I'm still looking through RAND's building list to find buildings that stick out and merge buildings together into lines. I thought of the idea to merge all of the shops into a line. We have six separate shopping buildings:
- Bazaar (Trade)
- Market (Currency)
- Grocer (Guilds)
- Supermarket (Refrigeration)
- Shopping District (Consumerism)
- Hypermarket (Plastic Electronics)
The only two of these buildings that are linked are the Supermarket and Hypermarket, and they don't really match up that well; the Supermarket is about +
from meat resources, +
from some luxuries, and the small +1
bonus, while the Hypermarket is about trade route income and a free Trade Route and Merchant specialist. So this is what I would like to do to link all of these buildings together.
Shopping District
The Shopping District gets some bonuses to be a replacement of both the Bazaar and the Market. I added the following bonuses to the Shopping District:
- +50% gold, compared to +15% from the Bazaar and +20% from the Market
- +5 commerce, raising the Shopping District to +10 overall; the Bazaar and Market, with all resources, grant a total of +13 commerce, so I think +10 will be about average
- Add 4 Merchant slots; the Bazaar normally provides 1 Merchant slot and the Market 2, so this is an upgrade
The Shopping District keeps its other benefits. I chose to leave out Bazaar's health benefits (+1
from Incense and +1
when running Charity civic) because I don't think anyone would still be running Charity at this point and there are much more important sources of Health at this point. Also, Bazaar is set to obsolete shortly after the Shopping District is available (
Applied Economics tech) so the health is only lasting a slightly shorter length of time.
View attachment 368175
Supermarket
I feel the Grocer and the Supermarket are two buildings in the same job; selling food. So I made the Supermarket a replacement for the Grocer and copied most of Grocer's bonuses over to Supermarket. Supermarket now gets the following in addition to what it already had:
- +25% gold
- 2 Merchant specialist slots
- +1 commerce from Apple, Banana, Lemon, Spices, Sugar, Tobacco, Wine
View attachment 368174
Hypermarket
Finally, the Hypermarket gets a huge upgrade so that it can replace both the Supermarket and Shopping District, which is the whole point of the building; it's a one-stop shop for everything. The Hypermarket gets the following new bonuses:
- +1 food (copied from Supermarket)
- +20 commerce (small boost over copying +10 from Shopping District and theoretical +7 from Supermarket)
- Gold raised from +30% to +100% (bonus over copying +50% from Shopping District and +20% from Supermarket)
- Allows 6 Merchant specialists (copying 4 from Shopping District and 2 from Supermarket)
- +1 with Cow, Deer, Pig, Sheep (copied from Supermarket)
- +1 from Hit Movies, Hit Musicals, Hit Singles (copied from Shopping District) and Coffee, Tea, and Tobacco (copied from Supermarket)
I know it looks like a lot, but it's going to be replacing the entire spectrum of Market, Grocer, Supermarket, and Shopping District. Most of the bonuses are small bonuses over the existing buildings, and we can still dial the bonuses down if it proves to be too much.
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