Raging Barbarians: Love Them and Hate Them

Yomo

Chieftain
Joined
May 3, 2012
Messages
5
I always play with this setting because, well, it's fun. But in single player do the AI (Immortal/Deity, 10-12 players) get the same PITA for the first 100 rounds trying to develop/repair hexes?

And it drives me nuts when they spawn three horsemen in a round. </Rant>
 
Ai tends to have excess military units running around and so can deal better with RB. But yes, the Barbarians spawn just as much around the ai cities. I play with it about 30% of time generally and about 80% when playing marathon.
 
I usually only turn on that setting when playing as the Aztecs.
 
Raging barbs hurts the AI more than you. It actually makes your game easier.
 
Raging barbs hurts the AI more than you. It actually makes your game easier.

Camps with kidnapped workers and settlers all over the map is my experience so yes it will cripple the AI more then it cripples you.
It can be fun with a lot of barbs running around forcing you to build an army even if you plan a peaceful game. But I most often find them just annoying. I guess playing as Monty, The Celts, Askia or Das Germans it gives you even more of an advantage.
 
I honestly haven't been able to tell the difference between Raging barbarians and normals. They seem like a huge letdown to me compared to previous IV game's version where 'raging' truly did mean 'very upset, pissed' barbarians building huge fortresses all over the map and invading in droves. Those were the days!

... but yeah, any increase in barbarian count is obviously going to hurt the AI a lot more since they place very low priority on clearing camps and retrieving workers, even settlers.
 
Heathen conversion can be quite the thing with raging barbs if you milk them. Free units, navy, settlers, missionaries, everything.
 
I like Raging Barbarians. It actually makes the Barbarians a factor, IMO. Even if they are a pain in the posterior.

The AI is possibly afflicted worse with them (as we know, the AI can't fight worth a damn), but they still have a very high combat modifier against Barbs.
 
^^Oh that ticks me off to no end. Especially when you're farming it, and three or four AI scouts come rushing over like vultures.
 
Barb farming is all fun and games until the AI comes and clears the camp you've been farming. :mad:
It always seems to be one AI scout that stalks the camp at 2 paces for 10+ turns. Here's what I do when it's a great barb camp. I leave it alone for a few turns and let the barbs stalk that stupid scout and kill it. Then I move back to farming position. It seems when a forted barb is in the yellow the AI switches from "avoid barbs" to "clear the camp mode" since the unit is injured. Just like how if you have an archer at 50% health you can literally place a settler next to the barb and it will stalk the injured archer instead.
 
It always seems to be one AI scout that stalks the camp at 2 paces for 10+ turns. Here's what I do when it's a great barb camp. I leave it alone for a few turns and let the barbs stalk that stupid scout and kill it. Then I move back to farming position. It seems when a forted barb is in the yellow the AI switches from "avoid barbs" to "clear the camp mode" since the unit is injured. Just like how if you have an archer at 50% health you can literally place a settler next to the barb and it will stalk the injured archer instead.

I think that barbarians are supposed to be dumb and brutish so their lack of tactical expertise can be forgiven.
 
Raging barbs hurts the AI more than you.

Why?

Reasons why not: AI has combat bonus against barbs, AI has more military units.
Reason why: AI stupid.
 
Why?

Reasons why not: AI has combat bonus against barbs, AI has more military units.
Reason why: AI stupid.
Because the AI doesn't know how to deal with a barbarian threat with any kind of efficiency. Typical game with Raging Barbs you'll see between 2-3 captured AI settlers/workers and 2-3 CS captured workers. That's between 4-6 "free workers" or if you want to return the non-settlers then some AI "goodwill" diplomacy.

Now consider if those were "escorted" units then the barbarians were also able to kill some units causing the AI to switch from building something maybe more important to units it needs to recover or rush buy.
 
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