xienwolf
Deity
If you do make that as mini-mod, please figure out a way to connect the two wonders (building one blocks the other), otherwise Kurio Always get 1 more city. To me, that sounds like the main challenge.
Just make them the same buildingclass.If you do make that as mini-mod, please figure out a way to connect the two wonders (building one blocks the other), otherwise Kurio Always get 1 more city. To me, that sounds like the main challenge.
@ Blakmane: if you would have the event that "re-peaces" the civ with the barbs happen whenever they declare war, then I'd definitely say A was better. However, I would much rather see a random event (or more than one) added that made barb trait leaders able to make peace with the barbs whenever they are at war (possibly with a high price, and other options) and not currently the "too civilized" (i.e., when their score isn't high enough to trigger war again)
<iStateReligionCommerce>
<StateReligionCommerces>
<iCommerce>2</iCommerce>
<iCommerce>0</iCommerce>
</StateReligionCommerces>
</iStateReligionCommerce>
In initDiplomacy? Pretty sure that's only called at the start of the game. It certainly has nothing to do with civs declaring war on eachother in the normal gameplay.
ReligionWeightModifiers- Modification the leader gives to any configured religion. Setting a valus to -100 or lower will make the leader unable to adopt the religion.