dunkleosteus
Roman Pleb
An example might be: can't build ships armed with canons without gunpowder (which is possible in Navigation).
Another might be "Can't build units that require iron without a forge" (I think the forge currently requires a local source of iron, but I think it would make more sense to have the forge be required to build swordsman and longswordsman and such.) It doesn't make sense that a game can both have forges and not require them for making iron units.
Maybe canons require iron.
Maybe lumber becomes a non-renewable strategic resource. Lumbermills generate +1 lumber per turn but chopping a forest generates 20 or something. Lumber could be consumed to boost production in cities and is required for building pre-industrial ships (industrial and post-industrial requiring iron). To explain what I mean by non-renewable, if you chop a forest for 20 lumber and a certain ship requires 10 lumber to build, you put the 10 lumber into the ship but that doesn't come back when the ship is destroyed or deleted. The lumber is gone forever once it's spent. Maybe add a different type of forest for old-growth trees. Generates double lumber for chopping or putting a lumber mill on it as well as maybe +1 gold for the lumber mill.
Before coal coke was developed for iron smelting in England, iron forges were in competition with ship builders for lumber. The charcoal required for iron smelting consumed 4 square kilometers of forest every year for each iron smeltery.
Maybe forges consume lumber while producing units that require iron. Civ V sort of touches the lumber industry but doesn't acknowledge how important it is to history.
This is an idea I think I've mentioned before here, perhaps strategic resources should have an economical use as well as a military one. Let cities consume horses for a boost to production. After combustion, let cities consume oil for a better boost to production. Let factories consume iron for +5% production of units, +10% production of buildings. Let factories alternatively consume aluminum for +10% food in a city. (Canned goods for preserving food for longer).
Civ V grossly overlooks the domestic application of resources. The world doesn't fight over oil to fuel their destroyers, they do it to fuel their cars.
Strategic resources too, have a problem. Civ feels the need to transition away from strategic resources as the game progresses. Horses and iron obsolete out of the world as aluminum, uranium and oil take over, but this isn't accurate (except horses). We use more iron per capita today than we ever have before. In 2014, the world produced 3 billion tonnes of iron ore. Iron and steel are incredibly important, and Civ should reflect that. Perhaps iron ore sources increase their yields over time, or there are hidden iron ores sources that become visible as techs are unlocked. (Iron is pretty ubiquitous across the world, but some of it is harder to get at).
Another might be "Can't build units that require iron without a forge" (I think the forge currently requires a local source of iron, but I think it would make more sense to have the forge be required to build swordsman and longswordsman and such.) It doesn't make sense that a game can both have forges and not require them for making iron units.
Maybe canons require iron.
Maybe lumber becomes a non-renewable strategic resource. Lumbermills generate +1 lumber per turn but chopping a forest generates 20 or something. Lumber could be consumed to boost production in cities and is required for building pre-industrial ships (industrial and post-industrial requiring iron). To explain what I mean by non-renewable, if you chop a forest for 20 lumber and a certain ship requires 10 lumber to build, you put the 10 lumber into the ship but that doesn't come back when the ship is destroyed or deleted. The lumber is gone forever once it's spent. Maybe add a different type of forest for old-growth trees. Generates double lumber for chopping or putting a lumber mill on it as well as maybe +1 gold for the lumber mill.
Before coal coke was developed for iron smelting in England, iron forges were in competition with ship builders for lumber. The charcoal required for iron smelting consumed 4 square kilometers of forest every year for each iron smeltery.
Maybe forges consume lumber while producing units that require iron. Civ V sort of touches the lumber industry but doesn't acknowledge how important it is to history.
This is an idea I think I've mentioned before here, perhaps strategic resources should have an economical use as well as a military one. Let cities consume horses for a boost to production. After combustion, let cities consume oil for a better boost to production. Let factories consume iron for +5% production of units, +10% production of buildings. Let factories alternatively consume aluminum for +10% food in a city. (Canned goods for preserving food for longer).
Civ V grossly overlooks the domestic application of resources. The world doesn't fight over oil to fuel their destroyers, they do it to fuel their cars.
Strategic resources too, have a problem. Civ feels the need to transition away from strategic resources as the game progresses. Horses and iron obsolete out of the world as aluminum, uranium and oil take over, but this isn't accurate (except horses). We use more iron per capita today than we ever have before. In 2014, the world produced 3 billion tonnes of iron ore. Iron and steel are incredibly important, and Civ should reflect that. Perhaps iron ore sources increase their yields over time, or there are hidden iron ores sources that become visible as techs are unlocked. (Iron is pretty ubiquitous across the world, but some of it is harder to get at).