Hello,
I am trying to win in deity because I can win in all other difficulty levels but I couldn't figure it out in my 2 long games.
First I tried Venice to have the double trade route advantage and I was thinking that I could be a cultural empire. It did not work out because I had to choose to build infrastructure and my military was fairly weak. Since I cannot annex any cities, puppets are idiot in terms of choosing what to build. At the end, I got attacked several times until Venice was conquered. My science advancements were not very good either because of having one city and a few puppets that I got by Merchant of Venice. This made is harder to defend with old type of military units. Another difficulty was to maintain a good income. Although, Venice has advantages of having double trade routes, whenever an empire declares war, they immediately take away half of the routes. Then I have to build those ships again with my ONLY city that I can control which makes is very very hard to focus on other stuff. You get the idea. It made it impossible for me to go on after a while because of the numerous attacks. In the meantime I was scared to start new trade routes because there are many many number of ships that enemies control. I just cannot do anything to the trade routes. AI knows where they are at! I cannot find my enemies' ships though!..
In the second one, I started with Austria so that I can annex some CSs. I wanted to be more aggressive in terms of expansioning. I had around 10 cities. However, at the end, I got beaten by Brazil's tourism. They were producing around 500 per turn!! I don't think anybody can keep up with that number at all. This time I made sure I had enough military, I was the 2nd in science after Brazil after the midgame. I had about 50 excess happiness and positive income (around 200 per turn) however, as I said it was impossible to keep up with that tourism. Brazil got the cultural victory.
In summary, I have a couple of concerns:
- AI sells an excess resource around 8 GPT but buys about 5-6 GPT which is very dumb to me.
- AI knows where your trade ships are and whenever a war is declared to you, you see about half of your routes are plundered. This makes is very not possible to have a healthy economy. It is very naive to expect no war declarations.
- How can AI achieve happiness more than 100? I always see some nations do that in my deity games. Wow I mean. Then they have about 10000 gold and many GPT income. It makes a huge difference and it is not possible to keep up with that. I always see some nations are allies with CSs and I need 137 or more points needed to be allies with those CSs. I don't ever have that much money. I mean I can do that with 1-2 but I cannot do that to achieve WC victory.
There are 2 options: Either I make eveyrthing wrong or there must be some changes in the game to be more fair and competitive? lol. I accept any mistake I might have been doing.
Venice game: Archipelago
Austria: World
8 nations - standart speed etc.
Any suggestions? Thanks.
I am trying to win in deity because I can win in all other difficulty levels but I couldn't figure it out in my 2 long games.
First I tried Venice to have the double trade route advantage and I was thinking that I could be a cultural empire. It did not work out because I had to choose to build infrastructure and my military was fairly weak. Since I cannot annex any cities, puppets are idiot in terms of choosing what to build. At the end, I got attacked several times until Venice was conquered. My science advancements were not very good either because of having one city and a few puppets that I got by Merchant of Venice. This made is harder to defend with old type of military units. Another difficulty was to maintain a good income. Although, Venice has advantages of having double trade routes, whenever an empire declares war, they immediately take away half of the routes. Then I have to build those ships again with my ONLY city that I can control which makes is very very hard to focus on other stuff. You get the idea. It made it impossible for me to go on after a while because of the numerous attacks. In the meantime I was scared to start new trade routes because there are many many number of ships that enemies control. I just cannot do anything to the trade routes. AI knows where they are at! I cannot find my enemies' ships though!..
In the second one, I started with Austria so that I can annex some CSs. I wanted to be more aggressive in terms of expansioning. I had around 10 cities. However, at the end, I got beaten by Brazil's tourism. They were producing around 500 per turn!! I don't think anybody can keep up with that number at all. This time I made sure I had enough military, I was the 2nd in science after Brazil after the midgame. I had about 50 excess happiness and positive income (around 200 per turn) however, as I said it was impossible to keep up with that tourism. Brazil got the cultural victory.
In summary, I have a couple of concerns:
- AI sells an excess resource around 8 GPT but buys about 5-6 GPT which is very dumb to me.
- AI knows where your trade ships are and whenever a war is declared to you, you see about half of your routes are plundered. This makes is very not possible to have a healthy economy. It is very naive to expect no war declarations.
- How can AI achieve happiness more than 100? I always see some nations do that in my deity games. Wow I mean. Then they have about 10000 gold and many GPT income. It makes a huge difference and it is not possible to keep up with that. I always see some nations are allies with CSs and I need 137 or more points needed to be allies with those CSs. I don't ever have that much money. I mean I can do that with 1-2 but I cannot do that to achieve WC victory.
There are 2 options: Either I make eveyrthing wrong or there must be some changes in the game to be more fair and competitive? lol. I accept any mistake I might have been doing.
Venice game: Archipelago
Austria: World
8 nations - standart speed etc.
Any suggestions? Thanks.