Steampunk Civilization

zukenft

Xx420NoWondeRHon0rStaRtxX
Joined
Aug 20, 2013
Messages
163


Just making the units from Steampunk scenario usable in the main game...ended up making a civilization around it.
It's somewhat simple though, since all assets are already in the game, and I used no lua scripts (yet). Maybe somebody want to give some suggestions? :goodjob:



Leader : luther Griggs of Vedria. Colours are reversed version of Vedria/babylon.

UA : Smoky Skies : coal resources doubled.

UU : Land Ship (replaces landship), Land Leviathan (replaces tank), Skyfortress (replaces antitank), Flyer (replaces triplane).

UB : inventor's hall (workshop with +1 gold), grand mansion (bank with +1 culture), philantropium (zoo with +1 faith), difference engine (public school with +1 production),
subterannean outpost (hydro plant with +1 science, do not require river, and provides 1 coal).

DOWNLOAD THE ATTACHED FILE AND UNZIP TO Documents/My Games/Civilizations 5/MODS
 

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