New NESes, ideas, development, etc

First off, thanks ZD :). Hopefully I won't run it into the ground; this is a different type of NES for me.

Second, while I understand basically what you're saying Terrance, I'd want to simplify the culture a bit for the sake of the NES. Though I imagine I can toy around a bit, and find a way to solve the issues.

The only thing I'd guess impeding my progress now, would be selecting starting position for the first update. Should I just have interested players PM me a region they'd like to start out in, and a basic over-view of their nation, or should I start the thread, and have that be the first update?
 
Starting the thread is always a good idea, unless you are going through the Pre-NES route to drum up support. A good Update Zero ties all the starting player cultures/nations/neighbors/histories into a cohesive whole and sets a good groundwork for early cooperation (see Northen Wolf's NES concerning migrations). PM'ed region request and culture submissions might work, but you might also find wildly varying cultures next to each other. EDIT: Ah, but that would lead to the interesting stuff you were looking for.

For the earlier post of what to help along, and what to leave to them, I generally leave everything to them- if they never notice it (say, inheritance laws) I put in a generic placeholder that sorta fits until they do. With city-states, people would (generally) look to traditional city-state establishing cultures (Greece, Etruscans, Phoenicia/Carthage, Sumerians-stretch) so taking generic answers to various cultural questions, and plugging them in when unanswered as you see fit would help until the world becomes more fleshed out.

If you are going to start with a broad, generic culture for the players (dividing civilized from uncivilized?) would it be Greek Style (most of them are from cities of a larger size from a cramped homeland) or Etruscan style (more independent towns that gained a minor advantage enough to dominate a region and become a city.) The Etruscan-style city states might be a better "starting culture" for variety and less awkwardness concerning a homeland, if you want to go that way. Most players would then have either cities that, from the earliest memories, had always been cities or cities that only recently defeated/absorbed/allied with their neighbors and unified.
 
I think I'm just going to start the NES tonight (hopefully) and have an update Zero, which will allow me to see what I'm going to be working with. It's just a matter of typing up the front page, and posting. Hopefully it'll be up within the next few hours.
 
I have a question for the mods of nation building NESes:

Most of these NESes allow players to build miscellaneous "projects" that usually have functions that don't directly fit into any of the normal stats. To me it seems that it would quickly become complex to keep track of the effects of all these projects, especially if the effects are kind of vague. How do you, as a mod, handle this? Do you try to keep project effects to a very specific effect where possible? Do you recommend maybe limiting each nation to a low number of projects at any one time? (through having the player chosing an old project to become obsolete before building a new one perhaps?)
 
1) I place it in the stats until it becomes obsolete. This usually comes at Civil War, Era Changes, or Stagnation.
2) Yes. Projects are for Specific Effects. General Spending is the turn to turn soft efforts.
3) No, although that might work for some mods. I just have them go obsolete on their own.

As an example of obsolescence, a project a player built in Turn 3 (EPIC city walls) still came in handy in Turn 13 (Starved off barbarians ready for normal city walls). Another player in Turn 5 made a Irrigation Project which was new, and greatly increased commerce. By Turn 10 it was irrelevant as irrigation and simple pumps became wide spread, and its base domestic boost gets assimilated into the general economy.
 
I have a question for the mods of nation building NESes:

Most of these NESes allow players to build miscellaneous "projects" that usually have functions that don't directly fit into any of the normal stats. To me it seems that it would quickly become complex to keep track of the effects of all these projects, especially if the effects are kind of vague. How do you, as a mod, handle this? Do you try to keep project effects to a very specific effect where possible? Do you recommend maybe limiting each nation to a low number of projects at any one time? (through having the player chosing an old project to become obsolete before building a new one perhaps?)

Projects are for stuff that doesn't fit in stats. As such, simply writing them down somewhere is enough to keep track of them.
I'll usually breakdown effects in one or two categories if something is supposed to do several things. This is usually clarified with the NESer beforehand.
Projects are expensive otherwise they won't have much effect, if any, so the nations are limited by cost. I've been much more annoyed by the variety of unique units than by projects personally.
 
MickNES: Comfortably Numb​

This is a draft for a Story-Driven NES that I hope to start soon. Alot of work is still needed though. Any Thoughts?

Spoiler :
“Your lips move but I can't hear what you're saying.
When I was a child
I caught a fleeting glimpse
Out of the corner of my eye.
I turned to look but it was gone
I cannot put my finger on it now
The child is grown,
The dream is gone.
I have become comfortably numb” – Comfortably Numb, The Wall, Pink Floyd

Spoiler :
It is the year 2099. As time moves towards the 22nd Century, humans struggle for survival. Mankind’s constant consumption of resources drove them towards extinction. Constant growth of factories, cars, fossil fuel burning and littering heat the Earth up.

By 2035 the North Pole was only water, and a few years later, Antarctica had no ice. The sea level rose up 500m by 2051, and most modern areas were under water, namely and most famously: Amsterdam. However that was not the end, as the Greenhouse effect and Global Warming took effect even further and dried up the Earth rapidly and the sea level dropped by 5 kilometres. Islands became small countries, Africa is now joined with Asia and New Zealand doubled in size.

Most of Earth is now arid desert; with the average temperature around the Earth is 35°C. Rainfall is very rare; the Earth receives about 20-25mm of rainfall a year. The only known human settlement is Spes.

Spes is a city near the region of what was once Cape Town, South Africa. With a population of 25 million, it is the only known city inhabited by mankind. 25 million people try to survive against these harsh conditions that they have created for themselves. But there is another threat, another made by mankind. One that could see them be wiped off the plant in a few months.

The Creatures – that is what they call them. They are giant robot like lizards. Their heads are elongated ovals, with large like teeth capable of tearing a human apart in seconds. Almost 3 metres in length, they tower over humans, and with their red eyes, stare at you. For a while you cannot move, standing there in shock, you desperately try to scream, you try to call out for help. But nothing comes out.

In a second the Creature runs towards you at lightning speed. Before you know it, you’re in the air, flying backwards. Their long tail catches you in mid-air, pulling you back instantly. If are lucky enough to still be alive, a poisonous stings from the tail of a Creature will wreck your body. The poison goes through your body instantly, killing all neurons (Nerve Cells) in your body. You will lie there, unable to move. The Creature will take you away to its lair. Before you are eaten, you will try to scream. There is no point. You will lay Numb.
 
MickNES: Comfortably Numb

Here is a draft for character creation.

Character Creation
The following is required when you sign-up:

Spoiler :
Character Name:

Description (with age):

Job/Role : Can be anything. A list is below for various jobs. You may make your own.

History/Background:

Please keep it as original as possible. Do not be offensive to other ethnic groups, cultures, religions etc. Exact replicas of real characters will not be allowed. Names however can be the same.

You are also required to allocate stats for your character. You have 20 points and must distribute them between:

Strength: The physical strength of your character.

Combat: How good your character is in combat, with or without weapons. Things like Martials Arts etc.

Intelligence: How well your character thinks in tight or combat-oriented situations.

Reflexes: How quickly your character reacts in tight or combat-oriented situations.

These stats affect your characters ability in combat, and survival against a Creature.

10 points is the highest for any single stat. All your points must be spent when you create your character. Stats can improve through various actions. For example, fighting a lot will improve combat and strength. This can also be done in RP. Example, training with the army.
 
The bit about how you describe global warming turning the earth into a desert doesn't really make scientific sense. Firstly, the sea level won't rise 500 meters even if all the ice on earth melts. It will rise less than 100 meters (source) even if every body of ice on earth were to melt. However, even the most dire of actual scientific projections don't predict more than several meters of sea level rise- which is absolutely devastating, but still nowhere near a 500 meter rise.

Then after all this huge sea level rise, do the oceans just evapourate? Unless the Combine showed up and started stealing our oceans with preposterously advanced technology, this seems unlikely impossible.

Finally, if the world is reduced to desert, the idea of 25 million people in a 'last stand' city is very unlikely. Where does their food come from? Why did they all end up here?

More realistic ways to approach this idea exist. Just as an example, here's my proposal: Perhaps climate change and large-scale desertification trigger massive governmental collapses and warfare, and the creatures are engineered as a weapon, but in the absence of commanders they now run rampant across the remaining parts of the world, and Spes is one of the last (if not the last) holdouts of order and humanity on Earth.
 
Thanks Iggy. I knew it did not make sense scientifically...wanted to see if I could get away with it. :)

I needed an excuse for having one or two cities in the world. I like your idea of warfare. That was my original idea for the Creature. It was a mixed breed of various poisonous animals in a robotic body.

I think I'll scrap the desert idea. It doesn't make sense in terms of food and resources. I do have another idea though.

The creatures were part of China's attempt to take over the world (Tired of US and Russia...duh), but the organic part of the Creature grew its own mind, replacing the mind of the robot. It ran rampant, destroying mankind. Mass numbers of people moved to Spes, and in a last ditch attempt, they killed what they thought was the last Creature. Years later, they start appearing up agian and threaten to take over Spes again.

As for how people moved to Spes...maybe mass immigration from around the world. A government was set-up, and Spes is like a normal city etc.
 
Okay I changed the story.
Here is draft 2.


Spoiler :
It is the year 2099. As time moves towards the 22nd Century, humans struggle for survival. Mankind’s constant consumption of resources drove them towards extinction. The constant growth of factories, cars, fossil fuel burning and littering heated the Earth up. By 2035 the average temperature on the Earth was 35°C. The whole of North Africa was uninhabitable, as temperature soared over 45°C. By 2056, China had grown so powerful, they were twice as powerful as Russia and the USA combined. Eventually, China declared war on the world, and their brilliant new army was revealed to the world. An army so powerful, humans stood no chance against it.

They were called the Creatures. They were a combination of poisonous lizards with robotic military troops. Their lighting quick reflexes and their incredible strength made them almost impossible to destroy. China took over the whole over Asia, and was moving towards Europe. Their army of Creatures started their attempt on taking over the world. However, nature ran its course, and the mind on a Creature was no longer controlled by a robot. When cells are together long enough, they divide, grow and become specialised. The Creature grew its own brain, and destroyed its own robotic CPU. Millions of Creatures started this process. Millions of free, hungry Creatures out in the world. The world was still at war, but for the first time, not against themselves. Against a threat that could wipe mankind off the face of the Earth.

The Creature continued to slaughter humans. Mass amounts of humans moved to the city of Spes, near the Cape of Good Hope. The reason for Spes; the USA and UK decided to move their government officials there. Using all available resources, they built up Spes in the same location of Cape Town, after Cape Town’s destruction in World War Three by constant bombing.

The whole coast of South Africa sprouted with cities, and Spes grew into a giant metropolis. With a population of 20 million, surviving on the Mediterranean climate of the Cape, farms grew all over the outskirts of Spes. However, the Creatures came towards Spes. In a last ditch attempt, 10 million men marched towards battle. The Creatures slaughtered the men. In just 2 days, 5 million men died. However, in a sudden change of events, the Creatures grew sick. A virus, now called the K2C2 started weakening the Creatures. It attacked their lungs, and they struggled to breathe. The humans quickly took advantage of this. They wiped out almost 8 million Creatures in 2 weeks. Over a year, not a single Creature was spotted. Scientists later discovered the virus that affected the Creatures. Known as H7N3, or more commonly, a type of Influenza. The War for Survival was over, and humans live in peace.
 
Why explain the Creature at all?

It's not as if people on the last cities would care.

Also, by 2099, India will also probably be a major superpower, far surpassing Russia.

Also... About the war.

Well, why build creatures? One button press will unleash Armageddon and kill everyone.
 
First Question: Answered in Update 0
As For India: Shall be answered in the main thread
Why build the creatures? Coz a nuke makes land uninhabitable...duh
 
First Question: Answered in Update 0
As For India: Shall be answered in the main thread
Why build the creatures? Coz a nuke makes land uninhabitable...duh

Ambiguity! Woo!
 
Technically, nukes only make land really unpleasant to live in, given radiation poisoning and whatnot. If there are giant things that are a mix of every unpleasant animal with giant death robots, then a little bit of cancer and general organ failure is the least of your worries.
 
I feel the need to chime in, since my good friend is about to start up a PBEM based on the excellent novel The Windup Girl.

First, why look to international crisis as the reason for the end of days? Nature can provide a much more interesting scenario, without any of that messy geopolitical reasoning mumbo jumbo. Global warming, famine, disease, energy and water crises. And why is China inherently evil in your timeline, any way?

Now, in that global situation, multinational agricultural corporations might save the day with GM crops resistant to crop failure / stem rust / whatever else. These corporations (since there probably wouldn't be air planes flying everywhere) would rely on dirigibles and the reuse of sea routes. There, you have the establishment of a new type of economic means (somewhat) -- and also international intrigue (perhaps one corporation intentionally releases stem rust, knowing it will eradicate another country's food supply, only to come in and tout their own product; while sovereign nations maintain a "seed bank" or some ultra-powerful agricultural department, maintaining original, rare, non-GM seeds and lucrative, delicious crops). Since I think you want a little bit of campy, pulp sci-fi thrown in, you could say that a new energy source (given the energy crisis and peak oil) is kinetic energy. What can generate large amounts of kinetic energy? Well, genetically-modified slave creatures, like massive mammoths or other remarkably powerful creatures. If you want to really make it pulpy, have some escape and cause havoc somewhere.

And don't forget genocide. If there are food, water, and energy crises, the first groups to be exterminated will be minority groups, or groups that had, at any point in time, been discriminated in the modern era (maybe the Chinese population in Malaysia, or the Korean population in Japan, for some examples). This could cause all kinds of other interesting scenarios and world-shattering situations.

So in the end, you have a post-crises-genetic-creature-roaming-kinetic-biopunk-madhouse sort of NES. Maybe due to chem weapons or nuclear reactor failure, you can have some fallout areas, and certainly due to overheating of the earth and famine, you can have other sorts of inhabitable areas. I won't be playing, but just thought I'd throw some stuff at you.

Oh, and you should start in the 2200s or 2300s. 2099 is too soon.
 
Mickster, I would change the 20 million to 20 thousand. 20 million humans living in ONE city in the middle of a desert with no reliable food sources? Really? New York is one of the largest cities on Earth currently and only has nearly 20 million. It is not in a desert either.

Edit: Nevermind, Mexico City is larger now.
Edit 2: I hate Wikipedia.
Edit 3: fixed by using my knowledge instead of Wikipedia.
 
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