[UPDATE] - It's been a while (dang, nearly 4 years!) To come back here and see all the stuff I announced way back when and come here today with almost none of it is... disheartening, but I'm not here to be sad. Today marks my first release in quite some time (not a new Civ, but still a Mod nontheless). And I suppose an explanation of what I've been doing, where my projects are right now and when you can expect new uploads from me following this one.
Simply put: I've been working on alot of Mods. I mean, ALOT of Mods. Many of them based around gameplay and such; fixing problems I have with certain features or situations in Civ V, to try and improve them to fit more to my liking. I've been investing alot of time into these, and it has eaten away from my time toward making any new Civilizations (Ironic, right? The whole reason I wanted to Mod for Civ V in the first place). As of now, I'm currently chugging through what has to be the biggest of them all. I won't give any details (I want it to be a surprise!), but once it's done, I can finish up the rest of them and then prepare to actually begin releasing my Mods, one-by-one.
As for how soon I can begin releasing them? Can't say. I can see the other end of the tunnel, but some steps take longer to take than others... As for this update, I'm making it to let everyone know that I do indeed to finish what I started, but I'm giving these gameplay Mods I'm currently working on priority. Sucks to wait I know; and I don't doubt that there are/were many of you that either forgot about these, or got tired of waiting and moved on. For those that still want these or are still interested, I ask that you please be patient. Goodness knows the patience I've had to have with myself with some of these decisions.
Also, for the "Phases" and whatnot that this thread used to entail, I can't see following through with that anymore. The Mods will be released when they are able.
To end this Update, I thought I'd treat everyone for waiting so long. At the request of someone on Steam, I've decided to release a new Mod today: I know it's not much, but I hope you enjoy it.
Newest Release:
The Exdeath Empire
Download at:
Steam Page
Newest Release Info:
Exdeath - The Exdeath Empire - (Final Fantasy V) - Defensive & Culture Focus
UA: Power of the Void: Land units receive a +33% Combat Bonus when defending. Defensive buildings in all cities are more effective based on the number of cities you possess. Defensive buildings and improvements provide Culture.
UU: Legendary Swordsman: Replaces the Longswordsman. 20 Combat Strength. 2 Movement. Available with Steel. Requires 1 Iron to build. Begins with the Sword of Legend promotion, which will provide either the Strongest of Swords promotion or the Cheap Imitation promotion after this unit engages in its first combat.
UB: Interdimensional Rift: Replaces the Caravansary. Land-based trade routes from this city extend 100% further away and provide an additional 2 Gold for both the trade route owner and the trade route recipient. +2 Culture. +10% Culture. +2 Tourism with the discovery of Flight.
Non-Civilization-based Releases:
Keep checking back here for updates!
Simply put: I've been working on alot of Mods. I mean, ALOT of Mods. Many of them based around gameplay and such; fixing problems I have with certain features or situations in Civ V, to try and improve them to fit more to my liking. I've been investing alot of time into these, and it has eaten away from my time toward making any new Civilizations (Ironic, right? The whole reason I wanted to Mod for Civ V in the first place). As of now, I'm currently chugging through what has to be the biggest of them all. I won't give any details (I want it to be a surprise!), but once it's done, I can finish up the rest of them and then prepare to actually begin releasing my Mods, one-by-one.
As for how soon I can begin releasing them? Can't say. I can see the other end of the tunnel, but some steps take longer to take than others... As for this update, I'm making it to let everyone know that I do indeed to finish what I started, but I'm giving these gameplay Mods I'm currently working on priority. Sucks to wait I know; and I don't doubt that there are/were many of you that either forgot about these, or got tired of waiting and moved on. For those that still want these or are still interested, I ask that you please be patient. Goodness knows the patience I've had to have with myself with some of these decisions.
Also, for the "Phases" and whatnot that this thread used to entail, I can't see following through with that anymore. The Mods will be released when they are able.
To end this Update, I thought I'd treat everyone for waiting so long. At the request of someone on Steam, I've decided to release a new Mod today: I know it's not much, but I hope you enjoy it.
Newest Release:
The Exdeath Empire
Download at:
Steam Page
Newest Release Info:
Spoiler :
Exdeath - The Exdeath Empire - (Final Fantasy V) - Defensive & Culture Focus
UA: Power of the Void: Land units receive a +33% Combat Bonus when defending. Defensive buildings in all cities are more effective based on the number of cities you possess. Defensive buildings and improvements provide Culture.
UU: Legendary Swordsman: Replaces the Longswordsman. 20 Combat Strength. 2 Movement. Available with Steel. Requires 1 Iron to build. Begins with the Sword of Legend promotion, which will provide either the Strongest of Swords promotion or the Cheap Imitation promotion after this unit engages in its first combat.
UB: Interdimensional Rift: Replaces the Caravansary. Land-based trade routes from this city extend 100% further away and provide an additional 2 Gold for both the trade route owner and the trade route recipient. +2 Culture. +10% Culture. +2 Tourism with the discovery of Flight.
Non-Civilization-based Releases:
Spoiler :
Keep checking back here for updates!
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