunpowder age units!
To the BUG&BAT team and the artists who have made the custom units go the credits.
The difficulty level is Emperor, the speed is Marathon. While it is primarily a story rather than a game of Civ, gameplay discussion is still welcome. Constructive criticism (what could I do better?) is also welcome. Flaming is not. Duh.
I went for a Tectonics map, with 60% water. Regular Tectonics maps are quickly becoming a favorite for my usually war-dominated games, mainly because the more earthlike structures allow for an interesting military game (particularly chokepoints are good with the mountain ranges tectonics create) as well as a strong naval side created by the often long coastlines of Tectonics. 60% water instead of Earthlike (with 70% water) allows for more peaceful expansion - Earthlike maps are IMHO too crammed at the regular number of civilizations. To compensate for the extra room, there are 2 extra civilizations on the map.
Finally, the civilization is the Byzantine civilization, led by Justinian I - or in this game, simply Justinian. There are 8 AI's on the map. Gameplay is no-holds-barred.
Inspired by several good stories on this forum (The French Struggle by DMOC, Princes of the Universe by Sisiutil or the RPC's of slobberinbear to name a few) I finally decided to write an own story, based around a game of Civilization.
The game is played in a fully patched version Civilization IV: BTS 3.17, with as an addition the BUG & BAT mod on. The changes that come with BAT are non-gameplay related, that mod provides for more cultural diversity with the units (and also changes the flags, so some flags might seem weird). Also note that this mod, when playing as the Byzantines, provides for a 'Byzantine' style rather than going the historical route and making the Ancient/Classical age units in either the Greek or Roman style - since historically, the Byzantine Empire grew from the Greek part of the Roman Empire. But hey, this is not about history. Civilizations and persons described in this story, while (sometimes) loosely being based on history, have no link to the real historical civilizations and persons... blah blah blah, you probably already saw that coming.
For those who do not know about the BAT mod or other cultural diversity mods, you should really check them out. Finally you can see a difference between English, Roman, Mongolian, Zulu and Aztec gunpowder age units!
To the BUG&BAT team and the artists who have made the custom units go the credits.
The difficulty level is Emperor, the speed is Marathon. While it is primarily a story rather than a game of Civ, gameplay discussion is still welcome. Constructive criticism (what could I do better?) is also welcome. Flaming is not. Duh.
I went for a Tectonics map, with 60% water. Regular Tectonics maps are quickly becoming a favorite for my usually war-dominated games, mainly because the more earthlike structures allow for an interesting military game (particularly chokepoints are good with the mountain ranges tectonics create) as well as a strong naval side created by the often long coastlines of Tectonics. 60% water instead of Earthlike (with 70% water) allows for more peaceful expansion - Earthlike maps are IMHO too crammed at the regular number of civilizations. To compensate for the extra room, there are 2 extra civilizations on the map.
Finally, the civilization is the Byzantine civilization, led by Justinian I - or in this game, simply Justinian. There are 8 AI's on the map. Gameplay is no-holds-barred.