So I know Science is King. Therefore my focus is on Growth most of the time. But very often I end up in Situations where I have to chose between something like 6 turn Growth, 20 turn Caravan Build time and 12 turn growth, 12 turn Caravan Build time. Depending on what tiles I work. Happens both in Capital and other Cities. (same dilemma while building workers, granary or basically anything)
1. How the hell do I chose ?? Is there a rule of thumb ore something ??? How do you decide what is better ??
2. I know food Caravans are good. Do I send all of them to the capital and leave 2nd, 3rd City small or do I send one to each City ??
3. If I can utilize Cargo Ships I do so, but more often than not one gets razed by Pirates. To prevent that I need a trireme or sometimes even two... But then if I build one preemtive and no costal barb camps are there, I wasted like 7-8 turns building a trireme. How do you handle this problem ??
1. How the hell do I chose ?? Is there a rule of thumb ore something ??? How do you decide what is better ??
2. I know food Caravans are good. Do I send all of them to the capital and leave 2nd, 3rd City small or do I send one to each City ??
3. If I can utilize Cargo Ships I do so, but more often than not one gets razed by Pirates. To prevent that I need a trireme or sometimes even two... But then if I build one preemtive and no costal barb camps are there, I wasted like 7-8 turns building a trireme. How do you handle this problem ??