Mitchum
Deity
I gave him "UNITAI_ATTACK" this time and he moved to the bananas on T82.
Yeah, while at peace, an AI seems to be more likely to generate a unit of type AI_ATTACK, which is what we want, rather than AI_COUNTER or AI_RESERVE, as an AI_ATTACK Axeman will go out and explore (and then likely later suicide by trying to retake Osaka). One minor problem is that we'll probably need to use the Axe that captured Osaka plus another Axe to garrison Osaka if Toku has a wandering Axeman nearby, so that's one more Axe that we might not be able to push toward Kyoto right away.LowtherCastle said:If a unit completes on T82 I think it would be worth waiting a turn to DoW, because Toku moved the last axe out of Osaka immediately.
The pros and cons of an early declaration (say, T83 or 84 or whenever we get the Corn) are:LowtherCastle said:Dhoom, I'm prepared to agree on an early DoW and attack on Osaka, if you want to make a PPP for that. In fact, I think it might not be a bad idea to paln to play just long enough to capture Osaka and see what's in Kyoto. That alleviates some planning for now and might make further planning a lot easier.
That's a neat idea, but losing 1 Worker would really, really suck. I'd much rather commit a second Axeman than risk losing our Worker.LowtherCastle said:There's one catch in all this: The derelict TOku archer between Marble and NC will be trapped to two tiles next turn: bananas and forest. We want to Dow and kill him when he's not in the forest, obviously. I think he'll be on the bananas on even turns, which is why ZPV originally suggested a T82 DOW. We have an alternative, though, if we want to be flexible about T82 or T83 to avoid the third defender in Osaka. We could T80 finish the NC chop, then T81/2/3 chop the derelict's forest. If we've decided DoW on T83, that worker finishes the chop, with TOku's archer on top of him, then we DoW, teleporting the worker away, then we attack the derelict on the denuded tile. This carries a risk of course of losing both the battle and then our worker, but I'm willing to take that risk.
I think that the situation is a bit different if we don't Bombard first. If we're going to declare early (T82 or T83 range), then we'll probably use City Raider I Cats, since we'll have Bombarded away many of the City Defences by the time that we're ready to attack.Mitchum said:In general, I don't use the barrage promotion on seige.
If we did use Barrage-promoted Cats and they survived, then recall that Barrage I leads to Accuracy (improved Bombarding), which is probably the promo that you would take.Mitchum said:- I'd prefer to have a CRII cat to a Barrage II?
Have we seen a wandering War Chariot or just a wandering Scout? If Hatty declared, we'd definitely want to stack our units with Spears... but we'd also want to block all 3 squares that are to the 1W, 1NW, and 1SW of Kyoto with a Spear + Axe combo ASAP, should we go with the "declare early and Bombard for a while" approach.Mitchum said:The only downside would be if Hatty declares and wipes out our non-spear mini stack...
It will be a lot shorter if we bring in a decisively-sized force. That part I tested and although I don't recall how long it took, it was less than 11 turns for certain... rough guestimate, it was like 5 turns before he was willing to talk, but then I spent another couple of turns marching on his City beyond Kyoto to get more trading value out of the Peace treaty.Mitchum said:Building on what LC said about possibly attacking on T82, it's not the start of the war that matters but the DoP, right? If it's going to be 11 turns no matter what we do
Lets not get too hung up on taking Kyoto. If for some reason it is too hard a nut to crack isnt there a 3d city we could divert our forces to? The longer we delay the worse it'll be. (of course thats just my opinion)
The problem with declaring war before we own the Corn is that Toku will whip away our population points in Osaka... i.e. we would lose one of the main benefits of declaring early.
No, we don't need to, but since we're attacking early (T82), the Cats will honestly have no gain by not Bombarding and moving forward (see below for why) thus we might as well increase our odds of keeping a unit or two alive by Bombarding Osaka.How many units do you plan to lose at Osaka? I don't think we need to bombard there...
We will have 6 Cats, 4 Axes, and 1 Warrior on T82.Mitchum said:Hmm... I guess I'd like to hear what you plan to have in the stack on T82 and how you intend to take the city with 2 defenders and 3 defenders and what will be left to defend the city.
I only saw the trapped Hatty scout and a Hatty uber-archer DRILL II(?) wandering about south of Osaka.Have we seen a wandering War Chariot or just a wandering Scout?
Here's the formula. As you can see, what really jacks up the RefuseToTalk time is his WarSuccess. Beelining Kyoto and not bombarding defenses will probably cause a fairly long wait, because we'll lose a lot of cats, even against only three defenders, assuming normal odds that is.It will be a lot shorter if we bring in a decisively-sized force. That part I tested and although I don't recall how long it took, it was less than 11 turns for certain... rough guestimate, it was like 5 turns before he was willing to talk, but then I spent another couple of turns marching on his City beyond Kyoto to get more trading value out of the Peace treaty.
Good questions. You use the final hammer cost when dividing by the cheapest building (barracks = 50h regardless of AI trait).For that Espionage stuff about Sabotage... does the fact that Toku is Aggressive (and thus gets half-priced Barracks) come into play in the equation? I.e. Do we still divide by the base cost of the Barracks?
True. I think I'd still rather have all 3/2XP axes available for Toku. We have time, so hopefully those extra battels will present themselvs before Hammy settles southeastward. Worst comes to worst, we can create a 10XP with our first GG, though I'd rather settle him in our HE city.Shouldn't we have sent an Axeman with 3 XP toward Hammy if we wanted to cultivate a 10 XP unit up there? I mean, that's somewhere between 2 to 3 extra battles that we'll have to win without losing our unit... oh well, I guess it's a bit late to think of that idea now, since all of our 3 XP Axes are in the far east.
I forgot to mention:Dhoomstriker said:T81, 850 BC
Worker 3 (1NW of Delhi): Move N + N + N onto the GHRiv For
Okay, thanks. Going in with no Spears but having one ready to be created in GEL isn't the most ideal of situations but if Hatty is unlikely to have a War Chariot nearby, we should have enough time to get such a Spearman to the front lines in time should she declare war and then need to mobilize her units.LowtherCastle said:I only saw the trapped Hatty scout and a Hatty uber-archer DRILL II(?) wandering about south of Osaka.
That explanation helps a lot, thanks!LowtherCastle said:You get the final hammer production when dividing SabProd by the hammer factor. So if SabProd tells you Osaka put 10h into some build and you know Osaka couldn't have worked 10h or even 10 food-hammers, then it must be Osaka building a barracks or some other 2X build.
That's fine by me. It's not like it really makes sense to turn one of them around at this point and march him to the far north-west anyway.LowtherCastle said:True. I think I'd still rather have all 3/2XP axes available for Toku.
While it may not feel like an ideal situation, we can at least get a Super Medic out of the deal, so it wouldn't be a total waste.LowtherCastle said:Worst comes to worst, we can create a 10XP with our first GG
The cost of this level of detail is that it takes a long time to put together. That's why I prefer to have a reasonably-agreed-upon high level plan before coming up with a PPP, since all of the detailed work can be quickly thrown away if we decide to go down a different path.LowtherCastle said:I had forgotten how much I like your attention MM detail.
Certainly, we can do that. The reason why I put an Axeman there was because the way that the Hammers came out allowed us to get 2 Axes right after each other.LowtherCastle said:Building a cat in Marble
Agreed, the army has a nicely-balanced mix that allows us the flexibility of attacking on T82 (assuming that in the real game, we get the Corn on that turn).LowtherCastle said:Fortuitously, we'll need those axes for defense after capturing Osaka
Well, that may have been your reason, but my reason was:LowtherCastle said:T80 gems mine
The need to skip the gems tile for 1 turn seems to come from my plan to pre-build the axe in Marble for a 2whip.
I'm fine with delaying this Axeman, but it will come out a couple of turns later (I forget if it is 2 turns later or 3 turns later). By then, it might arrive too late to be of use at Kyoto.Dhoomstriker said:We're stopping working the Gem and shuffling around citizen assignments to get Cats and Axes out ASAP.
That approach is fine by me if we don't mind delaying the NC Axeman as a result, to the point that said Axeman probably won't contribute to the war on Kyoto.LowtherCastle said:If we pre-build a 2whip cat in Marble instead, then Marble isn't limited to working 4h on T80 and can take the copper tile instead. That allows Delhi to take the other copper and work the farm, thus growing instead of shrinking. Delhi is so close to pop6, that we really want to get it up there so it can continue growing by working another farm. NC is thus able to continue working the gems and pigs.
The idea will fall flat if Hatty declares and has a stack of War Chariots already in Kyoto, since delaying this whip means delaying both our Cat from there as well as our only Spearman. I think it's a reasonable risk, given that Hatty hasn't shown us any shiny, new War Chariots yet.LowtherCastle said:The GEL gold mine
I like your idea of delaying the GEL 2whip!
If we're going to do that, then no point even dumping Hammers into a Cat and we can just aim to manually complete the Spearman sooner, thus reducing the risk of a Hatty declaration.LowtherCastle said:We could take it one step farther and grow GEL to pop5 before 2whipping, thus allowing us to work the gold+sheep+corn straight through and get the cat 1t sooner!
I don't have the game open and I didn't write down the Foodbox level, but I seem to recall that we were a few turns away from growing to Size 4, meaning that a 2-pop-whip is still a ways off.LowtherCastle said:1) 2whip barracks and chop the 3/2XP axe. This delays the axe build beyond the arrival date of the barb warrior (IT before T84), so we would have to put our warrior T80 W to check for safety and T81 back to the chokepoint. Clogging the chokepoint will allow the barbs to go in random directions again rather than beelining us. The odds are, that will delay them enough to finish our 3/2 axe and we unclog the chokepoint at the appropriate time. Inm this variant, we can risk sending the current axe to Kyoto.
If we don't end up needing the Axeman that we are building in order to deal with the Barbs, we can do so.LowtherCastle said:2) Grow Zlatorog. In this variant we farm Zlatorog 2S, thus allowing the deer forest to possibly spread, gradually build another axe then barracks, while farming as many tiles as we decide and mining those GRivHills. This enables Zlatorog to contribute significantly to the Hammy campaign and also to creat a lot of cash with all those river tiles. The added population also helps increase our bonus against our unit costs. This variant also keeps our population in reserve in case we need to poprush to defend against a Hammy invasion.
Ahhh, I see what you're saying... you don't even want to send the Axe to the east. Well, our army for Toku has to come from somewhere. We can't "not whip" in every City... Zlatorog has no whipping unhappiness, so it can afford a whip.LowtherCastle said:Personally, I prefer to grow Zlatorog simply because it has so little food. It really needs to be working the deer and a couple of farms minimally to grow normally while working the gold tile. Furthermore, sending that axe across our empire seems a bit extreme to me. We can test it a bit, but I'm thinking we'll have enough axes and cats for Kyoto, without this one.
By the looks of things, Delhi already has a Farm square to grow into and as long as we keep those Scientists hired (I think it was around 11 turns before we got our next Great Person), then we don't need yet another Farm in Delhi for a little while.LowtherCastle said:finish the pre-farm at Delhi-NE in time for growth to pop6
That's true, but in exchange we won't have the Roads to the west. We won't need this Farm if we whip Zlatorog.LowtherCastle said:Similarly, the farm at Zlatorog-2S can be completed in time for pop4.
Here's the other aspect of it: getting to the GHRiv square that is 1E of Marble City and the GH square that is 1W of Marble City and already has a turn of a Mine invested into it will not be easy unless our Workers have something to do "on the way." I'm treating the Farming of the GRiv square that is 1N of Marble City as the "on the way task."LowtherCastle said:We need to think a bit about where we need improvements the most. I think you're right that the Marble mine may be more important than the farm, though having both will surely be useful.