pan 1xa
Chieftain
so for my all works fine now with 10,2b. saving is possible now. thx dude
- The first thing that we noticed was that the ruins sometimes didn't seem to give us anything.
Strange thing, you mean that for a unit the cost is never the same and decreasing ?- Unit gold costs are decreasing all the time in the display
This looks like a conflict with another mod. Do you use EUI or something else that touch the UI?- Diplomacy View: When clicking on another player, there are no buttons whatsoever.
A good news+ Loading times are surprisingly good
+ Barbarians seem to be far more organized than before.
+ Diplomacy buttons appeared when we deleted the LeaderHeadRoot or whatever it was called from the UI folder. We also deleted the CityView in order to restore the ability to build something
Maybe you should mention that in the beginning of the thread
Regarding the gold cost problem: I think the displayed rush cost is dependent on the spent production of the current project. Completing a building, for instance, and starting another one, resets the gold price for everything to the normal value, and it begins decreasing again. This is a display error though
+ Friend tells me to tell you that your resource system is awesome, and he really likes the barbarian difficulty.
LOL at least this problem is solvedThe Gold problem I talked about is in fact a MENTAL problem. The red numbers show the amount of gold I STILL NEED.
By the way, why is it that sometimes in the middle of the AI turn the game stops and acts as if we just reloaded a savegame? Is that some sort of desync-prevention method, basically a forced reload?
- How exactly does Skynet rebellion looks like (does they take a control of the cities or even civs)?
No, because Skynet is not a world wonder and each civ can build it's own Skynet.- Do all living civs become allies against Skynet?
I can't tell you, it's to far away since I played a whole game- Does the AI gets broken in the late game like in most of the other mods?
Once you have build Skynet there is a risk/chance that it gains Synthetic Intelligence.- Skynet emergence and first strike gameplay?
Because Skynet can't capture cities it cannot win, in the worst case another civ will use the situation to crush your civ while you are weakend.- Skynet win story?
- Skynet gets defeated story?
Personnaly I like the mix of futur and modern units and the silent threat of Skynet getting self-aware and spawning barbarians in the heart of the empire.- Fun level compared to previous eras?