I've only listened to the first few minutes, but I wasn't sure what the goal was. By looking at the HoF, I assume this game is the Large/normal speed/Conquest game. I very difficult game! I like that you're not trying to "show people how to beat Deity" with some easy setup. This video should show them that winning this game means you can win any victory condition you want at just about any size/speed.
Maybe your game was open-ended and you had not picked a VC yet? But assuming this was planned for conquest from the start, it'd be good to hear more about how your decisions are made towards that specific goal.
I also didn't hear about any game configuration: barbs? Aggressive AI? # opponents? random opponents? world wrap? etc.
I heard you dis' the Boreal map
I'm not sure I would call it a 'hard' map. All those forests can make things easier. Especially if you're planning to chop out a huge army and kill everyone.
1. The configuration of the map can be seen in the trailer of the movie, so in its first 2 minutes. There it's shown that I chose to play without Barbs, and I later also comment on that when talking about the GW.
AGG-AI will be featured as a larger chapter, because I played a game using that option additionally just before, but gave it up, because I noticed that it simply wasn't compareable, AI simply built too many units and I didn't see any real advantages making up for that, so I'll give a comparison of both games and show the difference between those 2 settings
I'll also definately talk about why I chose Conquest, but in very short. Just in very short and for now, I chose Conquest because I simply have very decent warmonger skills as you'll see, and one of the main reasons was also that I wanted to get that slot from
Tachywaxon . I just don't like to be ignored by somebody, so I then sometimes "poke" a little, as I think that that might help...
Unortunately it didn't, but maybe time will change things, basically I miss her, because she was the earliest mentor I ever had in CIV, and I'd like her to be happy about herself and maybe, just very maybe, also be a little proud about her "student" , who's doing really well very often today.
About the Boreal map: That map is easier in terms of production, but Economy on Boreal is a Catastrophy. It's difficult for me to say this, but I just remembered yesterday, that I had seriously really great problems of staying competetive in research with the Deity-AI's which are on that map!
You'll see how this turns out, and how I (again) will use every tool that's a my disposal in order to first only stay in tech, then gain the decisive tech-lead and then...
All that I can say for now, is, that I really had to work my way there, and me not having a tech-lead all the time and me needing to really use everything I learned, is usually an uncommon situation, because normally, Economy in CIV is one of my specialties. I'm not as good as you
Wastin, but I think that I've mastered CIV-economy to a very decent degree.
Maybe you'll show me better and enlighten me again by your experience
.
That's what I thought too. Plus the AIs are fckin tree huggers and couldn't chop a forest to save their grandmothers... so they end up working a lot if unimproved land
(well more than usual I mean
)
AI chopping too little is true, but AI chops quite well when its in war.
It's true, that Boreal offers some advantages production wise, but for me, Boreal is still one of the ugliest possible map-scrips available. Almost no variety in resources, almost only bad-tiles that are not worth cottaging, and compared to a Pangaea for example, the map is a lot larger, so I think it's really hard to conquer it, and I personally believe, that it's not even possible to be competetive on the map without getting the Mids, as Specialist really are the way to go on Boreal imo.