Padmewan said:Yeah I'm working on it. Big presentation this afternoon, but maybe tonight. (Job, you know).
Wow, Sid's in this thread???
Well I linked to your latest edit for now. I want to retest the "no scores" interface as well as the Coastal foodfest "fix" for stability and then upload that tonight, together with a separate download pack for textures. Perhaps we should separate sounds out, too, to save bandwidth. We can then integrate Krikkitone's other tech tree tweak suggestions.woodelf said:Work blows! Will there be a new version uploaded at the other forum to mess around with?
GeoModder said:Well, if the colonists have to struggle for every square meter, you could try to implement something like that native stuff decreases the cultural percentage of the plot they're in. Land lost due to native incursions over time, forcing the colonists to hold/guard what they eeked out.
woodelf said:So you're saying a - effect?
Is there anyway to have cities expand in something other than uniformity? going from 1 to 9 to x tiles all in symmetry sucks IMO. I'd rather have a city expand a tile at a time and have the player select which tile he gets expanded!
GeoModder said:Well, if you code that improvements can be constructed outside "cultural borders", and such an improvement within the fat citycross gives a onetime culture bomb (just enough to get the plot turned over) when worked you're in business.
Or else a hamletlike improvement gives a + when growing so the borders will grow asymmetrically then.
Chalid said:Can you use something like this: