A few questions about ranged attacks.
1)Archer "bombard": it is a ranged attack, and does a certain % of damage to the target with a chance to miss (depending on the "accuracy" of the attacker). Why is it that gunpowder units don't have this? Maybe not arquebusiers, but from muskets and definitely rifles onwards firearms have much longer range than bows.
Is it moddable in the xml?
2)Why does artillery inflict only collateral damage during ranged bombardment?
IMHO artillery made more sense in Civ3: capturable when alone (like workers), cannot attack directly, but has powerful ranged attacks.
So to the artillery units we have now, I'd like to remove the ability to attack directly (that's a "can only defend" tag, right?), and give them a ranged attack, like archers, with different damage and accuracy of course, and collateral damage.
1)Archer "bombard": it is a ranged attack, and does a certain % of damage to the target with a chance to miss (depending on the "accuracy" of the attacker). Why is it that gunpowder units don't have this? Maybe not arquebusiers, but from muskets and definitely rifles onwards firearms have much longer range than bows.
Is it moddable in the xml?
2)Why does artillery inflict only collateral damage during ranged bombardment?
IMHO artillery made more sense in Civ3: capturable when alone (like workers), cannot attack directly, but has powerful ranged attacks.
So to the artillery units we have now, I'd like to remove the ability to attack directly (that's a "can only defend" tag, right?), and give them a ranged attack, like archers, with different damage and accuracy of course, and collateral damage.