Firebug's Civilizations

the "Colonist" flag is different to the settler. It's still a flag like the settler, but in a different style. (My image of it isn't very clear)

I'll work on putting that name in too, thanks!

and i'll post a leaderscreen in the OP now.
Edit: I'll post it here too
Spoiler :
 
I couldn't find a more suitable icon, so if anyone can give a good idea for a Colonist icon, it'd be good.
 
Hmmm, Corinth's design is kind of...odd, because you very clearly have a UA and UB (and to an extent, UU) that would be fantastic for expansion, only you can't found extra cities. A temple that gives extra Happiness isn't that useful with only one city, and even if you conquer things to make better use of it, puppets don't use specialists IIRC so you're looking at a UA that culminates in an extra +6 GPT and +8 production in one city by the mid to end game, and is nonexistent until well into the medieval era.

I would consider re-adjusting things! You've got to have an extremely potent set of abilities if you're working with an inability to choose where you settle - Venice gets double capacity on the backbone of economy in BNW and can basically take city-states, which is very powerful if you know what you're doing. Periander was one of the Seven Sages of Greece and a big patron of writing: the most obvious thing to me is a simple 'expending Great People not making an Improvement provides double their bonus', and maybe, say, a unique Writer's Guild that has twice the amount of specialists? Or simply have the UB do what it does but also give GW points in the capital.
 
Hmmm, Corinth's design is kind of...odd, because you very clearly have a UA and UB (and to an extent, UU) that would be fantastic for expansion, only you can't found extra cities. A temple that gives extra Happiness isn't that useful with only one city, and even if you conquer things to make better use of it, puppets don't use specialists IIRC so you're looking at a UA that culminates in an extra +6 GPT and +8 production in one city by the mid to end game, and is nonexistent until well into the medieval era.

I would consider re-adjusting things! You've got to have an extremely potent set of abilities if you're working with an inability to choose where you settle - Venice gets double capacity on the backbone of economy in BNW and can basically take city-states, which is very powerful if you know what you're doing. Periander was one of the Seven Sages of Greece and a big patron of writing: the most obvious thing to me is a simple 'expending Great People not making an Improvement provides double their bonus', and maybe, say, a unique Writer's Guild that has twice the amount of specialists? Or simply have the UB do what it does but also give GW points in the capital.

Thank god you came along
I've been considering a redo of Corinth since i made Athens. I've had multiple ideas put forward before but never really been too happy with what it is.

Corinth is meant to have a production and gold theme, so the temple doesn't make much sense. Corinthian Order being the name of the architecture that dominated ancient Greece and Rome. I'd like to stick to that theme but yours is interesting as well.
Before balancing Corinth the Original UA even had production for every 3 citizens, which was powerful, and more recently i've realized that the specialists receiving more yield isn't useful until medieval era, and i'm trying to make all my Civs useful in the classical era - which is hard enough as it is.
If anyone else can input on this it'd be great, i hate making decisions without input.


On another note, i'd like to start trying to make this compatible with Events and Decisions, Cultural Diversity and the rest of that, but would like some help if anyone can give it.
 
Idea for a Corinth UA, to replace the current one -

Corinthian Order - For every 3 Social Policies adopted, gain a +5% boost to building production in the capital and for every Policy Tree completed adopted gain +50 Gold when a Great Person is expended.

and a replacement UB -

Temple of Apollo (Writer's guild) - Available at Writing. Increased GPP per turn to +3.

What do you think?
 

Updated Corinth to be significantly different!
Hope you enjoy.
 
FYI it should be "can't build settlers nor annex cities". And there should be a space between the last period and the first parentheses.

Sorry I'm a pedant.
 
That's the idea i have of a Corinthian UA:

Corinthian order
Per each :trade: trade route to your cities, 10% of the city's :c5gold: gold output is converted to :c5production: production. 'We love the king day' increases building :c5production: production by 33%. +1 :c5culture: culture from buildings in the capital. May not :c5occupied: annex cities, and settlers found :c5puppet: puppet cities.
 
I've done with Corinth now, however. I was happy with how it played and felt it was unique.

I'm working on Argos now.
 
Yeah, Corinth is fine.
What do you plan for Argos?
 
Faith and Growth theme.
the Hoplite Phalanx was chosen in particular because it was likely that the Phalanx originated from Pheidon during his rule of Argos.

Argos - Pheidon
Fertility of Argolis: For every 10 food in a city, gain +1 gold from Trade routes with other players to or from that city. +35% Food carried over during Golden Ages. (Can't build settlers or annex cities)

Heraion (Shrine): +10% Food. +1 Faith for every 2 citizens in the city.

Hoplite Phalanx (Spearman): Extremely effective against mounted units and free cover promotion. But weaker combat strength.

I'll take suggestions.
 
On another note, i'd like to start trying to make this compatible with Events and Decisions, Cultural Diversity and the rest of that, but would like some help if anyone can give it.

Do you need help with E&D ideas, or just coding?
If the first, ideas for Athens;

Decision: Form the Delian League
Cost: 2 Magistrates
Requires: Player must have researched Bronze Working
May not be enacted after Classical era
Rewards: Gain 2 free melee units (Spearmen/Swordsmen)
Rewards: 75 gold for every city-state ally and 150 gold for every DoF

Decision: Hold the Panatheanic Games
Cost: 1 Magistrates
Requires: Capitol must have built a temple
May be enacted once per era beginning in the Classical era
Rewards: A WLTKD starts in the Capitol
Rewards: Gain 45 Golden Age points
Rewards: Units adjacent the Capitol gain 10XP (from participation in the events)

If the latter, best wishes. I'm puzzling out E&D lua, so I wouldn't be any help yet, but E&D really does add something to civs, so I hope someone can get it running for you!
 
Welcome to the forums! :goodjob:
Nice ideas!
 
Do you need help with E&D ideas, or just coding?
If the first, ideas for Athens;

Decision: Form the Delian League
Cost: 2 Magistrates
Requires: Player must have researched Bronze Working
May not be enacted after Classical era
Rewards: Gain 2 free melee units (Spearmen/Swordsmen)
Rewards: 75 gold for every city-state ally and 150 gold for every DoF

Decision: Hold the Panatheanic Games
Cost: 1 Magistrates
Requires: Capitol must have built a temple
May be enacted once per era beginning in the Classical era
Rewards: A WLTKD starts in the Capitol
Rewards: Gain 45 Golden Age points
Rewards: Units adjacent the Capitol gain 10XP (from participation in the events)

If the latter, best wishes. I'm puzzling out E&D lua, so I wouldn't be any help yet, but E&D really does add something to civs, so I hope some can get it running for you!

Love the ideas. I'm currently working on the Muscogee Confederacy as a break from the Greeks. I'll be trying to learn Events and Decisions for that and may carry over my knowledge. If you can learn it, you'd be a great help.

And welcome!
 
Think you both for the welcome!
I will definitely try to contribute, I just need to figure out how to string Lua together, (and decision costs, note the lack thereof in my previous post)
Checked out the Muscogee Confederacy, looking forward to the finished product! I'll help if I can!
 
OTHER CIVS

Micro Nations

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Museum of Eccentricities
Double the yields and great work spaces of the Museum it replaces. Gives 1 free Archeologist.
Guest House
It doesn't have a bonus from wonders like the Hotel it replaces but gains a larger Great Work tourism bonus (+66%) and gives +1 Gold for every 2 Citizens.​


Just a bit of fun. 6 hours to make, so not amazing.
AAAAND it has 2 UBs, the most hated thing (apparently).
 
Just a bit of fun. 6 hours to make, so not amazing.
AAAAND it has 2 UBs, the most hated thing (apparently).

Ah, what does the guest house replace?

Interesting to increase the yields of antiquity sites! Though, it seems to be culture-tourism focused nonetheless, would the gold yields be high enough not to dig em up for extra tourism, considering the high amount of slots from the Museum? Maybe not, if you assume the player doesn't conquer cities :)

Never heard of the state before :p
 
Ah, what does the guest house replace?

Interesting to increase the yields of antiquity sites! Though, it seems to be culture-tourism focused nonetheless, would the gold yields be high enough not to dig em up for extra tourism, considering the high amount of slots from the Museum? Maybe not, if you assume the player doesn't conquer cities :)

Never heard of the state before :p

Just added info of what it replaces (hotel).

Its a unrecognized micro-nation in Israel with a population of 2. (The President and his wife) and the president is democratically voted into power by the president. Its economy is entirely tourism.
It's a bit of a silly civilization.

(And what you do, is if you are lucky enough to have antiquity sites in your borders, is keep the ones in your borders for gold and collect the ones outside your borders.)
 
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