Overall Civ Elimination Thread

Arabia- 26
Assyria- 9
Austria- 20
Aztec- 17
Babylon- 21
Carthage- 14
Celts- 16
China- 25
Dutch- 17
Egypt - 4
England- 21
Ethiopia- 19
Germany- 24
Greece- 17 - Greece is my go-to Civ. Their ability to hold on to lasting relationships with City States supercharges their game. You basically pay half the gold that everyone else has to pay for the same benefit, AND completing quests is twice as effective, AND if you make them angry early on, say by stealing a worker :mischief: your relationship recovers twice as fast. Its like having hacks on with City States. Edit: AND Patronage makes it practically GG.
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 24
Mongols- 20
Morocco- 12
Ottoman- 11 - I wanted to badly to like the Ottomans, there were my favorite in Age of Empires III, but I really don't care for their UA, and it does not synergize with any of their UUs.
Persia- 21
Poland- 22
Polynesia- 9
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 22
 
Arabia- 26
Assyria- 9
Austria- 20 +1 = 21
Aztec- 17
Babylon- 21
Carthage- 14
Celts- 16
China- 25
Dutch- 17
Egypt - 4
England- 21
Ethiopia- 19
Germany- 24
Greece- 17 -
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 24
Mongols- 20
Morocco- 12 -3 =9
Ottoman- 11
Persia- 21
Poland- 22
Polynesia- 9
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 22
 
Arabia- 26
Assyria- 9
Austria- 21
Aztec- 17
Babylon- 21
Carthage- 14
Celts- 16
China- 25
Dutch- 17
Egypt - 4
England- 21
Ethiopia- 19
Germany- 25 Very strong the entire game.
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 24
Mongols- 20
Morocco- 6 Pretty much everything about this civ is just....mediocre
Ottoman- 11
Persia- 21
Poland- 22
Polynesia- 9
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 22
 
Arabia- 26
Assyria- 9
Austria- 21
Aztec- 17
Babylon- 21
Carthage- 14
Celts- 13 Boring UU and i dont like forests
China- 25
Dutch- 17
Egypt - 4
England- 21
Ethiopia- 19
Germany- 25
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 24
Mongols- 20
Morocco- 6
Ottoman- 11
Persia- 21
Poland- 22
Polynesia- 9
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 23 Even when the impi oblsolete the UA gets you to logistics super fast

Also My first post!
 
So they are the only civ that can capture ships until Privateers by which time they will have a large fleet which costs 33% of the normal cost. The Sipahi is a pillaging machine which will make your enemies very sad.

It might be just my playstyle, but i'm not too hot about the idea of huge ancient trireme fleet trying to wipe out closest neighbor. Triremes are for exploring, barb hunting and maybe protecting early naval TR. Golden age for naval dominance is after navigation with frigates and privateers.
 
Arabia- 26
Assyria- 9
Austria- 21
Aztec- 17
Babylon- 21
Carthage- 14
Celts- 10 Pantheons really aren't that good unless you get desert folklore on a desert start. I suppose maybe on lower difficulties you can get monument to the gods, and chop down two of your 3 forests with an early worker to get a really early wonder (stonehenge) relatively easily, and then leave one forest around your capital for the extra faith. I'd still rather have the Stele or pyramid though, that sounds much easier. The UU is kind of boring and difficult to use, and the UB is even worse in BNW than it was in G+K. Overall not a great civ.
China- 25
Dutch- 17
Egypt - 4
England- 21
Ethiopia- 20 Who downvoted this guy? The Stele with no UA or UU would be reason enough to play this civ!
Germany- 25
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 24
Mongols- 20
Morocco- 6
Ottoman- 11
Persia- 21
Poland- 22
Polynesia- 9
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 23
 
Arabia- 26
Assyria- 9
Austria- 18 I like my city-states as allies, not as my own cities. Overally too boring civ
Aztec- 17
Babylon- 21
Carthage- 14
Celts- 10
China- 25
Dutch- 17
Egypt - 4
England- 21
Ethiopia- 20
Germany- 25
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 24
Mongols- 20
Morocco- 6
Ottoman- 11
Persia- 21
Poland- 22
Polynesia- 10 Fun to play. You don't need to pick them in pangea, just go tiny islands and do whatever you want!
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 23
 
Arabia- 26
Assyria- 9 -3 = 6 How often do you conquer a city of a civ that is farther ahead in science than you in any subject that truly makes a difference? Plus, warmongering just doesn't work anymore.
Austria- 18
Aztec- 17
Babylon- 21
Carthage- 14
Celts- 10
China- 25
Dutch- 17
Egypt - 4
England- 21
Ethiopia- 20
Germany- 25
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 24
Mongols- 20
Morocco- 6
Ottoman- 11
Persia- 21
Poland- 22 + 1 = 23 I don't really love how overpowered they are and don't see how it connects to the real life civ, but it must be virtually impossible to not win with this civ on any level of difficulty. Not only that, you are generally far ahead in every victory condition the whole time and can just choose which one you would like to finish off.
Polynesia- 10
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 23
 
Arabia- 26
Assyria- 6
Austria- 18
Aztec- 17
Babylon- 21
Carthage- 14
Celts- 10
China- 25
Dutch- 17
Egypt - 4
England- 21
Ethiopia- 20
Germany- 25
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 25 Just stupid good UA and UB. UU works well with rushing theology. One of the few civs that will could end up benefiting more from liberty than Tradition
Mongols- 20
Morocco- 3 Their UA needs a buff to scale based on era as it's pretty horrible late game. Kasbah have the same problem.
Ottoman- 11
Persia- 21
Poland- 23
Polynesia- 10
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 23
 
Arabia- 26
Assyria- 6
Austria- 18
Aztec- 17
Babylon- 21
Carthage- 14
Celts- 10
China- 25
Dutch- 17
Egypt - 4
England- 21
Ethiopia- 21 Once you get past Emperor or Immortal, you're really not gonna get a religion unless you specifically aim for one (First research pottery, build Scout -> Shrine). This usually sets your economy back by ~8 turns. The Stele alone reverses that early game setback and sets you up for a great start. Secondly, when playing the (arguably) most optimal 4-city-tradition opener, you can let the other civs take their 5-7 greedy cities and know that if ever they go to war with you, you'll have a massive advantage. Stacking all of those bonuses, you'll defend incredibly effectively after Rifling, and I'd say you're nigh impenetrable with proper unit positioning. I think Ethiopia is very underrated for playing on higher difficulty levels, although I can understand why their bonuses may seem underwhelming when playing against less effective AIs. Probably because all of their bonuses only work when they're 'behind'.
Germany- 25
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 25
Mongols- 20
Morocco- 0 - Does this civ even have a UA? I didn't notice it when I played them. If the kasbahs got gold upgrades like trading posts, this civ would probably be useful. Until then, see ya.
Persia- 21
Poland- 23
Polynesia- 10
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 23
 
Arabia- 26
Assyria- 6
Austria- 18
Aztec- 17
Babylon- 21
Carthage- 14
Celts- 10
China- 25
Dutch- 14 Their UI generally has limited tiles to work and comes a little late. Their UU is great, but only really useful on water maps. Their entire UA is weaker than the special feature of Arabia's UB!
Egypt - 5 I think Egypt deserves to stay a little longer - their UA can help you get a wonder even on higher levels, and their UB is such an early game cheap happiness boost, that lets you found the extra city or even two without losing too much to unhappiness. Agreed, that the UU is useless.
England- 21
Ethiopia- 21
Germany- 25
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 25
Mongols- 20
Persia- 21
Poland- 23
Polynesia- 10
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 23
 
Arabia- 26
Assyria- 6
Austria- 18
Aztec- 17
Babylon- 21
Carthage- 14
Celts- 10
China- 25
Dutch- 14
Egypt - 5
England- 21
Ethiopia- 21
Germany- 26 A solid civ, UA enables Germany to get an army going early. UB makes Germany very flexible for either ideology. Freedom - combine hanse with treaty organization. Order - more production! Autocracy - faster production of units for world domination. UU gives flexibility for later warmongering.
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 25
Mongols- 20
Persia- 21
Poland- 23
Polynesia- 7 - I only see the civ's benefits on archipelago-style maps. UI and UU are ordinary.
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 23
 
Arabia- 26
Assyria- 6
Austria- 18
Aztec- 17
Babylon- 21
Carthage- 14
Celts- 10
China- 25
Dutch- 14
Egypt - 5
England- 21
Ethiopia- 21+1 = 22. Ethiopia is great against the city-spamming AI on the higher difficulties, +20% boost on top of everything is really useful. The UU is mediocre, but combined with the UU can make a well defended spot night on impossible to take. Combine that with the UB of a Stele meaning you'll almost always get your religion on Immortal/Deity, and you're set for a great game. Start bias isn't crap either.
Germany- 26
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 25
Mongols- 20
Persia- 21
Poland- 23
Polynesia- 7-3 = 4 - Quite ordinary unless it's a map that's water heavy, most of which aren't.
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 23
 
Arabia- 26
Assyria- 6
Austria- 18
Aztec- 17
Babylon- 21
Carthage- 11
Celts- 10
China- 25
Dutch- 14
Egypt - 5
England- 22
Ethiopia- 22.
Germany- 26
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 25
Mongols- 20
Persia- 21
Poland- 23
Polynesia- 4
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 23

Carthage: For a naval civ it feels under-powered...
England: ...whereas SOTL etc...
 
Arabia- 26
Assyria- 6
Austria- 18 - 3 = 15 - NO point in puppeting a CS if it makes you lose your votes in WC
Aztec- 17 + 1 = 18- Only civ that can use lakes to any advantage, good UU, decent UA
Babylon- 21
Carthage- 11
Celts- 10
China- 25
Dutch- 14
Egypt - 5
England- 22
Ethiopia- 22.
Germany- 26
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 25
Mongols- 20
Persia- 21
Poland- 23
Polynesia- 4
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 23
 
Eliminated
34 Morocco
35 the Iroquois
36 Byzantium
37 Brazil
38 America
39 Russia
40 Venice
41 India
42 France
43 Denmark

Strange to see Morocco gone before some of the others, always seems strong in the hands of the AI.

Someone dropped the Ottomans off the list, not sure if this is a good or bad thing as they only had 11 points(?) left. Added them back in.

Arabia- 26
Assyria- 6
Austria- 15
Aztec- 18
Babylon- 21
Carthage- 11
Celts- 10
China- 25
Dutch- 14
Egypt - 6
England- 22
Ethiopia- 22.
Germany- 23
Greece- 17
Huns- 14
Inca- 21
Indonesia- 17
Japan- 17
Korea- 21
Maya- 25
Mongols- 20
Ottomans 11
Persia- 21
Poland- 23
Polynesia- 4
Portugal- 18
Rome- 21
Shoshone- 22
Siam- 22
Songhai- 16
Spain- 19
Sweden- 21
Zulu- 23

Egypt - I have been playing this Civ a lot recently to try to understand the 'hate' and they seem such a balanced civ. You want to go small they can turn out Wonders quickly for your capital, go wide +2 Happy from the Burial Chamber means those cities can be a little bigger earlier. For the Warmonger; War Chariots require no horses and are great for farming barbarians and their camps, they can even zerg cities helped by the fact that you can also have horsemen. War Chariots have 1 less ranged strength than a Comp Bow and you get them earlier, if they could move and fire they would be perfect. They dominate up until the Comp bow and for me that is around 50 turns of dominance, I support them with spears and then horsemen. Afterwards they can be put into garrisons for a decent defence until Crossbows arrive.

While some see such flexibility as a weakness I think it makes them an ideal Civ for all occasions.

Germany - I like the changes to Germany but I worry that embargo city states is too big a liability especially in multi-player.
 
Must not have had money to upgrade them after researching combined arms:sad:

I did a quick google search and discovered they did indeed have a very effective anti-tank weapon, the Maroszek WZ 35. Unfortunately it was so secret that few Polish soliders even knew of it's existence
http://www.ww2incolor.com/forum/showthread.php/4388-Maroszek-WZ-35-polish-secret-weapon

... the rifle was considered so important that a strict veil of secrecy was put over the whole project, and the delivery crates - containig one Maroszek WZ 35, three replacement barrels and three full ammo magazines - were sealed with the strict order that the seal was only to be broken under direct orders of the defense minister. Until July 1938 only a very restricted and select group of people (again under strict nondisclosure - orders) - mostly military commanders of different command levels - was shown the weapon.

So looks like they forgot to upgrade their units, didn't want Germany to know they had anti-tank guns.
 
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