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Built the Borobudur, got my 3 missionaries and...
Wait, what?


Something's not right... :confused:
What is that resource you are working, to the north east of the city, the one that has a resource icon showing like a yellow bowl of something? :confused:

I'd be really interested to know what this means, if anyone has any ideas...
My GUESS will be that depending on how high a score in the "warmonger hate" category the civ has, you may get a less severe penalty for having the warmonger label - so that when they tolerate warmongers, being labeled warmonger doesn't give you as big a negative modifier as it would otherwise. But that is just a GUESS.
 
VPN and Amazon.com. Player from Europe thanks <3 So far the game looks amazing, trade routes are so good at balancing gold gain.


Also cant take screenshots ingame F12 gives Microsoft Visual C++ runtime error ? How to Fix?
 
What is that resource you are working, to the north east of the city, the one that has a resource icon showing like a yellow bowl of something? :confused:


My GUESS will be that depending on how high a score in the "warmonger hate" category the civ has, you may get a less severe penalty for having the warmonger label - so that when they tolerate warmongers, being labeled warmonger doesn't give you as big a negative modifier as it would otherwise. But that is just a GUESS.

Maize. It's from a mod. I'm running that game with a handful of mods that I found to be still in working order, since it'll be a long one!
 
What is that resource you are working, to the north east of the city, the one that has a resource icon showing like a yellow bowl of something? :confused:


My GUESS will be that depending on how high a score in the "warmonger hate" category the civ has, you may get a less severe penalty for having the warmonger label - so that when they tolerate warmongers, being labeled warmonger doesn't give you as big a negative modifier as it would otherwise. But that is just a GUESS.

Well at least if it isn't when you declare war all neutral civs dislike you like I hate you for declaring war on someone we dislike :crazyeye:
 
For Freedom I immediately went Avant Garde which is 25% GP rate and the one that adds a point of culture to every GW, since I had a huge amount. Then I got the tier 2 that adds 50% golden age and reduces specialist unhappiness. For next step, got civil society and New deal. Then went for the broadcast tower one.

Buccaneer. I hope it is harder at higher levels too. Even at Prince early in I was bribing Ais who didn't care about the vote to see it my way. To do that you have to use a spy for at least 6 turns, to establish schmoozing, per civ. That is your only spy not stealing or defending tech. Also Ais notice what you propose. I ticked off 3/4 of the world getting my religion as the world. Keep attacking AI interest and they will turn hateful. So you do have to watch what you propose and if you are not dominant it could take some effort to get what you want.
 
Just started playing and I'm wondering why none of my trade routes are sending out religious pressure. Is there some prerequisite technology or belief I'm missing?
 
I feel so sorry for Venice.
 

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Just started playing and I'm wondering why none of my trade routes are sending out religious pressure. Is there some prerequisite technology or belief I'm missing?

Not from my experience. Pressure didn't show up when I connected a trade route, but the religion of the home city eventually made its way to the destination city... over quite a long period of time.
 
HAHAHAHAHAHAHAHAHHAHAHA Venice starting position. They really need to make a check so that Venice start at the coast of the largest body of water.
 
My first game was not a pleasant experience. I was playing as France sandwiched between the cultural powerhouse of Brazil and the aggressive Zulu.

By turn 75 the Zulu had conquered their other starting neighbor, the Shoshone, and by turn 125 he had wiped me out completely.

Looks like I'll have to institute the Zulu Rule from Civilization IV BTS: If Shaka is next to you, kill him.
 
HAHAHAHAHAHAHAHAHHAHAHA Venice starting position. They really need to make a check so that Venice start at the coast of the largest body of water.
I had plans to put a city on the north side of the 'pond' so that Venice would have at least one trade partner, but it's a multiplayer game and my internet failed last night. Ah, well.
 
Played some starts until the turn 60, standard everything, pangea, emperor.

1-Gold is way more scarce. You will be lucky to get 500 gold before the turn 40 if you don't DoF a civ

2-AI is way less powerful. It's not hard to maintain 1st positions from demographics in term of production and gold generated if you settle 3 cities pretty fast

3-AI is less aggressive. I haven't being attacked a single time before the turn 60

4-Late class techs begin to be really slow to get. Early libraries are a must

5-Liberty is stronger because of scarcity but game will surely be longer so the Trad tree might get some love way later

6-Focusing on production before luxuries at the beginning seem more optimal this time, like a multiplayer approach

7-The granary-Caravan combo is pretty strong early on. It's instantly a 3 :c5food: bonus instantly given to a new city outside the capital(build granary then caravan from capital and send it for extra food)

That's it for now :)
 
What are the turns till next policy averaging/scaling now?

Not sure of the exact turn numbers, but I can say that I remember them seeming to go a little faster in the early game than before because of some of the great people slots being filled and the like.
 
Played some starts until the turn 60, standard everything, pangea, emperor.

1-Gold is way more scarce. You will be lucky to get 500 gold before the turn 40 if you don't DoF a civ

2-AI is way less powerful. It's not hard to maintain 1st positions from demographics in term of production and gold generated if you settle 3 cities pretty fast

3-AI is less aggressive. I haven't being attacked a single time before the turn 60

1 - I found there to be more gold. In fact, the trade routes gave me more gold quicker than I would have gotten it prior to G&K.

2 - Not my experience at all so far.

3 - Again, not at all my experience so far. In fact, they seem to be playing more aggressive in my games.
 
Or make friends. He has the highest loyalty factor.

Interestingly enough, I had 4 positive diplo modifiers with him when he declared war on me... only one negative one and that was "covets land you currently own."
 
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