A New Dawn Beta Builds

sounds interesting but am locked into an epic game, so please tell what formations is :please:
 
yeah, the description seems promising. on another note, does the mega patch just disable a few random civs, or something more involved?

Nah, it just disables 7 civilizations. I tried to pick the least important ones (However, I am sure that will end up offending someone, but they can just turn them back on.)
 
Nah, it just disables 7 civilizations. I tried to pick the least important ones (However, I am sure that will end up offending someone, but they can just turn them back on.)

I was just personally curious as a technically inclined person. on a more serious note, now that the fisherman's hut, etc have been nerfed, what about adding on +1 :food: clams too?
 
Archipalgo, Huge, Snail. 11 turns into the game and Sitting Bull wins Scientific victory. And its still ancient time.
Also, same game with city population being 1 my citizens are angry about that, because its large city.
 
I have done some german translations based on 1.60 Beta 1. I have finished the XMLs in the "Text"-folder and I thought I post them now, before Afforess can bring out a new AND version and I have to do it all over again (as has happened here :cry: ).

I have translated everything to German except:
  • Pedia entries
  • Strategy entries
  • Quotes

Files now fully translated to German:

CIV4GameText_MultipleProduction
CIV4GameText_TAB
CIV4GameTextInfos_VicinityBonus
FB_CIV4GameText
JooyoAddon_Civ4GameTextInfos
Largest_City_Unhappinessfix_GameTexts
SpecialistEnhancements_CIV4GameText

Files partly translated to German:

Afforess_GameTexts
CIV4GameText_Mountains
Firestorm_GameTexts
Ideology_GameText_Civics
Meteorology_GameTexts
MILITARY_GameText_Civics
Sport_GameText
WorldsFair_GameText

I have also made translations for RoM 2.81 which are posted in the sub-forum there. If you want to play a game in German at once you might want to copy in those files as well. I have played a few turns into a german game of AND 1.60Beta and it works so far (thanks, Afforess!) but there are still a number of buildings and units without a name before the translation is finished.

I am currently working on the text-files in the modules-folder and will post thoses in the next few days.
 
Just installed AND 1.6beta on a clean install of RoM. After about 6 turns, in Franco wins a Scientific Victory?! It's a standard install, no Mastery or Cultural victory enabled, here's a screenshot
 

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Ok I can recreate this consistantly, I'm playing Rome, Augustus Caesar on a Giant RoM_Smartmap with 11 Civs, as soon as I research Ritualism I lose to an opponent winning with a Scientific Victory.

System Log:{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Civic Flavors} {Ice Breaker} {Ideology Civics} Meteorology {Mountains } {Realistic Diplomacy} {Seafaring } {Multiple Production Mod} {War Prizes} Zoology Firestorm {The World's Fair} Arctic {Sea Monsters} {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports {Hi-Res Cursors} {Fixed Borders} NIMBY {Civic Buildings & More Wonders} {Surround and Destroy} {No Storms} {Advanced Diplomacy} {Deep-Red Interface} {Early Buildings} ANM Fortifications {Historical Wonders} Formations {Mega Civ Patch} {Better RoM}

Ok, I stand corrected, not Ritualism, but as soon as I aquire a second Tech.
 
Archipalgo, Huge, Snail. 11 turns into the game and Sitting Bull wins Scientific victory. And its still ancient time.
Also, same game with city population being 1 my citizens are angry about that, because its large city.

I found the Scientific Bug. I forgot Zappara added that and testing with Mastery seems to have hidden the issue from.

I have done some german translations based on 1.60 Beta 1. I have finished the XMLs in the "Text"-folder and I thought I post them now, before Afforess can bring out a new AND version and I have to do it all over again (as has happened here :cry: ).

I have translated everything to German except:
  • Pedia entries
  • Strategy entries
  • Quotes

Files now fully translated to German:

CIV4GameText_MultipleProduction
CIV4GameText_TAB
CIV4GameTextInfos_VicinityBonus
FB_CIV4GameText
JooyoAddon_Civ4GameTextInfos
Largest_City_Unhappinessfix_GameTexts
SpecialistEnhancements_CIV4GameText

Files partly translated to German:

Afforess_GameTexts
CIV4GameText_Mountains
Firestorm_GameTexts
Ideology_GameText_Civics
Meteorology_GameTexts
MILITARY_GameText_Civics
Sport_GameText
WorldsFair_GameText

I have also made translations for RoM 2.81 which are posted in the sub-forum there. If you want to play a game in German at once you might want to copy in those files as well. I have played a few turns into a german game of AND 1.60Beta and it works so far (thanks, Afforess!) but there are still a number of buildings and units without a name before the translation is finished.

I am currently working on the text-files in the modules-folder and will post thoses in the next few days.

Great! I just merged those with my dev copies, and they are in Beta2 now.

Just installed AND 1.6beta on a clean install of RoM. After about 6 turns, in Franco wins a Scientific Victory?! It's a standard install, no Mastery or Cultural victory enabled, here's a screenshot

Ok I can recreate this consistantly, I'm playing Rome, Augustus Caesar on a Giant RoM_Smartmap with 11 Civs, as soon as I research Ritualism I lose to an opponent winning with a Scientific Victory.

System Log:{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Civic Flavors} {Ice Breaker} {Ideology Civics} Meteorology {Mountains } {Realistic Diplomacy} {Seafaring } {Multiple Production Mod} {War Prizes} Zoology Firestorm {The World's Fair} Arctic {Sea Monsters} {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports {Hi-Res Cursors} {Fixed Borders} NIMBY {Civic Buildings & More Wonders} {Surround and Destroy} {No Storms} {Advanced Diplomacy} {Deep-Red Interface} {Early Buildings} ANM Fortifications {Historical Wonders} Formations {Mega Civ Patch} {Better RoM}

Ok, I stand corrected, not Ritualism, but as soon as I aquire a second Tech.

Thanks for the bug reports, I fixed this issue, a new beta will be in the pipes shortly.
 
Beta2 is Up

Beta2 Fixed the Scientific Bug, along with fixing an odd bug with Recommended Installs

I recommend you install over a clean copy of RoM 2.81, my uninstaller has had bizarre reports, it's being investigated.
 
I decided to go the path of Custom Installation but I am curious what do Recommended Install include?

Plus, if I run into CTD with this beta (hopefully not!) can you upload SDK sources? I modded my installation so I will only be bug reporting only when I have debugged it myself first, saving you the trouble of figuring my changes out. :)
 
I decided to go the path of Custom Installation but I am curious what do Recommended Install include?

Plus, if I run into CTD with this beta (hopefully not!) can you upload SDK sources? I modded my installation so I will only be bug reporting only when I have debugged it myself first, saving you the trouble of figuring my changes out. :)

Recommend Install Installs nearly everything, excluding Vicinity, Sea Monsters. Full installs everything, Lite, the bare minimum to Run AND. :p

Yeah, I set aside a separate folder with Beta2 sources. Right now, they are identical to the Dev branch. :) I cleaned up a lot of the deadwieght asserts, debugging should be a breeze now.
 
Yay! Downloading now!

Are the Domestic animal Mod and GeneralStaff's Tower Mod in this? I did not see them on this OP list.

Yes and No. :facepalm: I forgot to include Domestic Animals (I knew I forgot something). Thanks for the reminder, it will be in beta3...
 
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