Digging up this old thread to get some advice. I've been working on my Liberty game (especially early game) and I decided to play, among others,
ICL #13. I'd seen Acken's LP and decided to take some notes and try it out myself. I would've loved to have Acken's LP on another screen while playing but that's not possible for me.
Aside from early differences described in
this post, our games were very similar but with some key differences: Other than the AI being a bit slower in my game compared to Acken's (which allowed me to get more wonders), I was also the third(?) to get a religion and he got beaten to the last one by a few turns in his game. FWIR, the Shoshone were the last to found a religion when I'd already enhanced my own, which is quite surprising. Sadly, even if I was third, all the faith buildings were gone and after a lot of undecidedness, I took Choral Music and later Religious Community + Religious Texts. Midway through the game Memphis adopted the Celts' religion, which had Monasteries and Mosques + Sacred Sites. I later captured 2 of her missionaries to spread to Elephantine for some early tourism... it took ages for my religion to become dominant over it, even with RT.
Forwards to the end game. I bulbed Replaceable Parts instead of Plastics (Acken) because I thought I'd be very late for SoL compared to him and I thought that I might be able to catch up this way. I still had 5 GS and one more was coming in 6 turns. Also, at this point, Pocatello was the one with the most culture with around 9k. Not a lot.
As I was taking Acken's LP as a reference I went for Plastics but, was that the right choice? After SoL was done I found myself with nothing "essential" to build in my cap while I was waiting for Plastics. My GS where only worth ~4k beakers so that would've definitely not be enough to reach the Internet and, if I'd waited for them to bulb them after rushing some labs, I think I could've won by then, or close to. So, it's T226, Siam is the 2nd to pick an Ideology. A GM would be born on the next turn so I faith-bought 2 more and game is over next turn.
I am reasonably confident that I could've won earlier seeing how the 3rd musician was almost overkill but, how? What should I've done after I bulbed RP? Bulb Refrigeration (Hotels) as well and then, whatever? In the end I had
4 GS unused. Clearly this is not meant to happen? What would be the best route if, like in this case, the AIs don't really have
that much culture to overcome?