poom3619
Ping Pang Poom!
Note to self: Don't get people's wrestling hopes up
EDIT : Let's say... Not everyone would agree with you in this matter.
Note to self: Don't get people's wrestling hopes up
A New Challenger Approaches....
Whipped up some Enlightenment Era support for Seonjo. Though I don't know if the Turtle Ship will function exactly as intended with this code since I'm no modder.
Code:UPDATE Unit_ClassUpgrades SET UnitClassType = 'UNITCLASS_EE_FIELD_GUN' WHERE UnitType = 'UNIT_SENSHI_CHONGTONG' AND EXISTS (SELECT * FROM Technologies WHERE Type = 'TECH_EE_FORTIFICATION'); UPDATE Unit_ClassUpgrades SET UnitClassType = 'UNITCLASS_EE_GALLEON' WHERE UnitType = 'UNIT_SENSHI_TURTLESHIP' AND EXISTS (SELECT * FROM Technologies WHERE Type = 'TECH_EE_EXPLORATION'); UPDATE Units SET Combat = 42, Cost = 165 WHERE Type = 'UNIT_SENSHI_TURTLESHIP';
Whipped up some Enlightenment Era support for Seonjo. Though I don't know if the Turtle Ship will function exactly as intended with this code since I'm no modder.
Code:UPDATE Unit_ClassUpgrades SET UnitClassType = 'UNITCLASS_EE_FIELD_GUN' WHERE UnitType = 'UNIT_SENSHI_CHONGTONG' AND EXISTS (SELECT * FROM Technologies WHERE Type = 'TECH_EE_FORTIFICATION'); UPDATE Unit_ClassUpgrades SET UnitClassType = 'UNITCLASS_EE_GALLEON' WHERE UnitType = 'UNIT_SENSHI_TURTLESHIP' AND EXISTS (SELECT * FROM Technologies WHERE Type = 'TECH_EE_EXPLORATION'); UPDATE Units SET Combat = 42, Cost = 165 WHERE Type = 'UNIT_SENSHI_TURTLESHIP';
2. Senshi. Why have you created a new unit for the turtle ship?
Thanks, it's much appreciated! Although don't think I didn't see you buff the turtle regardless of whether EE is enabled or not
just find some minor mistakes in seonjoDecision.lua.
line 112: lack a ')'before then
near line 137: two extra end which are not needed
The Chongtong stays a cannon. That just tells it to upgrade to a Field Gun instead of Artillery.
Frankly, making a new unit is way easier than changing everything about an old one
Also regarding EE - you'll need to update the Civilization_UnitClassOverrides to change the Class from Caravel to Galleon.
inb4 CivFanatics Smash Tournament
Congratulations on the release Senshi. I point out some minor balancing issues in this showcase, but it's a really good mod nonetheless.
Leader: Malietoa Savea
City List: Apia, Pago Pago, Tafuna, Vaitele, Nu'uuli, Faleasiu, Vailele, Ili'ili, Le'auva'a, Fale'ula, Aua, Malie, Pava'ia'i, Siusega, Vaiusu, Nu'u, Aua, Fasito'outa, Afega, Laulii, Nofoali'i, Vaitogi, Faleniu, Fagatogo, Solosolo, Fagali'i, Manono Uta, Falefa, Fasito'otai, Vailoatai, Matavai, Malaeimi, Mapusagafou, Gatavai, Faga'alu
Start Bias: Coastal
Cul Div: Oceanic
Civ IV Traits: Expansive/Seafaring
Religion: Tala-e-Fonua (Catholicism in base game)
Icon: FF7B0A
BG: 031066 (Colours stolen from Tahiti in Paradise Found)
Symbol
UA: Navigator Islands
Coastal tiles in your territory act as sources of Fresh Water. Embarked Workers and Work Boats may build Roads on coastal tiles.
UU: Nifo'oti
Slightly cheaper than the Warrior, which it replaces, the Nifo'oti may embark immediately and receives the Amphibious promotion. In addition, it has access to the "Soga'imiti" promotion upon levelling up, increasing its combat strength by 20% when stationed adjacent to a source of Fresh Water.
UB: Fale Tele
Unlike the Harbour, which it replaces, the Fale Tele is cheaper and available earlier, at Theology. In addition, it costs no maintenance and increases city growth by 15% when connected to the capital with roads.