Hm... something that worries me a bit about this mod is how the Cultural Path seems to just be set aside in favor of just more economic and military technologies, Diplomacy may also be a tad of a problem at this point.
What about technologies that allow you to create some sort of Counter-Culture which reduces the effects of tourism?
Counter-Culture -> Post-Modernism -> Social Engineering -> Ethnotourism -> Social Networks
Or something like that, various of the ideas I proposed there are pretty polemic at moment.
Diplomacy may need new ways to sway the control of City States, making other civilizations lose influence with City States faster or straight eliminating Influence Decay.
For this line I'd suggest something like:
Mass Communication -> Trade Blocs - Free Trade > Multinationals -> World Power
Once again these are rough sketches, but I hope you get my point.
I'm just getting ready for work at the moment, but I'll try to summarize my thoughts a bit succinctly :3
With regards to the Culture and Diplomacy victories, I have given them some consideration. Because the game is currently designed to focus those victories towards the existing endgame (i.e. the present day), it's a bit difficult to extend beyond those. I know earlier in the thread Horshoe_Hermi argued against them, and while discussing getting ViceVirtuoso's help with playtesting the mod we talked about simply turning those victories off... but I have been giving them some thought, particularly with elements I would like to expand upon in the future.
In terms of technologies, I suspect it would be difficult to add more to the current tech tree. It feels rather cluttered as it already is, so adding new techs would mean displacing existing ones. Alternatively, I'd have to extend the tech tree further, making it closer to ArbogLi's tech tree, which I may do once I get a better idea of how to add new Eras in. It's also a bit difficult to expand on what sort of technologies may come about in the future that will be culturally/socially relevant, in the way the things like Drama & Poetry, Acoustics, and Architecture were.
However, I haven't fully neglected culture. The upper part of the tree retains a number of ways to increase culture (and thus Tourism) output embedded in it. Most notably is the Nature Preserve, an improvement that generates culture. This allows you to mimic ecotourism, by building a number of Nature Preserves around a city, and then building Hotels and Airports to convert that culture output to Tourism. The Ecosanctuary will provide further bonuses in this regard.
An alternative method of generating culture will exist along through the various information techs -- the Entertainment Server, Network Backbone, and Simulation Server all generate culture, and the Network Backbone and Simulation Servers enhance the Tourism generated by Great Works as they increase accessibility. So I'm hoping there'll be new tools in the culture wars of the future, as empires can either try to increase their culture as a bulwark against more dominant ones, or further enhance their Tourism to put more pressure on other civs. (It should be noted that the normal Internet bonus of doubling Tourism has been removed...)
Finally, what I'd
really like to do is introduce a system of memetics. I've been tossing around ideas for how I'd like to introduce memes into Future Worlds, and that's why I've kept the Memetics tech around despite some opposition. Originally I'd wanted them to be a system of social engineering (particularly like one of the BE mods that I saw, that replaces the Virtues system with a social engineering one), and scaled it back to a set of buildings you could build for simplicity... but I'm currently thinking about introducing them as Events and Decisions that you can spend cultural capital on. While it may not be directly influential on the Cultural Victory, it is a means that I could use to try and manipulate cultural dominance...
As for the Diplomatic victory, that one's kind of the furthest back in priorities. I don't know the Lua code for manipulating influence over city states well, and it's hard to consider what tools might help or hinder players in influencing city states. The other problem is that the UN Vote is fairly automatic, giving everyone who votes bonuses and occuring with increasing frequency, so I'll have to find that values that affect those factors and see if I can adjust them to prevent someone from just inevitably winning it.
The Globalization bonus has been moved to Digital Society, for the time being, as the central "information tech" branch seems most inclined towards diplomatic maneuvering, as society becomes more interconnected. I'll have to try and brainstorm some ideas for new Wonders/buildings/memes that might be useful for modifying either UN votes (a la the Forbidden Palace) or city-state influence directly...
Also ldvhl: I'm still trying to go through and figure out which techs need quotes, although it's looking more like I should just make a list of which ones
have quotes. XD If any particularly witty/clever ideas come to mind for any of the techs on the tech tree I posted last, let me know and I'll give them consideration. :3